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Highland generally refers to the area with higher terrain next to the traffic artery, that is, the general sense of "traffic rush", control the highland, you can control the traffic line, this meaning is understood, right? Deploying artillery on high ground can indeed increase the effective range, because artillery is generally curved fire, and the trajectory of the shell is a parabola, and the higher the starting point, the farther it will end You can think about it mathematically Artillery is just a fixed target, and it's basically a one-time point of fire, and no one can be so stupid, and now it's all about controlling the road with air power.
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No, the high and low in modern warfare is of little significance.
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1.The high ground is easy to defend and difficult to attack, as long as there is sufficient ammunition and food and grass, it is no problem to defend it for several months.
2.The view from the high ground is good, and you can see the enemy's every move.
3.The heights provided good firing sites for artillerymen. (There are no trees to obstruct the .......))
4.It is convenient to resupply in the highlands, and as long as there is a little signal, the plane can carry out the airdrop.
If you don't understand, you can ask me.
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It's definitely not the West Highlands, the hair is too messy, I really can't see what kind of breed it is, but it's not like Xi Shi, and the strings may be larger.
There are two types of plucking: plucking back hair and plucking ear hair.
Back hair: All domestic pets do not need to be plucked, only the terrier will pluck the back hair.
Ear hair: as long as there is hair in the ear canal, it will be plucked, otherwise it will lead to a variety of ear diseases, increase the incidence of ear mites, this work is best done in the pet store, because it is necessary to cooperate with plucking ear powder and skilled techniques, the dog will not be painful, if you pull it yourself, the dog will be very uncomfortable, and it will not be easy to ask others to pull it out in the future, because he will have resistance.
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<>My family's West Highlands is not very pure, the ears are standing when I bought it, now I am 6 months old, 20 yuan to buy, I also had ** disease before, I bought the kind of insect removal water smeared (oily) bath with sulfur soap for about a month, now I take a bath once a week, and I use a shower gel to remove mites.
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No, it looks like a skewer.
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Advantages of the Highlands Let's talk about a few of them.
1 The entrance to the upper and lower areas is relatively narrow, so it is not easy, so it is easier to be controlled by the group.2 The lowlands do not have the vision of the highlands, but the highlands have the vision of the lowlands, so the upper and high lands are easy to be attacked by the opponent.
3 The cooperation of Kamikochi is easy to get out of touch The first one to go up is easy to be killed in seconds4 The highland tower is actually still very fierce.
5 There is a 25% chance that a lowland A will miss
6 After going to the highlands, the formation is not very good because of the buildings, and there are always people who like to chase people and not fight buildings. . . Counter-killed by the defenders The high ground can't be taken down
That's all I can think of ...
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Advantages of the highlands: 1. The field of vision of the highlands is larger than that of the lowlands, especially at night, the advantages are obvious, that is, you are exposed to the enemy's field of vision, and you don't know that you will rush up stupidly. 2. Hitting lowland ranged heroes in high ground will not produce miss, except for the opposite side of course, except for the evasion skill on the opposite side, the probability of 50% miss when hitting highland ranged heroes in low ground.
3. The entrance is very narrow, and the attacker can easily hit the effect of the various highland towers on the opposite side.
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They say it well, but I feel that the main thing is that the highland junction is narrow! There is also a highland tower blocking the middle of the road, and the traffic jam will be blocked as soon as the army line comes!
There is no highland vision in the lowlands, and the highlands are broken by inserting the highland eyes.
As for miss, the impact is small, and no one can rely on a probabilistic thing to guard the high ground.
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1. It is more convenient to be above the high ground than below the high ground. Often under the high ground is not visible above the high ground, above the high ground is easier to organize offense, defense and various tactics.
2. Attacking under high ground has a certain chance of attacking miss
3', the Highland Tower is a level tower, and the HP and attack are considerable!
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Because 1, there is no vision, 2, there is no miss on the high ground, and there is 25% miss on the top below, 3, the hatred of the tower, so the opposite side is on the high ground, and you are below, they have an absolute advantage, unless the equipment strength gap is large, otherwise it is difficult to get on the high and low.
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Because there is a wide range of vision below the high ground above the high ground, and there is no vision above the high ground below the high ground, it is more difficult to insert the eye, and the high ground intersection is limited, and the offensive position will be limited, and it is easy for the defender to grasp the initiative.
Due to the advantage of the view, the attacker's position is clearly seen, and the defender can be prepared to wait for the attacker to attack and give a precise strike, due to the terrain advantage, the attacker has to concentrate on the highland intersection, which is vulnerable to the defender's various AOE skills, and the area kill hits a high DPS.
