What are the consequences of not registering with the CrossFire anti addiction system

Updated on Game 2024-05-26
28 answers
  1. Anonymous users2024-02-11

    Your account has not been registered with anti-addiction, or you are registered as a minor, so you will be restricted by the anti-addiction system!

    After you go online for 3 hours, your earnings will be halved (1 hour up, 1 hour offline, 1 hour online, 1 hour offline, 1 hour offline, 1 hour offline, and then 1 hour offline, so it is cumulative).

    But you also play for 2 hours straight until "zero gain".

    So you can play normal game time again...

    The ending tells you: the anti-addiction system can start playing "normal game time" again after accumulating 5 hours of offline time.

  2. Anonymous users2024-02-10

    3 hours of experience halved 5 hours of zero gain.

  3. Anonymous users2024-02-09

    If you don't register for anti-addiction now, you won't be allowed to play, and you won't be able to enter the game.

  4. Anonymous users2024-02-08

    Limit your playtime.

  5. Anonymous users2024-02-07

    = will not let you play. There may also be a halving of the experience.

  6. Anonymous users2024-02-06

    If you don't register for anti-addiction, you can only play for two hours, and you can play after two hours, but the experience is halved. Ask for --

  7. Anonymous users2024-02-05

    If you do not register with your real name, it will cause the game to gain less experience, and it is recommended that you register if you have obtained 0 experience.

  8. Anonymous users2024-02-04

    After 3 hours of accumulation, the income will be halved, and the 5-hour income will be 0

  9. Anonymous users2024-02-03

    I just can't play the game at all.

  10. Anonymous users2024-02-02

    At most, limit your playtime, and there will be no serious consequences.

  11. Anonymous users2024-02-01

    The Anti-Addiction System for Online Games (hereinafter referred to as the Anti-Addiction System) is a technical means proposed by the relevant Chinese authorities in 2005 to solve the current situation of minors' addiction to online games.

    Since June 2005, the General Administration of Press and Publication, on the basis of extensive consultation, has formulated the "Standards for the Development of Online Game Anti-Addiction Systems" and the "Real-Name Authentication Program for Online Game Anti-Addiction Systems". Since April 15, 2007, the anti-addiction system for online games has been implemented nationwide, and it has been fully implemented since July 16.

    Introduction

    In June 2005, the General Administration of Press and Publication organized relevant departments, industry organizations, experts, educators, parents, etc. to jointly study, and widely solicited opinions, and formulated the "Online Game Anti-Addiction System Development Standards", which aims at the inducements of minors' addiction to online games, and uses technical means to limit the time of minors' games, as one of the practical measures to implement "civilized Internet management and civilized Internet access".

    In August 2005, the "Notice on the Development of Online Game Anti-Addiction System" was issued to seven major online game operators across the country, and after the notice was issued, all participating enterprises attached great importance to it, solemnly promised the society to "protect the health of minors and create a green online game environment", and signed the "Letter of Responsibility for the Development and Use of Online Game Anti-Addiction System", and started the relevant work. These measures have been fully affirmed by all sectors of society.

    In March 2006, the development of the system was basically completed and the trial operation began. After more than half a year of trial operation, a number of indicators have reached the standard requirements. In order to more effectively implement the anti-addiction system for online games among minors, the General Administration of Press and Publication has also organized relevant parties to formulate a supporting "Real-name Authentication Plan for the Anti-Addiction System for Online Games".

  12. Anonymous users2024-01-31

    The small game is better, it depends on what you want to play, the fun is anti-addictive, the landlord is the real name, and the unrestricted play for two days is boring!

  13. Anonymous users2024-01-30

    Subway Surfers Mini World Minecraft Life and Death Sniper Creation & Magic Dungeons Fireline Elite My Talking Tom.

  14. Anonymous users2024-01-29

    Stand-alone games basically do not have an anti-addiction system, and online games basically have anti-addiction.

  15. Anonymous users2024-01-28

    I also have anti-addiction in Tom now, and almost all games have anti-addiction.

