Which is the most promising domestic game?

Updated on Game 2024-06-02
7 answers
  1. Anonymous users2024-02-11

    Kingsoft's first magic-themed online game "Wrath of the Firmament".

    After the global game exhibition E3 made a big splash, it continued to attract the attention of ** and operating companies in many countries and regions such as South America, North America, Canada, and Taiwan, China. During the period in Los Angeles, he conducted preliminary negotiations with several companies on overseas operations, and will conduct more in-depth negotiations with several ** overseas companies in the near future. In order to smoothly integrate with the international market and create a precedent for domestic 2D fantasy online games to operate overseas, the Rage of the Sky R&D force will be greatly expanded to upgrade the game content in multiple aspects.

    The game producers, CEOs, chief technology officers, chief programmers, art directors and others in the main creative team of "Wrath of the Sky" respectively hold important positions and are responsible for key game projects in the R&D systems of Shanghai Shanda Network, Japan SEGA (Shanghai), Giant Network and other companies, which can be said to represent China's top R&D strength, and this personnel expansion may introduce foreign R&D teams to join. The Rage of the Sky R&D team will optimize the game art design, world plot, game sound effects and other aspects through advanced technology and concepts, among which the game world plot will be based on the sky city, floating islands and a series of dark dungeons and other scenes, for the four races to build a more magnificent plot, and the game plot copies and missions will also be upgraded to meet the tastes of players from all over the world. At present, the R&D team of "Fury of the Firmament" is further expanding the core system of the game - 200 "non-human" transformation classes, among which the three-stage evolution of the transformation career system, the combination of super-large mechas, future sci-fi mechanical aircraft, flight air combat and other core content will also be fully revealed.

    The closed beta of Fury of the Sky is scheduled to open in July.

  2. Anonymous users2024-02-10

    Yes, it has risen now.

  3. Anonymous users2024-02-09

    International-level stand-alone masterpieces (don't look like games of this level in domestic stand-alone machines), very profitable, especially those New Year's works, about 300**300 8 million sales (if there is a hit, tens of millions of sales), make a lot of money! DLC can make another wave of ......

    It's very easy to make money by making mobile games in China and finally successfully listing them.,But it's much less than the above stand-alone masterpieces to make money.,That is, the glory of kings、Genshin Impact and other few can do it.,But if you really do this level of glory of kings, the cost is not much less than those 3A (those stand-alone 3A operations don't actually cost much.,But it's not the same for mobile games),So if you have to be entangled, mobile games should be more profitable than this stand-alone game., After all, there are still those in the large single machine that are not New Year's goods, but they are definitely not qualitative differences.

    The Glory of Kings has a turnover of 1.5 billion US dollars, and no large-scale stand-alone machine can do it, but when it comes to making a profit, the king needs to continue to pay the operating costs, art production costs, and follow-up update costs, and these are very profitable, but if you don't do it, you will lose money. Most large stand-alone machines are different, as long as he does it, he must basically be making a lot of money. Not to mention those New Year's products, every time it's just a big upgrade of art, other changes are not medicines, almost the same as the update iteration of the glory of the king, but the glory of the king is coming little by little, and those New Year's goods like to save a big wave of ...... in 1 to 2 yearsIt's not too wrong for you to understand the new works of those year-old works as the buyout system of today's online games, and the content of major version updates ......

    But after all, there are still a few New Year's works, so the vast majority of large-scale stand-alone machines themselves don't make money from those mobile games.

  4. Anonymous users2024-02-08

    A domestic mobile game is released in many countries in many countries, which one is profitable? I think their profits should be about the same, but the high quality and great sincerity should be compared.

  5. Anonymous users2024-02-07

    Of course, it's better to make a mobile game, it can be produced in batches, it's simple and easy to make, and there are already a lot of templates, and the public's desire for krypton gold is generally more mobile games, and the purchase of buyout games is only a small number of people.

  6. Anonymous users2024-02-06

    There are still some people who like single-machine large-scale games in these two aspects,Domestic mobile games have the idea of krypton,There are most people in it who charge money into it,When the feel of the picture quality is demanded,Stand-alone needs a lot of publicity before someone tries to play,As soon as the domestic mobile game comes out, some people buy it immediately,Profitability should be good for mobile games。

  7. Anonymous users2024-02-05

    High-quality stand-alone masterpieces are sold in many countries, which of your domestic mobile games is profitable? I think it should be a domestic mobile game with that good.

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