First year students learn what skills they should have in industrial design

Updated on educate 2024-05-10
6 answers
  1. Anonymous users2024-02-10

    Business Training Objectives:

    Business training objectives: This major cultivates application-oriented senior professionals who have the basic theory, knowledge and application ability of industrial design, and can be engaged in industrial product modeling design, visual communication design, environmental design and teaching and scientific research in enterprises and institutions, professional design departments and scientific research units.

    Business training requirements: Students in this major mainly learn the basic theories and knowledge of industrial design, and have the basic ability to apply the principles and rules of modeling design to deal with the modeling and color, form and appearance, structure and function, structure and material, shape and technology, product and people, product and environment, and market, and unify these relationships in the basic ability of product modeling design.

    Graduates are expected to acquire knowledge and competencies in the following areas:

    1. Have a solid foundation in natural sciences, humanities, arts and social sciences, and the ability to correctly use the Chinese language and writing;

    2. Systematically master the basic knowledge of a wide range of technical theories in the professional field, mainly including the basic knowledge of industrial design engineering, design performance, design, design theory, ergonomics, design materials and processing, computer-aided design, market economy and enterprise management;

    3. Have the initial ability of research and development of new products, strong experimental skills, hands-on ability, appreciation and creativity of beauty, and strong computer and foreign language application ability;

    4. Have strong self-learning ability and high overall quality.

    Main courses: Main disciplines: mechanical engineering, art.

    Main courses: Mechanics, Electrical Engineering, Fundamentals of Mechanical Design, Industrial Art, Fundamentals of Modeling Design, Engineering Materials, Ergonomics, Psychology, Computer-Aided Design, Visual Communication Design, Environmental Design.

    The main practical teaching links: including military training, metalworking, electrician, electronic practice, understanding practice, production practice, social practice, curriculum design, graduation project (**), etc., should generally be arranged for more than 40 weeks.

    Duration: 4 years.

    Degree awarded: Bachelor of Engineering or Bachelor of Arts.

    Related majors: mechanical design, manufacturing and automation, material forming and control engineering, industrial design, process equipment and control engineering, vehicle engineering, mechanical engineering and automation, mechanical and electronic engineering, automotive service engineering, machinery, vehicle insurance and claims.

  2. Anonymous users2024-02-09

    Are you a first-year student or are you going to university to study industrial design?

    I studied industrial design, and I think that university can be regarded as teaching from scratch, and there is no need for any special skills beforehand. If you are an art candidate for the college entrance examination, basically sketching or anything is no problem, the main thing is that you must pass the cultural class, because industrial design is not too late to draw renderings. If you are a science candidate, it is best to learn drawing, and it will be more enjoyable to learn it if you have a foundation in art.

    But in fact, as long as you study hard at university, you can do no problem. In addition to the courses related to industrial design, that is, Introduction to Industrial Design, History of Industrial Design, and Design Sketching, engineering drawing can also be counted.

    It's important to study well.

  3. Anonymous users2024-02-08

    Ideas, now many design companies look at the portfolios made by fresh graduates, the effect appearance is one thing, and more importantly, it is more important to fancy your ideas, whether there is a good idea (red dot, if many concept designs are to value small creative points in life, small changes, and play functions).

    Professional competence. (1) Sketch, the basic way to convey ideas and plans, the best way to draw well, at least should be able to make people understand and express your creativity, otherwise how to communicate together.

    2) Software, two-dimensional PS, and a vector CDR or AI; three-dimensional rhino, proe, ug and so on; Render keyshot

    In fact, the software needs to have a little foundation, of course, it will definitely add points to play, because if you go to a design company or enterprise, there are seniors to teach you, and you can learn this kind of thing after two projects.

    It is recommended that you can go to some design companies for internships in your senior year, so that you can quickly enter a designer role after graduation. Some schools or classmates will also participate in competitions, in fact, this method can also be used, on the one hand, you may be able to win some bonuses, on the one hand, sharpen your software ideas in various aspects, etc., on the other hand, you can also get some awards to find a job for you.

  4. Anonymous users2024-02-07

    Sketch color (painting gouache, watercolor or something) plane composition.

    The role is to cultivate some basic aesthetics and interests or something.

    2 software. Product Software:

    Rhino SOLIDWORKS 3DMAX will have at least one of them, and that is to model the product in a computer.

    Then add the same thing as vray and keyshot to render it to show the effect.

    Industrial Software:

    AutoCAD and Proe are all about drawing accurate dimensional drawings and sending them to the factory to make models.

    However, product software can also be substituted.

    3. Hand drawing: mechanical drawing: manual AutoCAD is like this, generally laying the foundation before AutoCAD class.

    Perspective: It is to learn from the near and the far and the small.

    Renderings: It is to learn how to use markers to draw industrial products, especially cars and mobile phones.

    The marker is a watercolor pen with two heads, and sometimes it is assisted by colored pencils and toners, but the toner is a bit outdated now, and it is easy to find a job after painting, and you can draw 20 different schemes in one night, each with smooth lines, and the PPT piled up to show the customer shows a lot of work and you are not bluffing him.

    4. Make a model. How to make a model for display:

    Depending on what facilities the school has, there should also be foam models and plaster models.

    A little better there will be woodworking, metalworking and plastic variety.

    Models are designed to be something that you can actually get in your hands and feel it, and then make adjustments.

    Or just to participate in exhibitions

    Learn how to make products in the real world

    Metalworking lathes or something.

    Materials: Mainly learn how various plastics can be pressed into things, and then what aesthetic feelings and direct functions of different materials are.

    Forming process: It is to learn how to divide molds and how to design materials to save materials and other molding machines.

    5. Fundamentals of science and engineering.

    High Numbers: Boost your IQ to study the following courses.

    Electronic, mechanical, simple mechanics, material mechanics or something, I forgot the name: it's still very useful, most of the general product design is with electrical appliances or something, or a basic understanding of this will not be too much trouble in the design and finally be changed.

    6. User experience.

    Design psychology: For example, the design of fire door handles, people are in a hurry to push the door open, you want to pursue a sense of style, to make a cool touch password or Alibaba to open the door, it is too forced.

    Ergonomics: The button bench coffee table must be in a position that can be reached, and others cannot be allowed to use the force of fitness to turn the steering wheel.

    7 Liberal Arts. Design History: When you introduce your design, you can appear to be literate.

    Management and a little business: It's about thinking about how you can help your boss make money and what to do if you design too well and become your own boss.

    8. Design items that are free or not free.

    If you don't learn well in the front, you can design a few things by yourself and practice a few times.

  5. Anonymous users2024-02-06

    This major cultivates application-oriented senior professionals who have the basic theory, knowledge and application ability of industrial design, and can be engaged in product design, visual communication design, environmental design and teaching and scientific research in enterprises and institutions, professional design departments and scientific research units.

    Students in this major mainly learn the basic theories and knowledge of industrial design, and have the basic ability to apply the principles and rules of modeling design to deal with the modeling and color, form and appearance, structure and function, structure and material, shape and process, product and people, product and environment, product and market, and unify these relationships in the modeling design of products.

  6. Anonymous users2024-02-05

    In fact, as an industrial design talent, the most delicate need to have 9 points are:

    1.Ability to solve problems creatively.

    2.Drawing of 2D concept maps.

    3.Oral and written communication skills.

    4.Familiar with the material destruction and production process.

    5.Applied Computer-Aided Industrial Design.

    6.Multidisciplinary exchanges.

    7.Conceptual modeling.

    8.Corporate Internships.

    9.Design Theory.

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