  16. Anonymous users2024-01-27

    A lot of it, baby bus and a series of games.

  17. Anonymous users2024-01-26

    Single-player games (mostly) like Stickman Wars legacy.

  18. Anonymous users2024-01-25

    Stand-alone games, or offline games.

  19. Anonymous users2024-01-24

    If you are angry, you will target minors.

  20. Anonymous users2024-01-23

    1, "Eliminate the Stars: The Latest Edition".

    A very simple entertainment mini-game, there will be a lot of small squares of different colors on the screen, when three squares of the same color are stacked together, everyone only needs to tap twice to eliminate them, see who can eliminate the fastest.

  21. Anonymous users2024-01-22

    Genshin Impact real-name authentication is fine.

  22. Anonymous users2024-01-21

    This adapts to the requirements of the country, and basically all games will basically design this anti-addiction system, so you don't have any luck.

  23. Anonymous users2024-01-20

    That "Toca World Town", it's very fun, it's very **, there is no time limit, it feels very good, and the layout game is also very good.

  24. Anonymous users2024-01-19

    Stand-alone game, no anti-addiction system.

  25. Anonymous users2024-01-18

    The state has set up an anti-addiction system to protect the physical and mental health of minors. Virtual entertainment activities such as online games may cause minors to become addicted to them, affecting their studies, family life, physical and mental health, and even their future development. The anti-addiction system can limit the gaming time of minors in the virtual world, help them reasonably arrange their learning and entertainment time, and reduce the negative impact of game addiction on life.

  26. Anonymous users2024-01-17

    Because he takes away from the child's rest time and playtime.

  27. Anonymous users2024-01-16

    There's nothing to look at, but to put it bluntly, there are three reasons.

    1. Parental discipline is incompetent.

    2. The child has to inch in.

    3. Officials reduce responsibility.

    In the past, an incompetent mother entered the game group and reprimanded everyone for killing her child, and then a parent sued the game company for various reasons with unclear responsibility.

    Since games can be recharged, economic disputes have been common, and during this epidemic, the news related to "Bear Kids spent their family savings for the live broadcast of the game" was frequently reported ......

    Why is the anti-addiction prevention getting stricter and stricter?

    The magic is one foot high, and the road is one foot high.

    Game manufacturers fancy the reckless consumption patterns of many uncore adults, but they are also worried about the nonsense of guardians.

    When the guardian puts all the responsibility on the official, whether it is active or forced, the official will gradually increase the severity of the anti-addiction system - after all, if you want to get money from minors, the premise is that your parents allow you, a minor, to play games, right?

    On the other hand, the stricter the anti-addiction system, the less official responsibility there will be if something goes wrong – after all, I already have so many restrictions on "minors". As for why your child can play games and top up money "like an adult"? You shouldn't ask me this question, but you should look at how you usually manage your children.

    I always feel that in terms of the current bear child's ability to cause trouble and the attitude of the bear parents to shirk responsibility and mess around, there may be a day when every time you play the game, you will need to carry out the authentication of the anti-addiction system of fingerprint + face + voice, and once the player is identified as a child, the game time may not be determined by the game company, but by the child's "certified parents" (may also be fingerprint + face + voice) to decide how long to play......

    If this day comes, I hope that the children will not blame only the game company, after all, the game company may just be forced to do this, and it may be a credit to your parents and your grandparents.

  28. Anonymous users2024-01-15

    The purpose of adopting the anti-addiction system is not to prevent minors from using the Internet, but to give full play to the system's restriction and supervision functions to help children learn to use the Internet reasonably, so as to better adapt to the future society.

    Anti-addiction is a legal obligation that Internet enterprises should fulfill, and the use of anti-addiction technology will help network enterprises to put their responsibilities in place and form the first "firewall". Judging from the existing experience, it is difficult to truly achieve the goal of preventing addiction by relying only on the intervention and intervention of network enterprises in the technical response.

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