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I don't know how you get it out My outfit is Time Ice Fight Landry Hat Central Asian Shoes Won't Interrupt And You Shouldn't Go In Like That You Should Use Q First Q People to Shield the Adc Prevent the ADC from being accused of letting the Adc output as much as possible If there are 3 people in front and 2 people in the back Flash the past and get closer to the opposite back row If you meet a displacement ADC like EZ in R, he goes to ** and you go to ** until you faint (you can rest assured that the back row won't kill you) and then QWE sells himself Don't let the opposite adc output If you are dying, you will open Central Asia At this time, I believe that the three in front of you are already dead, and the shield will go after Central Asia.
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First of all, the opening of Central Asia will not be interrupted.
Secondly, Morgana can provide QWE as long as she is alive, dealing damage and providing shields, not just a big one.
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Give one set first, and then go in and open Great Central Asia;
The opening of the university will not be interrupted in the opening of Central Asia;
What else can you do when you are seconds;
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Throw all skills, run and chase, and if you don't run, you will be in Central Asia.
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A wave of Zelas can be cast 6 times
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There are no teammates like pigs, and they have god-like skills.
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During the battle, you can add a shield to the main DPS, grab the enemy's main DPS with trapping, and there is an area to slow down, which can clear troops and lightly trap people.
Skill plus details:
The core of this set of Titans is a fight, so we add points to the skill level 1 plus e, clear the line on the line and make up for the creeps in the distance, level 2 to learn W, level 3 to learn Q, plus points is the main E and vice W, in order to be more powerful when fighting, so the cooldown time of Q skills will be slightly longer, so pay attention to the timing of casting.
Recommended gameplay: Three steps to the line, the first step is to avoid the opponent's skills.
Titans are not output heroes, nor do they have health regeneration skills. So the pre-level 3 counter-fighters will suffer slightly. If the opponent controls the line, stand far away and use the E skill to clear the creeps in the distance, and don't go forward to exchange blood with the opponent first.
It's normal for Titans to be pressed in the early stage, and you don't need to be in a hurry, just don't die.
In the second step, the opponent attacks with a backhand when he rushes forward.
If the opponent dares to go to the face, turn on the W skill shield with his backhand and fight against the opponent. There is also a small detail in the fight: first, the first E skill is not close to the opponent, a small consumption of a section, after the opponent is close, open the W skill and knock each other with the opponent, and retreat while fighting, to prevent the opponent's jungler from coming over for gank.
Second, be sure to swallow the Corruption Potion, so that the Corruption Potion's Corruption Touch effect will deal additional damage, allowing the Titan to have an advantage in HP in the fight. Thirdly, be sure to level more A, and trigger the effect of the Immortal Grip as soon as possible, so that you can deal extra damage.
The third step is to counter-kill.
Most warriors, especially Noshou, generally think they can successfully kill you when stacked to 5 stacks of Blood Fury. At this time, after coming to the defense tower, after the opponent enters the range of the defense tower, first consume blood, and then take the ultimate to fly, Q hook past, within your control time, the opponent is unable to make any counterattack, so let the opponent bear the hatred of the defense tower, and then cooperate with the kill. Titan's ultimate and Q skills can form a perfect chain of control, and the opponent can't cast any skills within the control of the fly, and it's very easy to counter-kill when you seduce the tower to hate.
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It won't be interrupted, Morgana plays like this, the first piece of equipment goes out of Central Asia first, and then opens Central Asia after the big one, to prevent herself from being killed by the enemy's concentrated fire.
Morgana has passive skills Soul Absorbing and active skills Dark Imprisonment, Pain Corrosion, Dark Shield, and Soul Shackles, which can maximize the consumption and control of enemy heroes online, and is very good for active team opening skills and team control and team battle abilities, which can play a decisive role in later team battles.
Use it yourself. The shrewd use of the Dark Shield can determine the outcome of a teamfight.
Survivability boosters can make Morgana extremely difficult to kill when using the Dark Shield in combination with the Soul Shackles.
If you're the only one on the line, then Pain Corrosion can be an effective way to help you fight for money.
Enemy use. Pain Corrosion has a powerful magic resistance debuff. Try to avoid taking damage from multiple teammates with this skill.
Morgana often needs to use Q Dark Imprisonment to launch other attacks, using creeps as shields to evade Q Dark Bondage
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Assist Morgana to buy eye stones, buy salary outfits, buy 400, buy real eyes, how can she have money to go out of Central Asia. There is no Central Asia and no equipment, and your role in team battles is only Q and E, and you don't need to set fire to AOE when you go in.
