-
g: g, very strong. Super fast shot, super strong hit rate, so that G's 3-point shooting has been greatly improved, I feel that G's 3 points are easier than F 2 points, it is estimated that the probability of 3G combination in the future will be greatly improved in the new version, almost unimaginable, how strong the combination of 3 SG is, oh my God......I think about seeing a lot of 3s flying in the sky Hallelujah Since the feints in each position are sped up, the G pass is not as flashy as before, and it has become very practical.
Congratulations gs! F: F's mid-shot has also been improved, the shot has also been accelerated, and the impact of the time of pressing d has been more reflected in the new version, and after testing, it was found that F's mid-shot is best to press d for as short as possible, and it is best to let go as soon as you press it. F's airtime has also been enhanced, and the 360's hand-changing shooting skills have become gorgeous and useful in the new version!
The author has seen today that when an F is in dunk, he can use a 360 hand-changing shot to become a hand-changing shot, which is so handsome! I once saw the sf** of the hanbok and thought that sf would become a real super killer.
C: The basket is much more complicated than before, and the landing point of the basketball has increased compared to before, and the author thinks that C should pay attention to one thing now: the speed of the basket will change due to the difference in shooting strength or method.
Special attention is deserved! C's blue moves get fast, and holding D can squeeze defenders away and create opportunities to shoot. The self-throwing and self-grabbing in the old version is estimated to be useless in the new version.
Due to the increase in the landing point of Lansaka and the bottom of the blue shot, the author believes that the blue shot will become a kind of chicken rib. In addition, C's cap has been enhanced, and the chance of a cap has increased a lot.
-
If you are just starting to play the streets, I recommend you to play C, because C has good rebounding ability, you can practice rebounding, and C does not have to run around like G (which is difficult for novices) When you can rebound, I recommend you to play F, because F's 2 and rebounds are good as long as they can be used, and they must be better than C if they play well.
It's all my personal experience, thank you.
-
There is no such thing as the best profession.
Only the best players
No matter what the profession is, you need to cooperate.
-
SF Many people say that small forwards are rubbish, but the revised small forwards are very powerful!Small forwards are all-rounders and will do anything!
-
I choose F, the skills are good. G is too short to dunk, C is too stupid!!
-
Big and small forwards and point guards are always the strongest! `~
-
The center is the best because he shoots 2-pointers accurately and he shoots 3-pointers well.
-
Big and small forwards and point guards.
-
Big and small forwards Scoring guards.
-
If you're really at a very high level, then a point guard is going to be much better than a shooting guard.
-
Agree with the century-old account, there is no best class in FS, only the best players! Strongly agree!
-
The center is close and rebounding! But the guard 3 points - depressed! Crazy score!
-
g f is too much but f c is fragrant.
-
It's up to you to see what you like
No profession is the strongest
-
It's better to play all the things that will make you stronger.
-
I don't know, just joining in the fun, haha.
-
If you want to play this game, you must first be prepared to lose to level 16, and you don't deserve to play without this mental preparation.
First,F himself in the world to play F I think it will still be ordered.,F's characteristic is that the investment is particularly accurate.,If you have the money to buy a newcomer's flower 3, it's also very accurate.。 f before 16 The strongest offensive move is the overlord step, how to use it I can't say it clearly here, and find a few more than 30 levels of practice trumpets will basically be.
Second,C I'm not particularly good at C.,It's not good after more than 30 levels.,C can be said to be the most rubbish in the early attack.,It's not accurate.,It's not fast.,It's a cover and grab the board.,If you're a novice.,It's recommended not to play C teammates will scold you.。
Third, G is very accurate in the early 3 vacant positions, depending on how you shoot, if you want to use the guard 3 accurate, you need the following skills.
At the same time as 1 vacancy, it is best to step on the 3-point line to shoot, and the time to shoot by d should be appropriate (that is, you should press d for too long and not too short, and you will realize this later).
sf, it's best not to practice for novices who have just reached 16 in this profession, you can't stick to 31.
Remember that before level 31, you don't have the ability to play against those defenders who are at the same level as you, and even if you do, you need a strong defense and sharp movement, not to mention that it is very difficult.
PF,This profession is my favorite profession,Although I'm only level 39,All kinds of second bottom boards,Very happy,Because the big forward's bounce is very fast,This is not good for the center,But grab rebounds as long as you look at the ability value of the rebound,Good bounce does not mean that the rebound has an advantage,Knowledge jumps fast,People jump high in the center,So you have to be able to card the position,As long as this is proficient,You can grab the board with a stroke higher than your level。 In the end, don't break ground on the head of the center, you will regret it.
