-
If you want to say that the team is formed,Everything is the same.,There's acceleration and input on the line.,I've been playing Dragon Valley since last July.,The tuba has always been a magic guide.,At the end of June this year, after half a month of hard work, it was finally level 50.,As far as my one-year experience goes,The control of the magic horse,It's all floating clouds.,Which captain's team requirements are not how much magic skills.,When are you going to come over and control the magic of the field.,Don't mention the control of the field now.。 I'm sure that for any well-known magician will turn to the space-time lord.,What advantage will I not say much in the future.,You can just go to the forum to see.,It's unquestionable that the output of the space-time lord is higher than the queen.,In fact, there's no need to argue about anything.,The space-time lord doesn't have a gravity ball EX.,The main output skills that the queen has can be full.,The gravity switch is also pk.,Brushing the hole is garbage.。 Generally speaking, the PK space-time lord is indeed not as powerful as the queen, and the time-space lord of brushing must be better than the queen!
The more people who turn is not necessarily better! Test an analysis yourself, ask for the opinions of more veteran players, don't just look at the present, I hope it will help you, thank you!
-
Brush the map to turn to the space-time lord, I'm the space-time lord, it feels the same very good, The laser shattering feels very domineering, For example, the first level of the lion, the boss comes out and you use one, The boss's blood is safely gone, It is recommended not to concentrate the laser ex. You give up EX can be full gravity ball, temple, full nine-tailed full light rain Dispel is also very good-looking, and you can also reduce damage. Usually I use a dispel when it's dangerous, so it's safe!
Also, I believe that the lord's skills in the future are very strong!!
-
It is recommended to turn the Queen of Darkness Gravity ball EX is very terrifying The output is terrifying, and it only takes 8 seconds to bring a CD board 50 gravity switches are also a good skill for brushing!!
-
Space-time Just a little space-time Most of the ranged attacks Attack from a distance Life Safety*** The ranged class is definitely in line with the characteristics of brushing.
To put it bluntly, the magic guide is time to speed up, so you can save your life and not increase the burden on your teammates!
-
Now there is an imbalance in the number of queens and lords.
The lord will definitely strengthen!
-
In the Dragon Nest mobile game, the Space-Time Lord is a very powerful profession. The Spacelord has a powerful attack and control ability, and is able to play an extremely important role in battle. In addition, the Spacelord is also capable of wielding powerful space-time magic, which can pose a great threat to enemies in battle.
To become a powerful Time and Space Lord, you need to complete the Transition Quest. Here's how to get the Temporal Lord's job transition:
1.Accept the job transfer mission: In Tonghui game, players need to go to the career mentor to accept the time and space lord job transfer mission.
2.Collect Items: Completing the Job Quest requires collecting specific items, including Enhancement Stones, Dragon Scales, Dragon Blood, and more. These bureau attendant items can be obtained by fighting monsters, completing quests, purchasing, etc.
3.Challenge Boss: In the job change mission, players need to challenge a powerful boss. This boss is very powerful and requires players to team up to succeed in the challenge.
4.Complete the Transition Quest: After completing all the quests, the player can successfully transition to become a Time and Space Lord.
In conclusion, a space-time lord is a very powerful profession, but it takes a certain amount of effort and time to become a powerful space-time lord. I hope the above strategies can help players better complete the job transfer mission and become a real time and space lord.
-
A must-see for the Wizard! (Pure hand-played).
The timing of the magic guide is really incomprehensible in the face of the purification of the warriors. It doesn't seem like there's a better way to solve this problem yet. The magic skills start with a lot of movements.
It is indeed difficult to take the initiative to arrest people. It is advisable to let the other person start first. When you find a flaw, time it.
Common rules: passive timing - timing, flashing - strong wave - timing, teleporting - powerful wave - timing, ** wave hitting the corner - no pressure timing, enemy getting up - timing. That's pretty much it.
