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Your first question:LR's toughness is difficult to reach 500,My S4 set is a bit deliberately stacked only 400,Of course, the more blood, the better,12000 is a standard.。 Tenacity is related to your endurance, and blood represents whether you are easy to be seconds.
The second and third are actually a problem, and the survival LR is characterized by low attack power, high critical hits, and strong survivability. It's better to have a 15% agility bonus stack sensitive, and it's easy to stack critical hits to 40+, but whether the AP can pass 1600 is a question.
To put it simply, I didn't play this configuration in the past when I survived and MS played 22,33, and at that time LR was mainly sensitive, and the gem was sensitive + resistant + tough.
You used to play with cloth clothes, and the chain mail was stacked to 500 toughness....Anyway, I didn't think about it.,400 at most.,Or it's not breaking out.,Survive 10% of the resistance + 5% of the first 5 points of the beastmaster.,Breaking 13000 is very simple.,For teams with zs,It can be said that the outbreak is in the second half.,So how to make your MS live longer is a problem.,LR should pay more attention to the use of traps and control skills.,Survival LR that point output is miserable.。
It is recommended to replace MS with D, your team of MS and you are too easy to be caught, and it is difficult to run away if you catch, and it is not easy to hit high.
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Tenacity 500 is enough to heap blood.
Don't deliberately pile up, because it conflicts with the intensity, just imagine, 500 tenacity of the profession, the two of you are also 500 tenacity, do you have enough dps to kill each other in seconds?
It can't be killed in seconds, it only depends on consumption, so blood and strength are important.
33, the Beastmaster can also be considered, but BB has become more important.
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If the toughness of the hunter is really piled up to 500, then your gems are basically toughened Then even if you are S4 four pieces, your AP is only 1700 Note that your team is the main DPS, MS is responsible for dispelling instead of adding blood, and ZS is responsible for slowing down and interrupting
So I advise you to wash the Beastmaster or shoot, and survive LR in your change of team and then consider it
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1.No hunter can stack up to 500 tough. 450 toughness. 14000 blood.
2.Pile of blue. 3.Attack strong.
In a word, now the hunter is consumed in the arena. and draw blue.
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First of all, equipment is a problem, but the main thing is the right talent and the right awareness, and the operation mentality is another problem This is a matter of survival, output and ** are difficult choices for both sides, and hunters recover relatively much faster than many professions, such as the Beastmaster. That's the advantage of the hunter.
And 55 this, the hunter's main ability is not to survive, generally 55 will have a main ** + a secondary **, then the main job is to output and control the field, that is, to consider shooting and survival talent. As for the bear resistance for 3 minutes, unless the other party does not have a reasonable arrangement, it is the most fundamental reason. (The arena is about the division of labor, and it is better to beat the stake and fight the DPS to win or lose).
For example, if the opponent has 15% of his HP and is 10 yards away, if he gives the opponent a dispel and runs away, he will lose. If you change the stun or directly open the firepower, and wait for the opponent to get close to only a few percent of the blood left, throw a **trap and then use it to escape, although it is a little dangerous, but it ensures the continuous decline of the opponent's blood to the greatest extent (more importantly** may be entangled by your teammates and did not keep up), this is a choice to drop 50% of the blood for the opponent's life and wait for the next outbreak with full blood.
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Hunters play in the arena is a profession with big feet, and if you want to score high, you have to rely on your teammates. Play 22, try not to find DPS professional teammates, unless you are very good, otherwise it is to send honor, not to play the arena. Look for a hybrid class or a health class.
It is a good choice to find a priest of discipline or a chastisal ride. Combine with the priest and choose the survival talent with more control skills, or the main survival secondary shot. And knights, when equipped, use shooting.
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In general, it is better to survive.
Because playing 22jjc is not as chaotic as playing on the battlefield.
There are more control skills in survival LR More control skills are equal to invincibility, so it is recommended that you find an arcane as a partner.
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If you need to control it, you can survive, your teammates will be Arcane, and if you need to output, you can shoot your teammates with ice methods.
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If I were you, I wouldn't hit 22, obviously, whether it's shooting or survival or Beastmaster, hunter control skills are limited, and they are easy to be controlled, and the opponent's melee damage is pitiful. Survival control skills are actually stronger than shooting in dispersal shots, and others, such as pterosaur spikes, are now more watery. The damage of survival is too bad for shooting, and when you shoot, you don't aim.
Although there is not so much control in shooting, it is good to escape twice + deterrence, and the main control of shooting is to slow down. If I have to hit 22, I recommend shooting, if it's me. I'm definitely going to hit 55, because that's what my hunters go up to.
But 22, there is no way to fight at all. 33 Shoot the Hunter. CJQ,LR,A**,It's also a very good choice.。
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What kind of arena to play, it's good to play soy sauce.
It's time to be convinced.
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The rating of 22 can't be used to buy equipment, but it's okay to simply rank, and the hunter profession is weak in the arena, which is mainly reflected in the blind spot and concentrated recovery, and the blind spot is not explained, and it's difficult to go around the pillar.