SG, this profession, I think it's quite accurate, most of the 3 points don't need to be empty to score, but the running is a little too slow, I recommend that if you have money, of course, you have to buy a pair of shoes and run.
PG,The characteristic of this profession is that the running is particularly fast.,But the 3-point is particularly inaccurate (of course, if you are proficient in the skill of shooting 3 points, it is also very accurate),You don't want to play well if you don't have money to play this profession.。
c, I think the biggest role of the center is to grab the cover of the board, and the passing awareness should be good, and I don't think there is anything else about the center.
-
Oh! If you're great! Let's choose F! Turn to PF and board and score! You won't be called cheap! The profession in street basketball is pg, and pf is the best, secondly, pf!
-
Playing SF, simple and easy to use, plus SF can board can run, 3 can shoot, can break through and feints, novices are easy to veteran.
-
First of all, we will introduce each class: C (center): has strong rebounding ability, strong explosiveness, if you can use C as a profession well, control the blue bottom range, and can be used as a scoring point on the inside, but C's range of activity is not large, and the running speed is slow.
PF (big forward): has a strong bounce power, fast jumping speed, is definitely not worse than C in vertical rebounding, average mid-range shooting ability, but the ability to carry the chain does not lie in the rebound, but in its dunk ability, many times unexpected dunks will make C feel helpless. SF (Small Forward):
It's almost an all-around profession, whether it's 2 points or 3 points, he has an excellent performance, and there are many ways to score, and he has strong offensive ability, but his speed is not very fast, and he is a little poor on the dribble. PG (playmaking guard): has strong dribbling and passing ability, can control the offensive tempo, organize effective offensive means, and has a fast start, can instantly get rid of the solid defense of defenders, but is slightly inferior to a scoring guard in 3 points.
SG (Scoring Guard): As the name suggests, it is the best class for scoring, with a variety of offenses, a high and stable shooting percentage, which can be said to be the key to controlling the victory or defeat of the game, but it is slightly lacking in passing. The above is a rough introduction to each profession, as for which profession to choose, it depends on your own interests, each profession has its own characteristics, but no matter what profession you choose, you must remember one thing:
Teamwork"! This is the most important factor in street basketball.
-
I think G is more difficult to play, because it takes a little time to practice in the running position, and I look at my favorite profession
-
New players can consider starting with F.
Casual main recommendation druid!! Transform into a variety of strange things, play a variety of ways, and be proficient in astronomy and geography. Rare classes in WOW, equipment seems to be less duplicated. And although Xiaode is not professional in everything, he can do everything, which is very good.
It turns out that when I play fantasy, it is said that after the ascension, SS and JK are the best, and CK is the most profitable. But generally those who practice CK will choose to stay at level 60 and not ascend, because after ascending, CK is really a good garbage ......Once in Tianquan, a 90-level ck (she flew) took me and a little ss to do the task of Tianquan gloves, but as a result, the eldest sister actually hung up ...... in TianerFree fantasy is basically the same fantasy, except that it hasn't been ...... ascension yetPersonally, I think that SS is more suitable for students who have just started to play than the other 4 professions, comrades, because SS is out of the group attack early (there are two at level 20) The magic attack is also relatively high, in the world of free fantasy that can no longer be easily brought by the large size on the floor, the high magic attack of small ss, the early group attack is really good for comrades who have just started to play free fantasy and strive to upgrade, you go to the trial or something, SS is still very popular. Although the attack speed of SS is relatively slow, it may be more painful when it is small, but the cool one is really behind. >>>More
Octopus balls. Every time I go out and see the octopus balls, I will definitely have a portion, a not too big balls stuffed with greens, octopus pieces, baked on a special grill crispy on the outside and tender inside, the shopkeeper quickly skewered the baked meatballs, poured the sauce, and then sprinkled with meat floss, seaweed, shredded wooden fish, a bite down, the freshness of the seaweed, the saltiness of the sauce, the sweetness of the salad dressing, the spicy meat floss, the elasticity of the octopus pieces, the crispy skin, all the flavors are blooming on the tongue. A point down is particularly satisfying. >>>More
Personally, I think wild d is good, grandmother is basically a pure physical attack boss, wild d has high flash, high armor and more blood, and has an advantage in resisting grandmother. Your own parry dodge will not increase the boss's attack speed, only when you attack the boss, will be accelerated by the boss when you are parried, and it is limited to one attack, which is why it is necessary to increase the accuracy. So this boss is definitely better than a warrior if it resists. >>>More
** is effective ** is generally the highest in small d, the output of quail d is very strong, and the output of cat d in the high-end team is very beastly. >>>More