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Xiaofa, I personally strongly recommend Xiaofa, I bought it, and it was super cool to kill people after I had saved enough.
This is my picture.,If there's a big one, it's a second kill.,Super strong on the line in the early stage.,Here's the strategy.。
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Morgana's damage is unstable Q is just a target and can still be blocked by creeps w is still a continuous who will stand there and make a shield powerful ultimate and close The danger increases.
The small method is good In addition to the crispy point, the escape skill is only framed There are many advantages of the summoner's skill belt teleportation flash The main Q sub-promotion e The first small method of playing in the national service 1000 methods are strong in less than 30 minutes Which mage can do the skill bonus.
Not bad either. E rises full of large frames Team battles give force control seconds cd is not long w damage is high and can make up for the cast delay with control.
Q Small Law StrongInfinite Increase Powerful Skills Late CD Short Damage Good Ultimate Mage Killer Wood Have? Hellfire frame wqr one set one throw (sometimes not one set) except for the meat must die.
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Morgana is not recommended because of the instability of the skills, Xiaofa is better than Morgana, if it is only recommended in these two, Xiaofa.
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Morgana's mid-laner is not easy to suppress and has a strong ability to advance money.
Xiaofa is weak in the early stage, and it is relatively easy to be suppressed, and it is mainly developmental, but it is up, and it is good to put it in seconds, and the halo is very powerful.
Xiaofa is still relatively popular at present, but E w open flame rq This set If the hand is not pressed out, don't use it.
Morgana is recommended for newbies.
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It's still Morgana, because it's big and powerful... It's OK to remember to come out of Central Asia...
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As long as you are not a player who is too pitted, the late-stage law is basically 800+. E large group control, fainting is death.
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The small law is good, the middle single is good, and the killing is good.
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It depends on what type of single control or group control you play; Morgana group; Small law.
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It has to be a scarecrow! Morgana's ultimate move is not easy to faint people, sometimes it's embarrassing, follow people after opening the big, you will be beaten, as soon as you open the hourglass, everyone runs away, the scarecrow erupts strong, and the cold suddenly goes in to fear the opponent's ADC during the team battle, it's best not to let them see you open the big, go through the wall, someone hits you open the hourglass, and no one hits and chase them, but you have to look at the timing, and you have to be able to predict the position of the team battle, don't jump over a person without a circle, then you're finished.
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Scarecrow is suitable for low segments.,Generally, the rank above 1600 is basically Morgana.,Stable output and stable control,And E is a god-level skill.,W brush soldiers are perfect.,Q's distance is simply a bug.,Not to mention the ultimate.,Generally, you only need to do a good job of dealing with scarecrows.,It's basically useless.,It's not a very stable hero.。
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Stone people don't need a lot of fancy equipment.
Even if it's against the wind, the team just needs to put the ultimate. 、
Strong ability to work under pressure online. It's a bit ruthless in the early stage of the lack of blue.。。。
You deserve it.
Although Morgana is not easy to be pressed, this version is not very strong, especially now that the pace is getting faster and faster, Morgana has no Central Asia, and the role of the team is limited. If the support is not timely, it is easy to lead to other roads being taken to the rhythm... At the same time, the Q skill prediction requirements are high. . .
In the same way, the grass man has a relatively slow development and has high requirements for the prediction of the ultimate.
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These two heroes I think the scarecrow is better Of course, the premise is that you have to be able to swim Main Q sub w level 6 point 2 level Q2 level w level 1 e main Q You will find that the scarecrow can be a second person The first thing is generally the first hourglass Because it is too brittle The big tailwind can consider others If you have a big time to swim If you don't have a good grasp of the timing of your wandering and team battles, choose Morgana Morgana has a lower fault tolerance than the scarecrow.
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Buy a scarecrow! Scarecrows are very powerful among mages! I bought one. It's better to buy Morgana than to buy radiance!
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Morgana seems to be a bit nerfed right now. It used to be strong. Now there are some weak personal feelings, and the hero with the highest cost performance in 1350 is the stone man. Very meaty and strong. Top Orders Bully. It's hard for anyone to hit a stone man, and the R skill is op.
If you make good use of the oath, the two you said are still scarecrows, and the R skill team battle cuts into the opponent's blood quickly, and the golden body saves his life. Personally, I feel that it is quite invincible when it is used well.
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It is recommended that Doctor Mondo, the dog head (desert death) Mondo's q setting is very good for smart casting, you better look at the skill description, the dog head is a hero who can crush the opponent in both the early and late stages, and the passive 15
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Morgana, push the line, play money, magic shield magic immunity, and basically explode in the middle lane.