He must have been purified immediately after the timed warrior. So if you put a timer, you will definitely not be able to catch him, you can immediately pick up some deceleration zone or poison cloud, gravity ball or the like to interfere with him, and consume blood at the same time. Normally, the warriors will run out after purification.
If you see the right time, you can give a comet or something
The standard combos after the Wizard timer are: Timed - 3 balls - when the third ball is arranged, immediately flash forward to catch the gravitational javelin (these two moves are particularly fast) - gravity ball - poison cloud (this is the timer is almost up) - immediately come to a deceleration zone - light rain. These combos must be done quickly!
In this set, the enemy is not dead but also crippled. Therefore, the wizard must pay attention to retaining skills before timing. Important skills such as 3 balls must not be ...... in the CDDon't settle down on CD.
Usually put some lasers, nine tails, including a gravity ball that is not too long cd, you can also send a shot. It doesn't matter if you can't hit the enemy. The mage profession kills the opponent in a row while controlling the opponent.
Therefore, you must be calm and steady before timing. In fact, following the passive fixing is followed by the active timing is the most stable, and there is also the magic pk must pay attention to pushing the enemy into the corner. This is very, very beneficial to the Wizard's skills!
The simplest, you must pay attention to your position when you put the ** wave. Once you've got the enemy to the nearest corner, you're ready to get to work!
Then it's more pk. Practice makes perfect. If you have more PK, you will naturally be able to master certain skills and develop certain habits. For example, if you see that the ranger is floating in the air and doesn't come down, it's looking for you to release the eagle to hit the sky, and then it's going to flash...
Dragon Nest PK is also a profound thing, and there are a lot of things to master. For example, PK has a skill similar to the vision of the Dota card, that is, you know that the other party's perspective in front of the computer is not looking at you, which is a skill that you can rest assured to raise your hand and move big. It's hard to put into words.
As long as LZ Duoduo PK will definitely become the king of the arena!!
-
There is a big difference between the fighter's fighting spirit and the shackles of time and space, and you can drag the second CD in the face of the shackles being broken. In addition, what the upstairs said is very right, the interference must be ordered 5 (6 and 5 are poor, 5 and 4 are different, so I think 5 is enough 6 is not necessary). Combos or something are actually like that, gravity balls, poison clouds, and deceleration zones must be full.
Give me a few tips:
**Wave starters, like shackles, can be tricked and dodged.
Teleport + right mouse button powerful wave + flat A can make people fall to the ground, and then the shackles are more stable and put gravity balls at their feet.
In addition, it's still relatively easy for the mage to run away, and it's quite convenient to do more reverse flashing, reverse transmission, and drag CD.
-
You have to fill up the distractions, especially when you're hit hard by a warrior's combo.
And pk's words, the magic guide points to slow down the zone.
-
I'm playing the lord of time and space.,I've always wanted to turn the queen before.,But my boyfriend said that the lord is good.,High merit.,So a little reluctant to turn the lord.,But at present,SD has been in harmony with the queen repeatedly.,The gravity ball triple explosion is much worse than before.,And the lord 50 laser shot should be fast.,The distance is short.,The output is still very powerful when you fight the boss.,As for the EX laser, I really don't think it's easy to use when I first learned.,But after a long time.,Mastering the skills of attack is also very high.。 Now that I think about it, I didn't make a mistake in turning the lord in the first place, it's worth it!
In general, the queen is biased towards control, and the lord is biased towards output.
Add points as shown in the figure, only one can be passed, all 3 skills of the lord are plus 1, and the 5 skills of mage poison cloud, power mastery, flash, strong flash, and floating are full, and the energy burst, ** front, spiritual mastery 2, spiritual training 1
-
Then it depends on what you like, landlord. The queen is dark, and the lord is light. You can choose which profession you like. In general, the queen is more output, and the lord is more supportive.
-
Dark, believe me, I'll turn around, you see how many people play with time and space, you can find it yourself, time and space can't work now, it may be strengthened in the future, but not now.
