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1.Light Rain, as a key skill of the energy system, is indeed easy to be interrupted, but for the magician, many skills are very slow to start (such as the summoning black hole of the dark system, and the summoning meteorite with no attribute - so it is also easy to be broken), it is not that you can start quickly when you turn the dark system, and it is not easy to be broken. It is necessary to learn to prevent being cut off
2.**Wave's CD23 seconds,Compared with gravity balls and the like, CD is indeed slightly longer.,But**Wave is not commonly used.,Even if it's full like me**I don't think**CD is too long to use.。。 If you have the skill to be blamed, throw gravity balls, poison clouds, and ** waves; If you happen to be on CD when you're close to the blame.,So it's a flash and teleport.。
3.I'm going to take the pure dark route.,But what you said suppressed the monster as soon as you made a shot.。。 It doesn't seem to be such an exaggeration.
I usually throw a black hole first because I have to wave my hand for a long time to throw a black hole, so I use the black hole to gather monsters first. Isn't the shackle a starting hand? Shackles are available in both the dark and energy systems, teleporting the shackles, and then the light rain, in fact, the energy system is faster than the pure dark clear monsters.
One more field control skill - Rising Gravity. A lot of big bosses don't eat it.,And it's easy to lose blood if you don't use it well.,Can't take the initiative to interrupt.,So this skill is generally used as a connection in the skill CD or to prevent being knocked down and suppressed.。
To sum it up this way, the queen is in a better situation, and if you think that the queen has two more field control skills (black hole and ascent) and want to turn the queen, it is recommended that you still don't do it. Or you can also add the black hole to 4, and the meteorite to 5 to feel the monster If you want to take the pure dark route, you have to give up the light and rain, and at that time will you think that the pure dark route is not fast ( This all depends on personal habits and hobbies Anyway, 45 has a wash point to send, first add a few field control skills to feel it, and then wash it after deciding which route to take.
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Where does the Dark Queen come from, the only way to attack is the gravity switch. Now the mainstream is to turn to the Queen of Darkness, but I turn to planes. Also, who said that time and space can't use dark skills, after I speed up, open mystery, and pick up the dark temple gravity ball or nine-tails, which is also output.
The Dark Queen has no ranged skills, and the plane is barely shattered. Close-quarters monsters, space-time have temple gravity balls, etc., no less than darkness. Time and space can be broken after the nine-tailed gravity ball is broken, and it will slip away, which is safe.
Interrupting is not much worse.
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In addition to the speed of the gravity ball, the dark skill is also easy to be interrupted.。。。
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Wood has a relationship.,After you turn the second turn, I'll send you some water to reset the skill points.,Suggest the Queen of Darkness.。
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If you brush the picture, there is not much difference between these two professions.
The output of space-time is a little higher, the attack is mainly a laser linear attack, the damage to large bosses is very high, and the abyss dungeon cleanup mobs are a little weaker.
The queen's output is not so high, but it is powerful in controlling the field, especially for small monsters, after controlling the field, you can use a very simple skill to output a lot of damage, but the damage to large bosses is not so high, and it takes more time to fight the boss than time and space.
The most prominent difference between the two is the 45-level EX and 50-level skills.,The queen is a gravity switch.,This skill has high damage.,And the range is large.,The monsters around you can hit it.,Attach a floating effect to general monsters.,When you're besieged by monsters, this move is powerful and safe.,But because it's a range of area magic, the damage to large bosses is low.,Gravity ball ex triple explosion damage is high and the range is large, cd is short, hard and high,The same controllable field can be output.。
The space-time 50 skill is laser shattering, this skill has extremely high damage to large monsters and monsters in front of you, and the CD time is not long, and the damage of the shaped laser EX is also high, but the focused laser EX needs to stand on the pile.
The Nine-Tails laser point of space-time is high and the damage is high, but it is more difficult to hit all, and the same goes for the Queen's Dark Temple.
So there is not much difference between the queen and the space-time brushing speed, but if the space-time is dark, then the brushing speed is faster and more powerful. The current team likes to form a dark space-time, because it can output and accelerate, of course, the queen also has a group, after all, you are a magician, and you will not be the main output.
Laser-based magic can't take care of the monsters that are close to it, so it's more dangerous when the space-time is brushed alone. It is recommended that you like to turn the queen with a single brush, and like to play in a team to turn time and space, and it is best to equip it with dark ** if you turn time and space, which will be more powerful.
