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Xiaofa, and its technical content, play well with a sense of accomplishment, seconds people are very cool.
Anne's skills are too brainless, and the seconds are not sensitive.
Morgana is a soldier and teamfight hero, and the operation is not very technical.
Xiaofa's difficult operation is enough for him to accompany you to the end.
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These three are actually good in AP, and I personally recommend Annie, Group Halo, and High Outbreak.
Morgana's main Q's long control,Main E's absolute blood burning,Now Morgana's skills are dropped in two ways.,First get close to the enemy hero.,Open R,Guarantee in advance that you won't be seconds.,After R finishes fainting.,Lose Q.,Then E.。 The outbreak is also very high.
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None of the three is worth it.
The most worthwhile thing is the brilliance, the skill is long, there is a group shield, there is a fixation, there is a speed lap, and there is a 3000-yard long ultimate, and these three can't kill you without flashing.
The second is that the small law reaches the middle and late stages, the economy is good, and the later it is, the stronger it is.
In addition to short legs, you are afraid that others will protrude your face.
And then there's Anne, as I said downstairs.
Finally, Morgana Do you know that Morgana is an unpopular Why is it unpopular If you don't hit the Q W doesn't hurt The shield can only be given to one person The ultimate is still two stages Easy to be interrupted The worst thing is that you still have to enter the pile of people For mages, this is a high risk In addition to abusing vegetables, there is really no playing rate.
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Annie. Xiaofa takes time to develop, although the god pretends to be a small law in the later stage, but it depends too much on the operation of the individual.
Morgana is too team, you have a lot of control, but you need your teammates to output.
Anne neutralizes the point, it's not bad.
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Anne, easy to get started and a big decision for a wave of groups. The other two small law entertainment can be played, Morgana is just the middle lane of the pawn is not interesting.
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Absolute petty law. I've been playing Xiaofa for more than a year. In the later stage, there is a hero who he can't seconds.
Except for 6 pieces of Zealot + passive Stone Man. I didn't die in seconds with 1300AP. Handicap point.
Play small law, obscene Q soldiers in the early stage. The fire is out. See who seconds whom.
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Hello, as lol who has been playing for half a year, I feel that novices are not suitable for mage-type professions, and I will analyze it carefully for you below.
Death Song,Mogana,Xiaofa,It's basically as an AP output profession.,Mogana is more supportive.,If a novice wants to choose among these 3 heroes.,I personally recommend Mogana.。
Reason for recommendation @1. Death Song Too Crispy belongs to close death. If you play Death Song, you will basically hit, and the line of Death Song is not strong in the early stage, except for the Great God Death Song, of course.
If the novice line is suppressed, the money can't be made up, and it will be very tangled to give away the head, once the dead song is seriously suppressed, the equipment can't be up, and it will basically be crippled. And the overall picture should be good, when to open big, when to rush into the crowd, etc., it all depends on your good awareness, which needs to be accumulated in the long game. So it is not recommended for newbies.
2。Xiaofa is also crispy It also belongs to the type of close death, but it's better than the death song, there is a strong control, you can save your life, but E's CD is very long, 1 to 1 encounter, there is only one chance E, either the other party is off in seconds, or E can't live or the hair is not strong enough to second him, then you are basically very dangerous, and Xiaofa E must be strong on the edge, which also needs to be played often to have a feel, often set on fire in team battles, Xiaofa's 5 combos (E+W+R+Q+Underfire), also need fast techniques, and calm judgment, novices are not suitable, Xiaofa's responsibility is to kill the opponent's main dps in seconds, which also requires a good awareness to complete, how not to be stuck by the opponent's half meat in team battles, how not to be killed by the fire in seconds, how to get rid of the opposite main dps in seconds, etc., in short, novices are not recommended.
3。Mogana Q has good control and output, W is very good to clear the line and make up money, E is very good to save life skills without control, and R team battles are slow group control. Because there is w can develop well.,Even if it's suppressed, you can make up money.,Good line-draining ability.,Spell vampire free control, etc.,And the damage output is also excellent.,A few novice friends around me.,Mogana who played first.,The effect is very good.,Although it's often banned in the ranks.,It's all a trivial matter.。
Personally recommend Mogana.
Summary @ Actually, novices can try to play half-meat heroes, or heroes with more control, Galen monkeys, etc. are more suitable for novices to play, and after you have a certain foundation, you can try ADC heroes, that is, long-range physical heroes, and then slowly try AP heroes to accumulate experience. Okay, let's talk about this, I hope it helps you, if you don't understand, you can ask me.
