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100% is Xiaoyue, in fact, the most classic of Castlevania is still under the moon, and Xiaoyue is to inherit the style of the moon.
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The moon ring is more fun.
The difficulty is slightly higher.
But because of the high difficulty. That's why it's worth researching.
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The moon ring is difficult and challenging.
The white night is too busy, there are many traps and hidden rooms, but the exercise of the intellect is effective!
Xiaoyue has a good system, the picture is good, and you can change weapons, it's interesting, and it's recommended that the Cangyue cross is actually the best, and there is a breakthrough in the advantages of Xiaoyue But it's an NDS game
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The moon ring feels the best.
White nights are more boring.
Akatsuki is the most interesting.
I recommend the Dawn Moon Waltz, the picture is very beautiful, the system is also perfect, and it is also a little difficult to collect souls, which is suitable for collecting fetishes.
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Each has its own strengths
White Night is actually not bad, but it can't be compared with the other two
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It's better to be the latest generation of Xiaoyue, the moon ring is average, and the white night picture is too thorny.
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PS2 that's not bad.,I can't remember the specific name.,This one is more operational.,There will be new moves when the number of kills reaches a certain number.,The smoothness of the action and the sensory nature of the picture are quite good!
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Both!!! It must be Xiaoyue!! 100% Akatsuki!!
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ps: "Nocturne Under the Moon", one of the most acclaimed in China, I am playing it recently
NDS: 1) "The Cross of the Moon", a work after "Waltz of the Dawn Moon". "Xiao" is released in 2035, and "Cang" takes place in 2036, so it is recommended to play in chronological order.
NDS:2) Labyrinth Gallery, an event that takes place in a branch (distant relative) of the Belmont family, and the game's system is unique enough to give it a try.
NDS:3) "The Carved Mark That Was Taken Away", which was new last year, is also very distinctive.
In addition: I'm also a fan of the "Castlevania" series, and I have all the games except "Sigh of Innocence" (with simulators, cheats, etc.). If you want, I can send it to you, so you don't have to work so hard.
Hee-hee......
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Castlevania 3 on GBA,Waltz of the Dawn MoonIt's a game with better gameplay, but its reputation is the worst among most players who buy genuine GBA cartridges, and its sales are even lower than the White Nights Concerto, with only 160,000 sales worldwide so far.
The main sales force of Castlevania has always been in Europe and the United States, and the evaluation of Castlevania in Europe and the United States has always been very high, mainly because of his plot and setting, Castlevania has long had a precedent for adding multinational elements, but there are very few games with Japanese as the protagonist, because in the plot, it is very unreasonable to have a Japanese as a person who inherits the Dracula bloodline, and there is also a popular character Alucado alias Horned Phantom (read as Alucardo in Japanese), which is mixed. At the beginning of the production of Castlevania, the Dawn Moon Waltz wanted to do a good job of Castlevania's reputation in Japan, but it was criticized for its system plagiarizing Metroid in a large number of times at the beginning of the Nocturne under the Moon (Japanese players pay great attention to originality), and its sales can be said to be very poor in Japan, and the setting also led to his sales in Europe and the United States, which is relatively bleak compared to other Castlevania works.
But in terms of gameplay alone, I recommend Xiaoyue Waltz.
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Dawn Moon Waltz The best feel The collection system is also very complete The magic is the soul system, and then the moon ring is the most difficult The feel is average The magic is the double card system, and finally the White Night Concerto is the lowest difficulty The feel is average The magic is the vice** + magic book system 1L, you said NDS.
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There are a total of three "Castlevania" games in the GBA, namely "Dance under the Moon", "White Night Concerto", and "Waltz of the Dawn Moon", so let me introduce these three in turn.
1, "Round Dance under the Moon".
This is the first Castlevania on the GBA and one of the GBA premieres. This Castlevania IGA (Koji Igarashi) did not participate in the production, so there are differences in the plot, painting style, and game system, and the game uses a card system, and two different card combinations can produce different magic and skills. And the operation is also more blunt.
