DNF Devil May Cry Ghost Hammer is better to strengthen the system or not to add it

Updated on Game 2024-05-13
7 answers
  1. Anonymous users2024-02-10

    Add to the combo after adding to the force is very comfortable (release enough, attack speed enough).

  2. Anonymous users2024-02-09

    + Top up mandatory! Full! Powerful ... Can cause sleep!

  3. Anonymous users2024-02-08

    Judging whether a skill is a percentage is very simple, look at the skill description.

    For example, if you look at the skill introduction, let's say the damage is 1000% [the percentage damage with a percentage sign at the end is the percentage damage].

    Let's take a look at the tombstone Let's say the damage is 800 [fixed damage without a percentage number at the end].

    The percentage damage represents the following points: Double Ice Array, Ghost Flash, Carlo's Three Blades, the new Ghost Whip and Three Strikes, and the Ghost Step's attack status

    Fixed damages are: Tombstone, Carlo's Wraith Flame Damage and Ball Throwing Damage, and Awakening.

    There is also a half-percentage semi-fixed damage [in the form of 1000%+1000], and the skills for this are: Ghost Slash, Moonlight, and EX Tombstone.

    The percentage damage is based on your magic attack, and the enhancement is linked to the magic attack, so the enhancement is actually an increase in the magic attack, thus increasing the magic attack.

    The fixed damage looks at intelligence, 150 intelligence increases the fixed damage by 10%, which is the only way to increase the fixed damage (of course, attribute enhancement can also be increased, but whether you are fixed or percentage damage, as long as it is a dark attribute, it can be increased).

    However, because 1 Intelligence and 2 Magic Attack, increasing your Intelligence can not only increase solid damage, but also increase Magic Attack, which increases your percentage damage.

    The Devil May Cry profession is currently revised.,There are a lot more genres.,The addition of points mainly depends on your **.,Do you want to pile up magic attacks or pile up intelligence.。

    For now, it's easier to pile up intelligence, a set of fake purple can get on 1600 intelligence, and the magic attack is more difficult to pile up, you need to invest more money, and it's hard to say if you add a point, after all, it's just out, so as not to say that I'm misleading in the future, so forget it.

    Played for 10 minutes and looked at the lz adoption.

  4. Anonymous users2024-02-07

    (1) The full level of the character comes with 13 points;

    2) In terms of enchantment, **15 points, jewelry 25*3=75 points, left slot 12 points, magic stone 25 points, the title of the Chosen One plus enchantment 35 points, pets, pet equipment, pet enchantment 60 points, a total of 214 points through enchantment;

    3) In terms of detail improvement, the medal inlay is 7 points, the full attribute wedding room is 8 points, the Spring Festival **6 points are strong, the collection box has 10 points, and the National Day fashion jacket is 6 points, a total of 31 points are strong;

    4) In terms of out-of-bounds armor, cloth armor, wallets, and heavy armor do not have a strong increase, plate armor increases by 65 points, and light armor increases by 40 points;

    Summary: (The equipment is mainly 95 graduation equipment, and there are too many 100-level epics, which is difficult to calculate).

    The limit of the prey equipment of all classes is strong!

    1) Cloth armor, leather armor, heavy armor (13 + 214 + 31 + 86) = 344 points;

    2) Plate armor (13 + 214 + 31 + 65 + 86) = 409 points;

    3) Light armor (13 + 214 + 31 + 40 + 86) = 384 points;

    The all-class Tebols equipment is extremely strong!

    1) Cloth tare weight (13 + 214 + 31 + 48 + 50) = 356 points;

    2) Plate armor (13 + 214 + 31 + 65 + 48 + 50) = 421 points;

    To get back to the point, the limit of the Devil May Cry profession is strong, in addition to the above-mentioned basic strength, Devil May Cry also has a skill "Dark Moon Descending" to increase the dark strength of the panel, and the basis of skill learning levels 1-10 is to increase 30 points, and then add an additional level of 1 and then add 5 points to be strong. Therefore, for Devil May Cry, its limit is strong: add 30 points on the basis of the limit strength of the whole class, and then calculate it according to the kryptonite situation of the dark moon, and 5 points at the first level!

    Here's a sticker.,A big guy's dark genus is 520 points stronger.。

    I am a player show, pay attention to the dnf player show, the abyss flashes non-stop, and the team gold medal continues.

  5. Anonymous users2024-02-06

    DNF Devil May Cry's extreme genus strength and collocation are as follows: Jewelry 3x25 75 Double Genus Strong,** 12 Genus Strong, Philosopher's Stone + Enchantment 50+15 65 Genus Strong, Auxiliary Equipment 12 Genus Strong, Dark Moon Descending 75 Genus Strong, Year Set** 6 Genus Strong, Pet + Orb 24+16 40 Genus Strong, Pet Equipment 20 Genus Strong, Title + Orb 20+15 35 Genus Strong, Guardian Orb 7 Genus Strong. The current equipment is already the limit, and if you want to pile it, you can only bring National Day fashion.

  6. Anonymous users2024-02-05

    470 dark strength is relatively top-notch, and if you want to achieve it, you need to achieve the perfection of the enchantment of each part of the dark strength.

  7. Anonymous users2024-02-04

    The attribute limit is generally at 264 points. First of all, it is necessary to reach 214 points. Then you have to choose the left slot, 12 strong, and the right slot 20 strong. Then enchant 35 genus strong. Defense equipment is strong at 60 points.

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