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The little mage belongs to the second person.,The second doesn't drop the person and waits to be the second of others.,So it's very high for a continuous set of operations.,EW Hellfire QR lit a set without taking it away, you are waiting to be taken by others.,If the operation is not good, W often can't keep up.,But when you encounter the kind of R that piles up the magic wounds to death, you can seconds.,In general, if the combo I said above is put well, the little mage will be fine.,And the small details are to use Q to make up the knife.。
Dead Song... I've been using it for almost three months, and it's not very good so far. If you use it well, you will be invincible, and the deceleration wall and R will test your overall situation, and if you don't use it well, you will kill your teammates.
Mo Gan has played, and it's not used too well, Q must be controlled by teammates to play first, otherwise it will test your prediction, and everything else is fine.
Of the three, I recommend the little mage, if you are very satisfied with your operation, you will die. The rest of the bar Akali is pretty good.
I won't be asked.
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Morgana is the first choice, the output is very high, the blood is relatively thick, and they are not scared alone, and there is also the title of "Queen of Team Battles". There is a gap between the novice Xiaofa and the dead brother, if you don't have a good awareness and technology, it's better to use angels obediently.
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If you have to choose, Morgana is the best choice Xiaofa is suitable for team battles, but he is afraid that if AD wants Xiaofa to be meat, then AP can't go up, so he is suitable for team control As for the death song, I won't say anything more You have also seen everyone's evaluation I think Morgana is the best choice.
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The fourth brother was the first to die, and the little mage relied on his movement skills and hand speed. Xiao Mo can, there is a single control, there is a group control, plus spells to suck blood, and there is a magic shield! So Morgana is highly recommended.
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Morgana or the little mage, no one cares about teammates in the early match, and the fourth brother is easy to pit.
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I think it's a dead song, it's very domineering, and it's not difficult to passively replenish troops with Q skills and E skills.
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Recommend the little mage.,It's easy to make up for Q and you can add strong.,The output to the back is considerable.,Play a group to enlarge the circle to control the enemy.,Cooperate with teammates.。
Although Morgana is relatively strong on the lane, it is difficult for novices to hit the enemy, and you have to rush in and open wide when you are in a group, and it is easy to die without good movement and combat experience.
The hero of Death Song is indeed very domineering, but it is not suitable for novices, and low-end game teammates will rarely provide you with blue buffs, or take extra care of you, always pay attention to the minimap to actively open up to support teammates, of course, low-end game teammates will rarely remind you to open up to support them.
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The Dead Song CD is short, but it requires a good awareness, and if it is intact, a Q in the late Dead Song is the blood of 3 1. Plus a big one, it's invincible in team battles. W can also be used for escape, and it is a banned hero in the ranks.
Morgana I haven't seen a good game yet, it's controlled, and it's hard to get started. Sometimes a Q is not as good as Q, and the unlucky one is yourself.
The small law is okay. One e, one w, one q second. High Burst Mage.
It's crispy. Actually, these three are all crispy. But they're all ranged mages, so it's good to pay attention to your position when fighting in a team.
Recommend the small method.
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Of these three, Morgana is the best for beginners, you just need to practice the accuracy of a Q skill (but it's important!). And the requirements for the consistency and movement of the moves are not high. Out of the hourglass, the safety is also good.
In team battles, you just need to be a random Q person.,Stack a w in front of someone.,Flash up and open R.,And then the hourglass waits for R to end.,Basically, the task is completed.。 If you can give E to the right people on your side (such as Caterina and Nunu, who need to be guided for big skills), you can get praise from your teammates.
But it's better for beginners, Ruiz......The operation is much simpler, and the skills are all directed.
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Dead song, at least you can keep it.
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The little mage is recommended in the apc.,First of all, don't say it.,Don't say it in the later stage.,Don't say it in a set of seconds.,Just say that it's never tired of playing.,It's perfectly stronger than Miss Lori if you play a variety of ways!!
The male gun is recommended in the ADC, there is displacement, there is AOE It is almost a combination of the advantages of several ADCs Of course, the short hand is a little hurt, and you can make up for it with a move The female gun has a high output, and it is very hurtful without displacement, R is a total of 2s, and other people's half meat has long been next to you You will die.
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ADC male guns are better than female guns, high bursts, there are breakthroughs, Xiaofa and Anne are both high bursts, Xiaofa team contribution is larger, Anne's single output is larger, I hope it can help you.
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Personally, I think Anne is better than a female gun.
Anne is simple and violent, and she develops well.
The female gun is domineering.
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The small puja Q soldier is better than the fire girl, and the pirate is not called a male gun, these two are not better than the pirate is on the single jungle position and the bounty is generally on the lower road ADC Some people also go to the middle single, so I don't know how to compare.
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