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If you really don't want to die, let me tell you, with your current state, it's unlikely. The first thing you have to do is to develop the internal affairs well and make long-range soldiers earlier. In the process, it's best to let your combat heroes do the city guards, which can level up quickly.
After you've built your ranged troops, let your heroes take them out to farm the fields.
A few things to say about the distribution of your forces:
1. If there are process soldiers in the team, it is difficult to guarantee that there will be no loss of soldiers. For example, if you have three teams of progression, as long as the ranged troops are grouped into more than 5 groups, you will inevitably lose.
2. In the army, there is an imbalance in the combat effectiveness of various departments. You can see that you want the first three rows to be cannon fodder, but why don't you change the first three rows to three scouts? Three Scouts can first dash into the opposing team, attracting firepower.
Normally, the computer is the first to be taped to the troops around you. In the low-level state, most ranged armies are faster than the process.
How much of a role your 4 cyclops can play depends on how many levels of monsters you fight. If you play a level 4 monster, it seems to be very difficult for 4 cyclops to lose someone else's team in seconds. And the axe thrower can indeed knock out a team in seconds, but it smells like anti-aircraft guns hitting mosquitoes.
3. Can your hero only bring such a small number of soldiers? You'd better take the hero to upgrade wow! Let him be the city guard. When he reaches more than 30 levels, let him lead the troops, and the army is all long-range, and he can generally blame it in seconds.
However, your hero is slow, and the monster may be a bit of a disadvantage to get the first shot.
I am a Terran with a prestige of 9w, a priest of all the army, and there are no angels, because I rushed directly to the archangel. For field combat, there are only two points to consider: 1, the number of troops 2, and the quality of the hero (including considerations of speed and attack).
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You wait until the other monsters get close to your creeps before attacking. I have more than 64,000 reputations, 150 marksmen, 60 green dragons, 77 unicorns, 685 elven archers, what is there to do about the city of heroes, come to me.
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Build more axes, I'm as famous as you are 400 bows.
As long as you put more long-range, you don't need short-range it.
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If the opponent's monster has a range, then you want to be a ranged soldier at the first discharge point, and if the opponent doesn't have a range, then you can use the scout to charge.
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Wait for a fart, blame it for being remote. I'm playing the City of Heroes one by one, upgrading the tavern, fighting monsters and using ranged soldiers to do a little more, don't use the close ones, that's the cannon fodder used to rob other people's cities.
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Remember that 1w prestige can be the first to divide the city, and the branch city needs to occupy 20 30w troops by itself.
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The city was not built, but was to be captured by attacking the empty city. When you reach a certain level of prestige, you can conquer the city. I forgot how much. There will be a hint when it arrives.
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The requirements of the colony new city will increase with the increase in recruitment Each time you recruit an additional wasteland team, the level requirements for science and technology and research institutes will also be increased, and more resources will be needed in the later stage In general, the level of science and technology [city building] determines the number of colonial cities No matter how many colonial cities you need: level 9 infantry battalion, 1 wasteland team Each additional one has 3 times more prestige, and architecture and city building are each upgraded by one level.
The first sub-city: requires level 2 architecture, level 1 city building, and more than 100 prestige.
The second sub-city: requires level 3 architecture, level 2 city building, and more than 300 prestige.
The third sub-city: requires level 4 architecture, level 3 city building, and more than 900 prestige.
Fourth sub-city: Level 5 Architecture, Level 4 Architecture, 2700 or more prestige.
Fifth sub-city: Level 6 Architecture, Level 5 Architecture, 8100 or more prestige.
Sixth Branch: Requires Level 7 Architecture, Level 6 Architecture, 24,300 or more Fame.
Seventh Branch: Requires Level 8 Architecture, Level 7 Architecture, and 72,900 or more prestige.
Eighth sub-city: Requires level 9 architecture, level 8 city building, 145,800 reputation or more Ninth city: requires level 10 architecture, level 9 city building, 291,600 or more reputation.
bKhan, you're not going to be done, are you?
There's a lot of prestige.,If it's not done.,It's a card.,Clear the cache.,Re-enter, >>>More
Hello, dear....I'll give you your question!
That's what you say! Going to Volturi to find death is a way to commit suicide! In addition, vampires can kill their own kind (e.g. James was killed by the Cullens. and werewolves can also kill vampires (as Mel mentions that werewolves and vampires are bitter enemies). )。It's impossible for humans to kill vampires! >>>More
a XP can only be distributed within 1000 of the unit being killed and knocked down. >>>More
Red-eyed is a sign of newborn vampires, Edward, they're old, they're red-eyed when they first became old, and they've never drunk human blood. As for voltri, they drink human blood all the time, so their eyes are red all the time.
You're a warrior.
Pull-and-saw (where money is made). >>>More