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Straw upfront to the line anyone no pressure gank is also good.
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The visual inspection is not yet at the full level, so it is recommended to buy Morgana. Both wood and scarecrow are used in the jungle.
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Morgana needed a lot of courage.
Scarecrows need strong hearts.
Amumu needs strong friends.
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Morgana Scarecrow can't keep up with the version Amumu can only jungle, if you can't play, it's useless Morgana supports mid laner You can also mix.
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Oh, look at personal hobbies, relatively speaking, I personally like Mumu, Q is a control, W percentage deduction blood, R is a big control, as long as it is played, this is basically a win, who is caught who dies. If you are a small law, you will be slow to equip it, and if you are in the early stage, you will not have any power, and the chance of catching it on the opposite side is relatively large, depending on your own preferences.
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You'd better buy these three, all three have fun places, Mumu jungler assists, as long as you survive until the later stage, you often rely on him to turn the tables. The characteristic of the small Fa Miao people is that no matter whether the crispy skin is full or remnant blood, the general equipment can be taken away. Morgana is the coolest on the line, with a shield that sucks blood and controls the group, and prevents deceleration and machine grabbing.
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It's better to buy Mumu Group control big boss small law in the later stage. The lowest win rate and the play doesn't look like a pit.
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Whatever, 1350 is very fast.
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Look at the individual, Mu Mu is meat, generally used as an auxiliary fight (it can also be half meat and half AP), and the small method is pure AP mage method, and it is easy to pile it up, and it is easy to put people in seconds.
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It's best not to buy any. It's better to save a good point to choose the current popular heroes.
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Cost-effective Morgana is of course higher than the little mage Although the little mage is violent in the later stage, it must have a chance to develop, and it is only suitable for playing the middle laner, and now the upper single is so hot in the middle laner, and the consumption system is so raging There are not many opportunities for the small law to play, and Morgana can play in the middle and bottom lanes The control is relatively stable Priority.
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Morgana, the support mid laner is good, and the late stage of Mumu's jungler is okay, of course, if you can't Q, you should play Morgana first.
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If the technique is better, the little mage will be a direct second person in the later stage.
You're the main auxiliary Morgana.
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Personally, I like Morgana, that fight support is very powerful, and there is no skill, simple violence! As long as the skill is thrown.
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Buy Morgana 1350 is easy to save and don't have to think about it for a long time Just play a few more games.
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Each has its own advantages and disadvantages, Amumu belongs to the big control hero, and it depends on what position you want to play, Mumu Qingye is very capable, when it can't be used to the line, because the single to the line must have poke skills (consumption), which Mumu does not have, and Morgana has poke skills (Q and W)...When the two heroes start the group, their roles are a bit similar, they are both group control, but Mu Mu is instantly suppressed, and Morgana's ability to enter the game is relatively poor. Thinking about it for yourself, I personally think that you can buy a Morgana to play now, after all, most of the current qualifying matches will ban Mumu, and it is a good choice for you to like Morgana in the mid-laner pair.
It's a bit similar to the skills of the Radiant Girl, but they are all consumed characters.
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Morgana is a mage hero, and after the W level is upgraded, the farm is fast, and the big moves are powerful in team battles, but it depends on the output of teammates.
Mu Mu Jungler Hero, but in the early stage, the jungler is easy to be caught, and after being picked up, the team battle is powerful, and the ultimate control is strong.
These two are not in the same series. A tank and a mage, Mo Gana is very sharp, and the wood and flesh are very good.
It is recommended that Morgana disrupt plastic surgery and play money quickly, that is, Q should practice more, and the first Q hit rate is not high.
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Amumu is a Fatan hero and has the ability to catch people, so most Amumu plays junglers, and some people play laners. Morgana is a midlaner spell assassin or support hero. So first decide which direction you want to go and then make a choice.
Overall, though, Amumu's contribution to the team was greater than Morgana's. Because Amumu's ultimate is a team control skill.
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These two are not very popular now, and the better choices for 1350 are widows, cards, alchemy, small cannons, and stone people, which are the more popular heroes.
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Amumu is a T, Morgana is a T, and she is not very sharp in grabbing people's heads. But their ultimates can greatly affect the end of the team fight. But I personally think it's Morgana better, I don't know what you think.
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Depending on your own preferences, Amumu is a meat player who controls and absorbs damage in battle. Morgana is a mage-type support.
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It's still Morgana After all, in the ranking, Amumu has a lot more probability of being banned than Morgana.
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Morgana is a bit difficult for newbies! But Amumu is not.,Amumu as long as Q is accurate.,It's good to put it away.,The equipment is a meat outfit can be considered a pretty good game.。。 It is recommended to buy Amumu.
