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With iron claws! Find the pieces (there are places where you have to kill the monster to climb up) and then assemble them, and after the combination, the little windmill will spin and blow the big cloud in the middle.
Remember, before going up, you must go through a silver-white circle above the protagonist's house, and suck the ghost out of the pharaoh's head with a suction pot.
In this way, after entering from above the clouds, you can get the Arrow of Light.
Good luck!!!
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1.Collect five golden shards, spell them with the clouds, and return to the place where you came from when you came from after you have finished fighting, and a large whirlwind will come out and you can pass it.
2.Use the gloves you got in the Wind Ruins to dig through the soil, and dig up the clouds the same way you dig the dirt (I can't help it if you say it's snow, it's the white stuff anyway).
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Find the pieces on the map and put them all together, and you can go to the Palace of Winds.
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You can only get on it after collecting the shards.
Dig with gloves.
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Go to the ruins of the wind first and get the dirt gloves, defeat the boss and go to the back door to get the wind flute.
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Above the clouds, you have to find all the ** pieces and put them together in the designated place, and the tornado will appear from the entrance.
Dig up the snow with mole gloves! = =
Detailed map of the tornado above the clouds, ** debris sitting on the ground.
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Dig with the claws you get from the ruins of the wind, and find all the ** pieces above the clouds and put them together in the designated place, and there are some places where you fall and you have to kill the monster to climb up.
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Collect all the pieces and dig with the Claw Tool.
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Dig with the claws you got from the Wind Ruins, and there are places where you fall and you have to kill the monster to climb up.
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Three forms and three ways to play:
The first form: first hit the small eyes that flew out, and then hit the big eyes. If there is a black mist on the small eye, suck it with a pot first, and then hit it.
Second form: Shoot those eight small eyes with an arrow, shoot four red eyes, and if it is a blue eye, shoot it on the other side. Then the clone hit the red eye, and then the big eye.
The third form: first hit the arm with the Qiankun cane, and immediately become smaller after hitting, specifically hitting the small eyeballs that will move (the second time you have to bring an oil lamp), the speed should be fast, after hitting the two arms, you should bounce back the four balls flying from the four small eyeballs, you must hit the four eyeballs at the same time, and then hit the big eyeballs.
On February 21, 1986, Nintendo launched the game "The Legend of Zelda" designed by Shigeru Miyamoto on the FamicomDiskSystem, which greatly promoted the popularization of the FC-DiskSystem. The original Zelda was one of the first releases to be released with the FC drive and was later ported back to the FC cassette version, which sold more than 6.5 million units worldwide.
The Legend of Zelda was also the first game to have the ability to save progress and read saves. As the first full-fledged ARPG in the history of the game, the game combines action and collection and presents it well, exploring the world, real-time battles, item puzzle solving, including the design of the additional mode after clearing the customs, which was of epoch-making significance at the time, and has also been used by countless subsequent games.
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In The Legend of Zelda, walking through the café can be represented in the following ways:
1.First, narrow the perspective down to Zelda's villain form.
2.The player can then control Little Zelda through the narrow passage, taking care to avoid obstacles such as tables and chairs, flower pots, cups, etc. Soliang.
3.In the passages, players can see various details and small objects, such as portraits on the walls, coffee beans on the ground, etc. These items can add realism and fun to the game.
4.The background of the passage** can be a cheerful and relaxing melody, which is complemented by the footsteps of Zelda Jr. and ambient sounds, making the player feel as if they are in a real café.
5.When Zelda Jr. successfully crosses the passage, he can move on to the next scene or continue with the mission.
Overall, the right amount of detail and sound effects is key to the Cafe passage in The Legend of Zelda's Shrinking Hat, and it's one of the game's key features.
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