On the recovery of concentrated value, the hunter is through two ways: natural recovery and recovery skill recovery, and the natural recovery is obviously not enough, and the skill recovery needs to be able to attack the opponent's opportunity, and this opportunity is often fleeting, and in the face of this fleeting opportunity, hunters are often unable to use strong damage skills, which is a lot of pain.
There are also some subtle difficulties that will not be mentioned, in short, in the arena, hunters are not as far away as mages, but then again, if you are skilled, any profession can be dominant, whether it is in-depth or not depends on personal preference, and lasting specialization is the most important.
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There is no reward for pro-22, just to practice technique and match. 33 recommend a few common combinations for you, thieves and wild deaths, hunting, and herding horses, these combinations can rush to high scores, especially for you to recommend hunting and punishing herds, among which the last ESL competition won the championship is the combination of hunting and punishing herdsmen. Why do you recommend this, based on the fact that there will be a large number of thieves in each battlefield group now, and the cooperation of hunters and punishment 7 to suppress mages is self-evident.
The damage of the hunt is enough to make the mage shudder, and the control of the hunt is enough to make the priest helpless. If you take a gladiator, you can do it with your own hard work, skill, and cooperation between your teammates; But you say five words, hehe, or ask the big brother of the battlefield group, they agree to you, each group has its own unique way, I will no longer be ugly here. If you have any questions, please feel free to ask.
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The post-LR will improve a lot in the PvP arena, provided that the crabs no longer cut hunters
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lr。。。22 There is basically no hope ... A person can't kill the ** on the opposite side, and he doesn't deserve to be killed.
Opposite double DPS,LR still has to be killed.。。 33 can use high-output LR with JLM and NQ, but LR's DPS must be matched with the control of ** and its own burst can kill the opposite **. The rest, eh, are generally the world of thieves.
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It's too difficult, because there's no particularly good configuration, I don't know what you 22 33 work with. I don't know 22, war horseman, thief. How are you going to fight?
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It should be 6 seconds. Pterodactyl nail stab is not unconscious. It's a deep sleep. Wake up once you take damage. And it hurts.
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10 seconds because his CD is very long,So there will be no diminishing effect,But if two LRs take turns to fight a dragon, there will be a decrease,Of course, it depends on the configuration,If there is a control class like QS FS,Then you'd better shoot,You can do it on the lethal and silent** If there are only D,DZ and other mobility is not very strong professions, then you have to survive。
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It is about 7 seconds of stun time, and once solved, the comac player will deal a certain amount of damage.
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For about 10 seconds, the pterosaur will not show a decreasing immunity.
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Angela's auspicious princess, after catching and killing her son, dissolve it in the blow out, only 10 minutes, the more you catch, the better, and if you die, it's gone.
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There is no more, when the baby is caught, the baby is caught in a berserk state, your pet is stronger than the others who don't, and then you understand.
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It's late, as of today, the bug is canceled.
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Function 1: Attract fire.
As a class that has no life-saving skills, strong ranged DPS, and is abolished at close range, a team that doesn't kill LR first is not a good team.
Role 2: Aim and shoot.
The current milk,All TM are turbulent,No one is dead.,Resist two or three DPS and you can still smoke a cigarette.,LR and fighters won't reduce the ** effect in JJC is funny.。
Role 3: Control.
The Hunter's controls are cumbersome and inefficient, and it's easy to slow down, but being able to control them without getting close is also a good way out. Talent Shot points out Ready, Survival points out Pterodactyl Spike, 2 Spikes, 2 Dispels, 2 Traps. It's still good.
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LR is basically running for your life, and the longer you live, the more you contribute to the team.
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As a hunter who is born with a mocking face, 55 is a meat shield, a few traps can be thrown, frost is put more in melee combat, and poisonous snakes are released in the law system, aiming and shooting at the opponent's fire target.
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It's basically the MT of the arena, and the more you carry the beating, the more NB you have
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1st **).
Feed? Wife? Hello, I am a beautiful brave lady !
You, in fact, are not bothered - so be it (hanging**)2**)).
Feed? Hey, don't hang up the ** all of a sudden. I can't swallow the food I'm trapped in.
Got it, got it, so what happened?
Actually, my son has recently entered a period of rebellion.
The period of resistance? It's all the time, so just give up. So be it (hanging**) 3rd **)
During construction work. During construction work. During construction work.
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Shooting, the Beastmaster can be.
If the red man is over, you can get rid of each other in seconds, then there are still some hits. Otherwise, wait for death.
Frost Trap This one is very effective against Warrior Rogue .
BB uses scorpions to keep poisoning and disturb the other party** to add blood.
Your role is that:
Output (killing).
Control (restrict the rogue warrior from hitting you, restricting** to add blood) There is another point, the most crucial thing, is to be set on fire. Ha ha!
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Do you mean the national uniform?
I can't play anything, now it doesn't matter if I hit 22, 33 or 55.
I can't touch a hunter almost all night, and even if I do, I will be pinched to death in the past, don't think about ......
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Upstairs says that when you hit 55, the hunter is the first person to be seconds at the beginning (you can barely shoot a single arrow)...For the sake of your mental health, please stay away from the arena.
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