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Hehe, you don't have to worry about such things
Actually, it's not just you, but even the professional chess players don't know how to figure out in some places, and they spend a lot of time calculating, and you often see that in some games, a chess player takes hours to make a move before making the next move, and that's the problem of calculation.
If you want to improve your computing ability, you still have to start from the basics, look more at the layout, look at the formula, do more life and death problems, what do you cultivate? Cultivate a feeling
When you go down to a certain form, you will have the first feeling of how to make a decision, do more, do more, live and die, and that feeling will come out naturally
There are a lot of variations in a layout, and as long as you dig into them a few times, you don't have to be thorough, at least you know how to deal with them
For example, I'm an amateur third-dan, and I can basically memorize all the pieces after watching a game of chess
And if you can get to that level, you're going to be able to get back on track
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First of all, you can use the elimination method for small problems, which first excludes those impossible pieces and then calculates them one by one.
If you encounter a problem with a slightly larger shape, you can use some basic techniques to solve the problem, such as expanding (shrinking) the eye position.
The first thing to do with the tesuji problem is to look at the shape and find out his weaknesses to solve the problem.
The official problem should use the calculation of the number of meshes as well as the calculation of other changes, so that it is not difficult to solve the problem.
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1. Exhaustive method.
As the name suggests, it is to try one by one, knowing the results, which is the most time-consuming and laborious method, which is actually very useful in your beginner stage, and there is a certain topic, when you can't find the first point, you can also try this method.
2. Reasoning.
It is indeed an easy method, "the enemy's urgency is my urgency" is a kind of reasoning, and it is also a very commonly used one, of course, there is another mystery in the reasoning of life and death. It can also be said in detail that this time it is omitted.
3. Direction method.
This method is widely used, from the formula, layout to the middle plate can be used, so how do you use it, I like to use this method the most, because it allows you to avoid missing calculations, such as a question, you can go from the left, you can also walk from the right, you can also go from the middle, then you have to calculate, I found that it is often only calculated to go to one side and miss to look at the other side. After determining the direction, you can also use the exhaustive method to calculate in detail.
Fourth, the method.
This is the method that Go masters like to use, such as spring is pointing, standing, jumping, digging and other techniques, when calculating in the way of technique, when learning to classify learning. You see a lot of dead and alive books, all of which are like this, such as the "Dictionary of Go Dead and Alive" by Ken Segoshi.
Fifth, the chess method.
At a glance, whether it is a long type, or a hook type, a square type, there are different ways to move, whether it is a point or a fly, it depends on the chess type, but this is to a certain extent, and you have to summarize.
Sixth, the freeze frame method.
In some chess, there are several moves that are bound to be exchanged, so when you think about it, you have to start thinking about the situation after the exchange. This makes it easier for you to think, especially if you can't think about it clearly, and think of a certain type of solution first.
7. Peripheral Law.
That is, after you have all of a sudden, you have to consider the four points around the sub, and it is likely that the point you don't want is the correct solution. My experience is that chess along the way is often missed.
8. Dichotomy.
This is a kind of thinking about the fang hunger posture method, you have to think in your heart: block or not block, stick or not stick, etc., you will think more comprehensively, the other party takes a step, you don't have to respond like that.
9. The law of abandoning children.
Needless to say. When you can't get into some questions, you can consider abandoning the child.
Hopefully, the above will be helpful to you. But the most important thing is that you take the time, especially the basic questions, you must be able to know, and you must know the changes.
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When solving the question of life and death, there should be a order of thinking, and when you see the correct solution, it will immediately flash in your mind, of course, it is very ideal, if it is not so, then how to think to answer the problem?
Compress from the outside: When killing chess, the first stage should be to think about what moves to take to compress the opponent's territory, and conversely, if it is a work, how to expand your own territory. Since the purpose of killing chess is not to let the opponent make two eyes, then in order to achieve this goal, it is necessary to compress the opponent's room for eyes, and in order to compress the opponent's room for eyes, it is necessary to advance into the opponent's field from the outside.
Acting in a hurry: When the first stage of "compressing from the outside" does not work, the next step is to move on to the next step of thinking, that is, even if the opponent's territory is compressed from the outside, the opponent still has room to do two things, and then resolutely jumps into the hinterland of the opponent and attacks the urgency of the form.
The point of the attack: It's okay here'The main point is that the most common weakness in the chess form is the collision of qi, and the adage "qi crashes and dies" refers to the danger of this chess shape, and it is easy to fall into the dilemma of double calling for food, not entering the piece or not being able to catch it, and this weakness can be used to attack at this time.
Finally, extraordinary means: when the above three methods do not work, enter the fourth way of thinking, and take extraordinary means - robbery, the so-called robbery, that is, you cannot easily and unconditionally live, because there are means of robbery, so life and death is a rather complex issue.
It is hoped that the children can improve their ability to do life-and-death problems through the above methods, so as to improve their chess skills. ;
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There are some basic dead and alive shapes in the air of Go, and it is the basic skill of Go to be able to quickly determine whether they are dead or alive, and the following are the simplest chess shapes and their key points.
The straight three is the same as the curve three, and the only key points are in the middle of the void. If you grab that position, you will be able to play chess.
The straight four is the same as the curved four, and there are two key points in the air, accounting for one of them. It is easy to play chess, and it is a live chess.
Ding Si has only one key point, in"Ding".The intersection of the words is pointed out. If you grab that position, you will be able to play chess.
Fang Si added a breath to Qu San, which is a dead move.
The key point of the five clubs is in its center, which is the first work.
The key point of the knife handle five is on the first corner, which is the first work.
Grape six is plum blossom five more than a glance, the key point is also in the center, is the first work.
Normally, we talk about dead and alive chess to discuss the situation of the back hand, which can be summarized simply:
All three eyes ——— dead.
The eyes are ——— straight.
Fourth, Qu Sihuo, Ding.
Fourth, Fang Si died.
Five-eyed ——— knife.
Fifth, the flower five is dead.
The six eyes ——— only the six grapes are dead.
Seven eyes and above ——— live.
In the enclosed chess form, the position of connecting the various destinations is the most critical. The key to the purpose of the point is to point at the intersection of the encirclement space, and make a dead move to kill the opponent when your own qi is present.
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It was thought of by the author's team or moved out of an ancient chess game.