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If you like mage, Morgana likes meat.
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If you believe in your own operation, you can buy Morgana, and if you want to be a little brainless, you will be wooden, after all, Morgana's ultimate move needs more prediction and skill to effectively control and disrupt the enemy's formation.
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Morgana, his passivity is to reply, and his ability to rely on the line is relatively strong.
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It is recommended that you buy Mumu, because he is easy to operate, and Sister Na needs a better operation
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Newbie suggestion Morgana can take heads very hi.
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Personally, I like Amumu ==
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Little Fishman. The low-end game blows everything up.
In fact, it doesn't matter what to buy, the great god recommends that you say that buying a small fishman is actually considering that the small fishman is more practical in the back.
Of course, Morgana is not bad either.
Since you are biased towards Morgana, then buy it, practice hard, and strive to become a great god as soon as possible!
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The Mogana outbreak is not particularly strong, mainly consuming blood and brushing troops. The operation requirements are not particularly high, Xiaofa is an outbreak hero, and the hand speed should be fast. It mainly depends on personal preference.
Fishmen need to rely on skills to avoid damage, and they need to be conscious.
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Want to play mage? In fact, it's not too good, novices recommend buying Lux, if you have to choose from what you said, Morgana is the most suitable for novices, and the difficulty of Xiaofa is too high.
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Morgana is good at controlling and output, both in the middle and in the support position. In the case, you can use the main w infinite brush to engage in the opposite side of the temper, and the opposite field to gank can also be dodged with q and e. It's hard to gank as for the support bit, needless to say, one of the strongest supports in lol right now.
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Morgana, Q ultra-long control, W clear soldiers very fast, E skill immunity to all control, R strong control of the group, auxiliary first sister.
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Xiaofa, save the world in the later stage.
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Xiaofa's win rate in the national server is super low, because his skill combo is very single, EWRQ. And after playing this set, the vacuum period is very long, and it is mainly restrained AP, and the early stage is quite weak.
Morgana is now one of the hottest supporters. Everyone grabbed the ranks, and suggested Morgana.
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If you are a novice, you should play the future guardian, the future guardian is more pitiful, chasing people with close **, escaping with long-range**, pit people to be cool. I recommend this for the landlord.
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It depends on where you play.
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Small law to the later stage of EWQ a set of seconds for one person。。。
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I think I can buy ZE first, and I can buy it now.
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I recommend you to buy Carter, don't lie to you.
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Xiaofa is very fierce in the late stage, and the cards are a bit of a manipulation, but if you play well, you can support all kinds of anti-killing, and if you don't play well, you can open a big head, and Morgana has no output in the late stage of the team, but if you want to cooperate with the auxiliary, you haven't seen it much and used it, and you don't evaluate it, the scarecrow plays well, and a big jump is a good team annihilation, and Mu Mu can help his teammates kill 5 times, and he can force the group.
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In the later period, he bought a scarecrow obscenely. Able to endure the development of buying wood. Xiaofa and Mo are not recommended. Alchemy entertainment can.
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Harvesting Scarecrows, Team Battles Amumu, Lewd Cards, Balancing Fallen Angels, Meat Shield Alchemy, Personal Preference. There is also a card of 4800.
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You have to see what kind of hero you are suitable for to play Scarecrow, the main thing is to rely on R to do team output, what Mu Mu does is to sell, and then team control.
The little mage has a strong single burst plus e's group control ability.
Morgana team control.
The card farming and support abilities are very strong.
Alchemy, on the road is like a lump of soaring, very annoying.
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The lava monster, this cow, chased others to fight in the later stage. (As long as you are out of the outfit) alchemist, others in the later stage of the meat can't hurt you, you can play n people to death if you open e. (That is, poison gassing) Morgana, basically two sets of QW in the later stage, directly send away the crispy.
There are many, many more, depending on who you like to play, and you have to look at their skills before you buy them, and then make a decision.
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Mogana and Obama I feel better.
I don't know how you get it out My outfit is Time Ice Fight Landry Hat Central Asian Shoes Won't Interrupt And You Shouldn't Go In Like That You Should Use Q First Q People to Shield the Adc Prevent the ADC from being accused of letting the Adc output as much as possible If there are 3 people in front and 2 people in the back Flash the past and get closer to the opposite back row If you meet a displacement ADC like EZ in R, he goes to ** and you go to ** until you faint (you can rest assured that the back row won't kill you) and then QWE sells himself Don't let the opposite adc output If you are dying, you will open Central Asia At this time, I believe that the three in front of you are already dead, and the shield will go after Central Asia.