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Hello, Devil May Cry is a magic output class, and if you want to maximize your damage, there are two routes you can consider:
1.Push intelligence. In DNF, there is a direct correlation between strength and physical attack, and intelligence is directly related to magical attack. This is also a genre that pursues stable output, seeking explosion in stability.
2.Push the Demon Blast. Demon Blast, as the name suggests, is a magic critical hit.
Critical hits are here.,That's the key to increasing damage.,Maybe your ordinary set down.,The boss still has 3 or 4 blood left.,At this time, you can only wait for CD obscenity.。 And if it's a critical hit, it may be that the boss will be killed directly in seconds, so that the damage output will also be increased, as for how much it will be improved, it is a matter of character.
Of course, the 1st floor also mentioned that civilians are most suitable for stacking demon explosions, because it will be much cheaper.
Hope it helps.
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I suggest piling up intelligence.,Because my classmate said so before (he Devil May Cry played pretty well.,Before level 70, you can brush up the mechanical cow.、Ancient map of sorrow),He thinks that most of Devil May Cry's skill damage is linked to intelligence.,Intelligence piles up.,The damage goes up.,This is what he summarized after browsing and summarizing many forums and ** opinions when playing Devil May Cry.,I hope it helps you.。
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Intelligence is the magic ...
If you're a civilian, you can stack a demon blast.
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The percentage of Devil May Cry is relatively small, and it must be heaped with intelligence and dark strength.
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Devil May Cry is a percentage class, that is, you look at your current stats to see if your magic attack is high or intelligence, and what type of skills you focus on and what equipment you wear. Because these all affect the calculation of the percentage. For details, please refer to:
dnf calculator" The actual and calculated data are about the same (actually a little small) My opinion: If you are mainly adding fixed damage skills (tombstone, Carlo level 1 awakening), it is highly recommended to put on the top and bottom**Enchanted intelligence if you mainly add percentage damage skills (the current version is mainly ghost flash, Wave Slash. Both Moonlight Slash and Ghost Slash are fixed plus percentages.
In the next version, which is the version after June 19th, there will be a new percentage skill added according to the series skill. In addition, due to the appearance of normal skill attack conversion, the upper pick and cross slash will also become a percentage skill of Devil May Cry, but the attack is not high), so it is highly recommended to enchant the Demon Attack Card.
Shoulder enchantment magic crit, this one is not controversial.
Shoes and belts enchant spirit or physical strength, or HP cards, mainly for blood and blue defense. If you feel that the amount of blood is not enough, choose physical strength and HP, and blue is not enough to choose spirit.
In addition, the shoes resolutely do not choose mobile cards, and Devil May Cry itself is nearly 10% mobile, and the enchanted mobile card is really too small.
Jewelry enchantment is the first choice for dark attribute strengthening, not independent attack and ice strength, the main reason is that Devil May Cry can do most of the skills are dark attributes, and dark attribute enhancement is better than independent attack, and the ice array is mainly to control monsters, not suitable for output.
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Demon Attack, Devil May Cry is a percentage class.
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Demon Attack! You can play the dnf calculator on the comparison to know how good the magic attack is.
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