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Shenyang King's Glory Enrage Cooldown: 0Cost: 0
Passive: Each kill or assist increases 1 stack of attack buffs, for a total of 20 stacks, and each stack increases physical attack damage by 12.
Shenyang King Glory Red Eye Cooldown: 9 Cost: 55
Shenyang King of Glory Dian Wei charges into battle, greatly increasing his movement speed and strengthening his next Normal Attack, dealing an additional 250 300 350 400 450 500 (+120% Physical Bonus) physical damage to nearby enemies, removing the self's control effect when activated.
With a high attack speed and movement speed bonus, you can use this skill to start a group, or you can flexibly choose to retreat.
Shenyang King's Glory Rage Cooldown: 8 Cost: 65
The enraged Shenyang King of Glory Dian Wei tramples the ground, and when it hits an enemy, it strengthens itself to break through to the maximum attack speed, dealing 250 280 310 340 370 400 (+100% physical bonus) physical damage to nearby enemies and slowing it for 2 seconds.
Shenyang King Glory Bloodthirsty Cooldown: 30 25 20Cost: 130
Shenyang King of Glory Dian Wei jumps at the target, dealing 300 375 450 (+140% physical bonus) true damage and slowing the target, and strengthens himself, dealing all damage to enemies with 3% of the target's max health for 5 seconds.
Shenyang King Glory Dian Wei's strongest output skill, with real damage by itself, can be easily killed against heroes in the front and back rows.
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PvP: The Queen of Darkness is better.
The Dark Queen has many control skills, gravity switch, gravity ball EX and other skills are all strong control skills, and the Dark Queen is more popular than the Time and Space Lord in PvP.
PVE: Both are pretty much the same.
The space-time output is high, especially for single bosses, but the clear mobs are relatively weak; The black woman is in control of the field, and the aoe is strong, but it doesn't hurt as much as time and space to fight the boss.
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It doesn't matter which one you choose, if you want to give strength, it depends on the attributes of the equipment and your pile, you are the queen, then pile up the darkness, whether you are space-time or the queen cares more about whether your ** is double +10
Some people say that the sea dragon and green dragon discriminate against bows and arrows and mages, what is the reason not to choose the spiritual explosion of high-survival rangers, the high-range, high-output arrow gods, and the mages who stack ice and accelerate time? High-end teams must have time to accelerate, stack ice, and explode. It's like when you go to the sacrifice and choose whether the god of thunder or the saints.
Aren't there all miracles and blood? Isn't that the end of it? Whoever is well equipped, has good experience, and has good skills is a master player, regardless of whether you are the boss or the second.
I'm talking about it from the perspective of having seen too much of the troubled profession. Take your pick. Thank you, give points.
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You can check it out on Play More. Besides, I personally prefer the Queen. Because I prefer PK sneak attacks and arrest people. The feeling of being in control! Hey!
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Pvp: The Dark Queen is better, the Dark Queen has many control skills, gravity switch, gravity ball EX and other skills are all strong control skills, and the Dark Queen is more popular than the Time and Space Lord in Pvp. pve:
The two are about the same The space-time output is high, especially for the single boss, but the clear monster is relatively weak; The black woman is in control of the field, and the aoe is strong, but it doesn't hurt as much as time and space to fight the boss.
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Pretty much every version has some pros and cons in general, and overall it's about the same two supports (from the backward experience of players in the 90s).
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Queen's bar, the control technique is more convenient, the PK technique is not easy to use, and the lord PK is not very smooth.
If it's gorgeous, each has its own characteristics, the Queen's meteor shower, and the Lord's 50 lasers are all gorgeous.
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Recommended Queen of Darkness.
The speed of the Queen of Darkness is not explained.
Gravity Ball Dark Abyss Full, light side added to mirror 1 on the line time aspect:
Shackles Full [Lock for 10 seconds] Interfere 4 [Level 4 seconds Full level seconds] Acceleration 1 [This level 1 13 seconds Full level 14 seconds].
It's a second to brush the black hole + comet, and the space-time lord doesn't have any brushing skills, so he has to go to the monster pile to put it in the light rain.
Typing is tiring!
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Time and space are too wasteful、Really suggest darkness。
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The queen slows down the zone full of gravity dark meteorites full of shackles full of time.
If you want to explain, just ask.
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Darkness Gravity Ball ex is not explained.
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