The castle s attacking skills, the castle s offensive skills will take you to get started easily

Updated on tourism 2024-05-19
2 answers
  1. Anonymous users2024-02-10

    There are a lot of offensive skills in the castle robbery, but many novice friends don't know much, it doesn't matter, I regret it and bring you an offensive strategy.

    Area of Effect - Most of the castle defenses in powerful missions are focused on biological monsters on large single minions. You can point out your character with any four skills in your skill pool, but it's usually best to focus on crowd control and areas of effect. Personally, I have three crowd control skills and a single-target stun ability.

    This allows your character to focus on the monsters of the weaker monsters, while keeping larger, unique monsters (like the always popular count snottingham) out of the game for a few seconds.

    Potions are a good investment - your vault can only have so much ** and life force at the same time. Of course, you can upgrade as much as you want, but at the same time, you want to keep your vaults from overfilling and losing possible income. Upgrades are the best money, but if your castle heart isn't strong enough to support either, be sure to buy plenty of potions.

    You'll always need more as you enter the battle, and you can get a set of five with a single purchase. The only downside is that they take up inventory locations, so clear your junk loot to make room for everything you need.

    Use traps to gain an advantage - Traps don't care what they hit. If you have flamethrowers and hamster wheels around you, then use them at rest to soften your opponents. If you pull out too many enemies deal with them immediately, just run away and carry them through the opposite traps.

    You're faster than most, and once they're aggravated, they'll follow you for anything – even their own dangerous construction.

    Look around the corner – Savaviville Castle builders know that most players don't always look at where they're going. The castle timer provides a sense of urgency that replaces caution. These players trick their opponents into pulling out more minions than they were able to handle at once by placing them around the sides and corners.

    Most of the time, you can view these areas by rotating the camera. Whenever you're about to enter a new room, either take a quick scan or pull the easily visible enemies back first to see if any of your friends show up.

    Keep moving - most traps and creep attacks are easy to avoid. However, some, like mortar launchers, rely on constant splash damage. Because one of these has no consequences, it's easy to stay in one place, absorb damage and clear enemy minions.

    You'll soon find out that this is a bad idea. A single mortar fire may not be a big deal, but combined with the full power of the enemy**, your health will be consumed in a matter of seconds.

  2. Anonymous users2024-02-09

    Strategy, overall strategy. In practice, very subtle differences can affect the suitability of a strategy, forcing players to adjust or change strategies. But in any case, there needs to be a strategic mind to guide the battle, not a blind mess.

    Therefore, what to build, how to lay out, and what tactics to adopt are all based on strategy, so that we can win or lose clearly. Most castle players have the experience of passers-by in the field, and thanks to the blessings of their "predecessors", many of them have a set pattern, a rigid style of play, and almost no judgment of their own. Therefore, when you want to take your level to the next level, you must abandon those dogmas, learn more from the masters, carefully observe the details of the battlefield, and make accurate judgments by thinking.

    After you are truly familiar with each class and race in the castle, you can touch the realm of planning and firmly grasp the pulse of the battle situation.

    In this, it is necessary to make a correct judgment of the overall situation. Know yourself and know your opponent, and you will not be defeated in a hundred battles. The information on the Castle War is not valuable, so the situation of the Permanent Mist will not be discussed for the time being.

    Knowing the other contains two parts:

    1.What can the enemy do now?

    A rough estimate of the enemy's resources, how many ** and wood there are in the various races of the other party, must be well known. This is often the difference between victory and defeat.

    It is necessary to accurately estimate the various important legends of the other party and how long it will take to build, which is related to many current strategies and how long they will be valid.

    It is necessary to accurately estimate what special ones the opponent can build immediately. For example, if the other party's Chaos, Elves, Fallen, Naga, Undead and other races deliberately hoard wood for a long time, they need to be extra vigilant against the "sudden special" tactics to avoid being overwhelmed.

    2.What does the enemy want to do now?

    Know what the enemy can do, and then guess his plans by observing the opponent's preparations.

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