The biggest role of mid-laner Morgana is to cooperate with gank and anti-gank, and she has strong online ability, and few APs can take advantage of her. And time + Central Asia + spell vampire + shield will make you very meaty. The output of Morgana's teammates must be relatively strong.
Morgana's main advantage is that there is more control, anti-control, the opposite jungler is Udil, when the tree is big, they will be very sore when they come out of Morgana... And at the beginning of level 5, you can brush the soldiers, and you can also return to the other side of the blood, and you have no brains to push the line.
Morgana's weakness is also obvious, the skill CD is too long, there is no continuous output ability, and a set can only be flattened after a set.
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Classmate,Morgana's strength depends on equipment.,She's too much equipment.,The money for assistance is the least.,Central Asia can't afford anything other than a big tailwind.,She generally takes the Fatan route.,So her ultimate can trap people.,But if you play auxiliary,Her ultimate requires several seconds of guidance and a certain distance.,So it's easy to be seconds.,,Annie She has a dizziness.,And all her skills can be played out in an instant.。。。 So very few people play Morgana to play support.
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Q and R are unstable, as an auxiliary does not give you the economy of AP equipment, no Central Asia does not know how quickly you go in and zoom in and die. And leaving the ADC because he wanted him to be cut to death? 1 shield is obviously not enough to protect the core.
But the auxiliary Morgana can also be played, but it is not mainstream.
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Morgana eats equipment very much, the early suppression is not enough, and the outbreak is not enough, if the opposite side chooses to rob the middle laner and has a certain equipment base, everything in the back row will die, and it is not like Morgana eats equipment like Morgana has too many protruding faces this season Morgana is indeed not very good this season.
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Morgana, the hero, the position I recommend is support, of course, it can also be used to hit the mid or top single.
If it is auxiliary, the first level can give priority to W, and cooperate with the adc to clear the line and grab 2. Online main Q, two levels of W, and then sub E, there is a sparrow silver ultimate, and the auxiliary is recommended for the instructions of the Frost Empress. Morgana is a good backhand hero in the future, if you want to play this hero well, you mainly depend on the timing and accuracy of Q, don't blindly use Q online, you can use the moment of the opponent's ADC to release Q to improve Q's hit.
Q in the future with ADC Ping A to play a set of consumption,Calculate the amount of blood to see if there is a chance to kill,After the empress,If there is a big move,You can first hand the queen and then close to the big move,After the ultimate is controlled, the Q is guaranteed to control the time,When playing the auxiliary, E's timing is also very critical,E's immune control effect is very powerful,If you use QE at the right time,It's easy to break through the next road。
I hope you can reach a higher rank soon.
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Morgana is a flesh-type mage, with meat and legal output, and R is still a good team control, so to play Morgana well, you have to learn how to open big in team battles, and find a good time to open a big cut, which can only rely on you to fight by yourself, play more and summarize your own routines.
And her Q is also a good gank skill, which is very useful in chasing people and catching people in other ways.
W A lot of people feel that there is no other use except for damage (the damage is not very high), but in fact, many people ignore that W has the effect of reducing the enemy's magic resistance, and it is also superimposed, and the large group is actually a very useful skill.
E is a magic free cover.,Learn who to give it to.,When to get on.,When you want to go on it, you can get on it with a CD.。
So, as long as you play more than ten rounds, it's pretty much it. It's to play one more hero you like, practice makes perfect.
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Now Morgana mainly takes the auxiliary road, and the opposite strong own ADC has no displacement on the main E and deputy Q, and the dominant main Q and vice W, and the core equipment is the command of the Ice Queen. You can also be in the single, the main w deputy q, w brush soldiers, first out of the lunch box to turn time, and then Central Asia, the Ice Queen commands. Don't be reckless when you don't have Central Asia, so as to prevent being seconds.
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1.The main W pays Q's style of play, Morgana's role is in the team battle, the ultimate and Q's first action skill is an annoying magic immunity skill, which can resist control for you, it can be said that Morgana is an AP hero with output, team and single control, and support.
It is more difficult to release the Q skill accurately by first W and then Q (basically ensure synchronization is OK) to imprison the enemy in the black water, of course, it is more difficult, but it can maximize the damage of the black water, and the distance and timing of the release of the ultimate move must be mastered, and Morgana's ultimate can save the team.
4.In general, Morgana is more important to the team than her own ability to go heads-up, although heads-up is not very weak.
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Play with your brain Remember your brain no matter what you play.
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Note the hit rate of q and the use of e.
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