-
In fact, the output of this 2-turn profession is not high, in fact, it is still an auxiliary acceleration to return the CD to teammates to maximize the output!
-
Queen of Darkness.
The advanced direction of the mage. A dark spell with a strong range limit, combined with a slowdown control skill, can achieve a containment effect that can cause chaos on the enemy's feet.
Second-turn skills. Magic Steel: Removes positive effects from enemies and adds one of the corresponding positive effects to yourself.
Gravity Switch: After bounce nearby enemies into the air, it will quickly knock them to the ground in the opposite direction.
Gravity Ball EX: Gravity Ball EX strengthens the gravity ball skill, and the range will gradually expand when **, a total of **three times.
Lords of Time and Space. The advanced direction of the mage. Proficient in high-damage Light and Time spells, with a very strong group damage ability.
Second-turn skills. Mystery: Concentrate your mana for a certain amount of time to greatly increase your mana consumption, and at the same time, your magic attack will also increase.
Orbital Laser: Summons a laser beam that falls vertically from the sky, and the laser slowly fires forward.
Focused Laser EX: Strengthened the Focused Laser skill, which allows you to gather energy and increase your attack power until you click the normal attack button.
Comparative analysis of the Dragon Nest mobile game Queen of Darkness and the Lord of Time and Space.
PvP: The Queen of Darkness is better.
The Dark Queen has many control skills, gravity switch, gravity ball EX and other skills are all strong control skills, and the Dark Queen is more popular than the Time and Space Lord in PvP.
PVE: Both are pretty much the same.
The space-time output is high, especially for single bosses, but the clear mobs are relatively weak; The black woman is in control of the field, and the aoe is strong, but it doesn't hurt as much as time and space to fight the boss.
-
Pretty much every version has some pros and cons in general, and overall it's about the same two supports (from the backward experience of players in the 90s).
1.Light Rain, as a key skill of the energy system, is indeed easy to be interrupted, but for the magician, many skills are very slow to start (such as the summoning black hole of the dark system, and the summoning meteorite with no attribute - so it is also easy to be broken), it is not that you can start quickly when you turn the dark system, and it is not easy to be broken. It is necessary to learn to prevent being cut off >>>More
It's easy. My trumpet is the queen of 1w magic attack.
Your main and secondary enhancements on 9 are almost more than 5,000 magic attacks. If the enchantment is out of the magic attack, it is even higher, and you can also stack the secret attack. >>>More
Head, clothes, trousers, feet: wisdom.
Hand: Will. Main and Deputy: Double Wisdom. >>>More
Get a set of totems full of wind, gloves and shoes life, and then reveal a set of apocalypse rings, a set of 198 fashions, and a 50 final A board, then there will be a final version of 742, spend 300 yuan to charge an additional three-attribute final version, you can go on 800 final, and the sea dragon copy can have double output. Necklaces and earrings with a set of winds, you can have deadly, armor and jewelry, all with wind attributes, lethal can come, if** and rings, can have four attributes of enchantment, then there will be fatal, with 800 finally, then you**Strengthen only about +8, in the sea dragon copy, you can also do a very strong output, 800 pieces, if you want to do all the above things, a little difficult, but as long as the cost is more reasonable, it can barely be done. At present, the Moon Lord still recommends piling up lethal and ultimate, because the warrior's attack has no additional attributes, so it is a simple physical or magical attack, so there is no way to pile up light, fire, water, dark and other attacks, so, pile out the lethal and final attributes, is the only way out for the warrior, when you complete the above equipment, maybe your magic attack is only 5000+, but your output will be much more powerful than that simple pile attack, wearing green dragon equipment and ladder equipment 6000+!
B-level** is obtained by brushing the copy of Kaidela, there is a certain probability of dropping, if you are in a hurry to do it, you can buy the exchange, it should not be expensive.