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The first one to see on the Internet is that you are not Superman;
Second, if a stupid method works, then it is not a stupid method;
Third, don't be too conspicuous, because that will lead to attack;
Fourth, don't stay in a bunker with someone braver than you;
Fifth, don't forget that the ** you have in your hand is made by the contractor with the lowest bid;
Sixth, if your attack is smooth, then you must have fallen into a trap;
Seventh, no plan can be continued after encountering the enemy;
Eighth, all 5-second grenade fuses will burn out in 3 seconds;
ninth, pretend to be an irrelevant person, because the enemy's ammunition may not be enough;
Tenth, the enemy force that you do not pay attention to is actually the main force of the attack;
Article 11: Important things are always simple;
Article 12, simple things are always difficult to do;
Thirteenth, the easy road will always be covered with mines;
Fourteenth, if you lack nothing but the enemy, you must be at war;
Article 15: Flying bullets have the right of first passage;
16. If the enemy is within your range, do not forget that you are also within his range;
Article 17, equipment that needs to be used together to take effect is usually not shipped together;
18. The radio will always be cut off when you need fire support urgently;
19. Anything you do may get you shot--- same is true if you do nothing;
Article 20, the only thing that is more accurate than enemy artillery fire is friendly artillery fire;
Article 21, the behavior of professional soldiers is okay, but the world is full of amateur players;
Article 22, when both armies feel that they are happy, then they may be right.
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Number one: You're not Superman.
Rule 2: If a stupid method works, it is not a stupid method.
Rule 3: Don't be too conspicuous, because that will lead to an attack (this is why the aircraft carrier is called a "bomb magnet").
Rule 4: Don't stay in a bunker with someone braver than you.
Fifth, don't forget that the ** you have in your hand is made by the contractor with the lowest bid;
Rule 6: If your attack goes well, then you must have fallen into a trap.
Article 7: No plan can be continued after encountering the enemy.
Rule 8: All 5 second grenade fuses will burn out within 3 seconds.
Article 9: Pretend to be an irrelevant person, because the enemy's ammunition may not be enough (so it will only hit the important person).
Tenth, the enemy force that you do not pay attention to is actually the main force of the attack;
Article 11: Important things are always simple;
Article 12, simple things are always difficult to do;
Article 13: The road that is easy to walk will always be covered with mines.
Article 14: If you lack nothing but the enemy, you must be at war.
Article 15: Flying bullets have the right of first passage (you will be out of luck if you get in the way).
16. If the enemy is within your range, do not forget that you are also within his range;
Article 17: Equipment that needs to be used together to be effective will not usually be shipped together.
18. The radio will always be cut off when you need fire support urgently;
Rule 19: Anything you do can get you shot – and it's the same if you don't do anything.
Article 20: The only thing that is more accurate than enemy artillery fire is friendly artillery fire.
Article 21: The behavior of a professional soldier is okay, but the world is full of amateur players.
Article 22: When both armies feel that they are about to lose, then they may be right.
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