Overall, the difficulty of the moon wheel is the highest among the 3 games.
In addition, the overall picture of the whole game is dark, and the GBA is not backlit, so I remember that when I first played the moon wheel, my eyes suffered a lot.
2. White Night Concerto.
In the second year of the release of the moon ring, the second Castlevania "White Night Concerto" on the GBA was released, and IGA personally participated in the production of this work, and the graphics style of this work is contrary to the gray of the previous moon ring, and the overall is brighter. It is worthy of the word "white night". Due to the return of IGA, the overall feeling of the game is "very moonless", and the character design is still produced by Fumimi Kojima.
But the ** of the white night is really flattering, and the ** of some scenes is suspected of noise, especially if you wear headphones.
But the flaws are not hidden, and on the whole, White Night is still a level work, and it is worth playing.
3. Dawn Moon Waltz.
The last Castlevania on the GBA,The time of the game is also in the near future 2035,The game uses the soul system instead of the previous magic system,The protagonist of the game is really used** is not the whip that Castlevania standardizes,The overall feeling of the game is refreshing,It can be said to be a masterpiece。
The cameo appearance of the protagonist Alucardo, the protagonist under the moon, is also a highlight of the game, and players can explore where to make a cameo.
Personally, I like Xiaoyue the most, but all three games are excellent works, and each one is worth playing.
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There are 3 in the GBA and 3 in the NDS.
The first work Castlevania - The Cross of the Moon is the sequel to the Dawn Moon Concerto on the GBA, following the Dawn Moon's "War Soul" system, ** can be upgraded, but it needs to consume the War Spirit, so it is impossible to collect all the souls and all ** in a week, the plot will not be revealed, **To be honest, it is more general, and the style of the exercise Akatsuki is not as good as Akatsuki's, personal feelings.
The second game Castlevania - Labyrinth's Gallery A new system, players can operate two protagonists at the same time, **rich,** must kill with personality, rich plot, map in addition to Castlevania, there are other maps outside the city (that is, the map of the world in the picture), but the map of the Castlevania of personal feeling has been simplified, there is no moon. White Night, Blue Moon, and Moon Ring map features, such as underground water basins. The timing tower is a few repetitive scenes, and the top level is basically a few repetitive scenes indoors, which really loses the characteristics of Castlevania.
Overall, I feel that the **, mission, and magic systems are pretty good, and the plot is good. It's just that some of the maps of Castlevania are really a bit bad
The third work Castlevania - The Taken Seal The new engraving system is similar to Xiaoyue's Three Souls system, but the first thing to say is**I like it very much, although most of them are hot-blooded, and the style under the moon is very different, but it is really great. The difficulty is increased by the enemy AI.,So people who have played through the Dawn Moon Slaughter of the City are likely not used to it.,Pay attention to the attributes should be fine.,But the two hidden maps:Big Stalactite Cave and the Trial Hall are really difficult.,The monsters inside are estimated to be GG if you touch you a few times.。
The plot is very general.,The feel is really a little different from the moon and the ruins.,It's not bad.,You'll know it when you play it yourself.。
Out of the City: The Blue Moon Gallery.
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It seems that the three you mentioned on the GBA.
In addition to the moon on NDS, there is also a maze gallery, this one has a two-player battle, you can switch control roles at any time, and most of the bosses are in a painting somewhere in Castlevania, and the painting is another scene, in other words, this map collection has reached a maximum of 1000.
There's also the deprived marking.,This is the first time in the history of Castlevania that the protagonist is a woman.,The new system is the signing.,The protagonist can be equipped with two kinds of attack markings.,A defensive marker (R key) and an auxiliary marker (automatic) are equivalent to the battle spirit of the moon.,But the attack is to use the attack mark.,Every time you use it, it will consume blue.,But the recovery speed of the blue is fast.。 Also, the stage of this adventure will not only be limited to the city, but the plot will be completed on the map outside the city, and finally it will come to Castlevania for adventure, which is the most difficult one in my opinion.