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First of all, the high ground is where the defender's 3 towers are located, high damage + anti-stealth.
Secondly, as the name suggests, the highlands are higher than the road surface. In DOTA, there is no vision of high ground in a low-lying place, which means that if there is no one's own minions or eyes or summons, the attacker has no information about the defender's personnel, formation, equipment changes, etc., while the defender can observe the attacker's heroes, formation equipment, etc. at will. Think about when the tide of the attacker is anxiously waiting for the creeps to open their vision, so as to stun a few more people with a big move, and the opponent's sven, centaur, mammoth, axe king and the like find that the attacker's few people are standing relatively close and jump in and comb to take them away, you know how important the vision is.
Thirdly, there is an inevitable 25% miss when attacking from low ground to high ground in Dota, and long-range heroes like muskets lose a quarter of their DPS even if they have vision.
Fourth, the entrance to the high ground is very narrow relative to the back of the opponent's tower, so the defender's AOE skill can easily hit most of the attacker's opponent, while the defender's scattered position can take a lot less damage.
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The high ground does have an advantage, attacking from the bottom up will cause miss, and attacking from the top down has no effect, and the specific data go to the multi-tower area to view.
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Outer T 2T and Heights T attack power is different The attack of the high ground is the highest And standing under the high ground to hit the top There is also a miss and vision problem The position of defending the high ground is superior to the position of attacking the high ground If it is not an absolute equipment suppression, it is recommended to be careful for the top Catch 1 or 2 people first and then attack.
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The main problem is the narrowness of the highland intersection... In the past, the intersection of the highlands was called a narrow one. I often played a game for 50 minutes and didn't go to the high ground...
The heights are much wider now... But the building + creeps are still gray, and it is not conducive to the attacker's open formation... Vision and miss also have a certain impact...
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The only advantage should be the field of vision.,The high ground can be stuck with the vision below.,There's a miss on the next A.,The others don't seem to have any advantages.,You should be able to feel it when you're playing.。
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The high and low junctions are narrow, which is not convenient for the attacker's position, and in addition, the highland defender's field of vision is wide and the attacker's field of vision is a blind spot, so it is difficult to grasp the timing.
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First, the field of view Uphill has a priority vision (the most obvious during the day) The priority vision means the priority of the first skill, which is generally a control skill, a dizziness or something.
Second, miss is the loss that occurs when attacking, and there will be a miss rate of about 10% to 20% on the slope, and if there is no equipment that forces no miss (such as the golden hoop stick in Dota), it is a loss to hit the slope downhill.
Solution: Control the field of vision through skills (vs yelling or something) items (scout guards) and positioning, at least don't make people yin. In war3, it is generally believed that there will be a forced vision after the opponent's attack, but this is not credible because the provided vision is too small and the duration is short.
There are many applications for slope in Dota, such as the ability to card vision when chasing and being hunted.
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The terrain is narrow, and the output height of the highland tower is also related to the uphill and downhill view.
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Hit Penalty Vision Depth Affects Position.
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1, tower 2, low ground hit high ground and there is miss
3. The high and low entrances are narrow, and it is not good to stand.
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Attacks lose vision tower position.
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There is also a miss and there is the choice of position.
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Vision, morale Fight against the water
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From the garden on the left of Fort Risheria (after a conversation into the starlit one?) area, a few steps in any direction will lead to the ruins of the city of Fran 4,000 years later, and walk out of the ruins to the southeast (after crossing the bridge, you will reach Zakt Haima (Isa Island, New Town). Once you reach Aisha Island, take the exit on the top right.
The map of the Gerebrunn forest can be consulted on the map of the island of Elsa, the map of the island of Aisha can be consulted.
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New Town Settlement! Go up, teleport, pass 3 times, go outside the east gate of the new city, and go east to the high ground!
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In general, in both cases, the more common is named by height. For example, 793 highland is high meters, of course, the units are different in various situations. It is also possible that the 74 heights are 74 meters.
Another is the action code, which is mainly due to the fact that some high ground is more important (such as being able to look down on the opponent's defensive position directly after capture, or providing more accurate coordinates for artillery) at this time, most of them will not use the height. After all, as soon as I talk about 793 Heights here, the other party will know what the approximate place is by looking at the map. And if you change to Heights 03, it will not be easy to spot.
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It seems that the code name is generally determined by height.
The short story during World War II is as follows:
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It is recommended to go directly to the encyclopedia to see the details! Yes!
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