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The engraved mark of the Castlevania that was taken away.
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The engraved seal that Castlevania was taken away o( o
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How do I remember that the first part was called the moon wheel... It's PS under the moon.
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The more interesting works of Castlevania 3 on the GBA include Castlevania - Moon Reincarnation, Castlevania - White Night Concerto and Castlevania - Dawn Waltz.
Castlevania - Moon Reincarnation: The game Castlevania - Moon Reincarnation is a work in the classic Castlevania series from the Japanese company Konami. The difficult boss Mira is the object that everyone needs to challenge, and the position of the boss will keep changing, which will be a certain challenge for everyone to operate.
And the exciting storyline and the player's game reverie will lead you into a different game world.
Castlevania - White Night Concerto: White Night Concerto is the second of the three GBA Castlevania produced by Koji Igarashi, a game producer under Konami Company, the picture is more gorgeous than the dark picture of the previous work, and the way the monster dies is more colorful than the "collective burning" of the previous work, and some ** atmosphere is made very in line with the background, rendering the atmosphere of the whole game very weird. The game is played in the form of two protagonists, the protagonist Zust, the supporting role is Maxim, the playmate of the hour, and after clearing the level, you can use the special name "Maxim" to use Marcosim.
Castlevania - Dawn Waltz: Dawn Moon Waltz is the third and final installment in the Castlevania series on the GBA platform. The story tells about Japan in 2035.,The protagonist comes to the White Horse Shrine.,Go to the shrine to find the childhood sweetheart of the White Horse Mina together**Solar Eclipse.,And then the adventure story of this work happened.。
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I personally have played 3 of them.
Castlevania - The Reincarnation of the Moon.
Castlevania - White Nights Concerto.
Castlevania - Dawn Moon Waltz.
Personally, I like Xiaoyue the most, and it is also the first Castlevania that I have personally come into contact with, and it is also a game in which I have personally GBA, PSP, PC, IOS, various emulators, and each of them has gotten the Chaos Ring...
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The three have their advantages and disadvantages, all of them are very good, and I personally like the moon the most.
The most brilliant part of Cangyue's cross is BGM, which is very natural and feels very good when fighting. The system inherits the Dawn Moon Waltz and is easy to use. The graphics are very detailed, and the effects such as some afterimages and backgrounds are very good.
The appearance of Alucado in the sub-mode has moved many veteran players. The new system Demon Sealing Array is more chicken.,It feels like it's being added for the sake of using the touch screen.,It's the only drawback.。
The Ruin Portrait adopts a dual-protagonist system, with two people working together to make the adventure more interesting, and the physics-based male protagonist and the magic-based female protagonist use it very differently, which is a major feature of its system. The maps are scattered but not chaotic, transitioning from the traditional one city to multiple maps, many but more organized. The graphics are still good.
The three sub-modes are different.,The sister mode is completely operated by touch.,The manufacturer's use of the touch screen is becoming more and more mature.,Axe armor mode uses axe armor to adventure for the hero.,It's a spoof.。 The biggest drawback is: Old Dead.
The engraving changed the protagonist to a woman.,Maybe that's why it's more difficult.。 The cancellation of the ** system was changed to engraving, which is very innovative, but some changes the soup but not the medicine. The first half of the plot is very powerful, and then after entering Castlevania, there is no plot at all, a bit anticlimactic, but it's great.
Otherwise it's not very outstanding.
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The most difficult of the three is the last one, the Engraved Seal that was taken away.
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In fact, the 2 castlevania on NDS are good, each with its own characteristics, as long as you like this series, which one is a classic.
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The cross of the moon) I like the soul system more, and it's also quite fun to go out of the city under the study, and there is (deprived of the mark) The plot is good, and the heroine is used for the first time, which is relatively innovative.
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Ruin Statue I don't love death as much as you say, I don't necessarily die once I pass the level.
I only focus on the nocturnal song under the moon, and everything else is chicken ribs.
Hawkers... Don't talk nonsense if you don't understand.
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