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1** The first point is to add double standards, and then add 2 long-range 1 double standards like this, and the long-range Manle has been adding double standards since then, and the double standard Manle has been adding concentration, and the concentration is full of 3 curses to lead to stealth, and then 10 points of stealth are added, and then the attribute points of 1 turn are just added!
2**This is a bit difficult, it's best to add full speed first, because there are a little more people to group you to do team tasks or carnivals, after adding full speed, 2 strong 1 precision so add, add to the full strength of the full time to add precision, accurate when the accuracy is full, add 3 points of recovery when the fast hidden weapon is full, add 28 points of life absorption after adding 3 points of recovery, I think the landlord also thinks that there is no need to fill up life absorption, right? Is it to add blood by life absorption?
Well, the skill points of 2 turns have also been added!
3**At this time, adding skills is the hardest! First add 5 points of multiple flying marks, and then jump 2 points of shadow clone at 1 point and two segments, so that you can keep adding 2 jumps when the shadow clone is full, and when the two jumps are full, you will always add multiple flying marks, and when the multiple flying standards are also full, you will be proficient in 1 point of potion and 1 point of wealth gathering and 1 point of money throwing, and keep adding it, when the potion is proficient in full, of course it will be full of wealth gathering techniques!
Just keep adding money toss, and when the money toss is full, there will be the last 1 skill point left! Then use it to add shadow netting!
As for the 4-turn one, it's a little hard to say, I think it's all topped up! Anyway, I am!
Does the landlord understand? I'm so tired of playing!
Expect! Thank you, landlord!
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Shake point 4 intelligence 4 strength, agility every time you change equipment before you wear the equipment requirements, all other luck.
Skill: Double Combo Full.
Concentration Spell 3
Stealth 18 II**
Roundabout kills are full, precision is full.
Fast and light.
Recovery 3: Fill up curses and invisibility with other supernatural powers.
Don't talk about it before level 10, finish the novice task.
If you can do the Moon Wonder Mission, you can do 18.,Then go to the Abandonment of Depravity to brush to level 20.,Scrap the team mission to the second turn.,Carnival to level 50 or 35 and go to the 101st floor of the Toy Tower Team Mission.。。 51 goes to fill in the blanks to level 71, and then level 55 can also go to the Wuling Pirates team mission.
You're looking for me when you're 3 turns.
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Don't add 1 turn double knife, curse 3, stealth 10, and the rest are full (1 turn plus double standard, don't add double knife, otherwise the attack is unstable, and it's not too late to change the knife at 2 turns).
2 turns first full 6 times, then full light work, and then full precision and fast.
Levels 10-15 go to the quest of Tsukimiao, in the Sagittarius Park.
15-20 to the sea of pigs.
20-21 Degenerence.
21-30 to do team tasks (although the upgrade speed is slower, but you can get rolls by doing this, you can make money by selling it, and you can make clothes into jp if you use it yourself).
30-35 to do the carnival (be sure to shout: "ask for the group, don't want coins") 35-40 go to the 101st floor of the toy to do the team.
40-50 to go to the carnival and 101 floors of the team can be.
51-71 went to the sky to do a team.
Level 55 can also go to Wuling to do pirate team missions.
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After that, it is necessary to continue to increase the accuracy to increase the attack power, or to go out a few levels faster.
Light skill increases movement speed, which is a very critical stat. The faster you go, the more monsters you can rob, saving time. I was beaten to death by a powerful monster and wanted to run for my life, and I was able to escape quickly even if I was invisible. I don't think it's useful to add jumping ability for the time being.
Therefore, the method I recommend for the second turn of the knight is to add points.
Precise 4, six consecutive 30, precise 19, fast 20, light power 20....
The skills of stealing things and climbing ropes to recover are rubbish. Many seniors have upgraded their stealing skills, and they have proven that they can't steal the boss's treasures, steal ordinary monsters, and get old things like snail shells and mushroom covers. What's more, the attack power and the chance of success are not very large.
It's better to add points to other destructive skills, and kill the monster to explode whatever it should be.
The skill of climbing the rope to reply is left over from the play of other samurai, and it is necessary to use it for fart. In the later stage, you are a little higher-level, and you are still hanging on the rope like a child, and you don't have money to buy medicine. This skill is only suitable for the aunt who plays Adventure Island while QQ with n people.
I've written it here for the time being.,Because my rank is limited.,The experience behind it is insufficient.,So the content is limited.。 Nevertheless, I believe that I have made some clear truths, and I hope it will be helpful to all comrades.
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10-40 level 3 transport 2 min, 40 level after 4 transport 1 min. First full double fly (two consecutive slashes are useless, don't click it). Then full concentration, 8 points of range, then 3 points of curse (don't do more, it's useless, it's to turn on invisibility) and then 10 points of invisibility.
The second turn: full whirlwind slash -- 5 points of precision knife--- full of fast knives (good to fight monsters) -- full of light skills--- full of precision knives--- 1 point of health recovery--- point explosion stealth (3 turns useful).
That's it. That's right, not a lie.
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3 Yun 2 Min 10 21 Fight Green Water Spirit and Thorn Mushroom Green Mushroom 21 30 Go to do a private quest 30 46 Do Carnival 46 50 Go fight Centipede King.
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Despise the upstairs ...Plagiarism others do not hit the reference material.
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Agility 25 rest of the luck, the trainee swordsman is a double knife one turn two combos plus a 10 points to keep the points, wait for the second turn.
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The main plus luck (at least 73 points at level 20), and the agility reaches 47 points.
There are two classes to choose from, one is a knight and the other is an assassin! The knight's attack** is a short knife, so it is habitually called a knife fly! The assassin's attack is invincible, so it is habitually called a flying standard! >>>More
Personally, I don't think it can be compared, I write down the advantages and disadvantages of the knife and the target, and the landlord will weigh it himself: >>>More
Agility 25 rest of the luck, the trainee swordsman is a double knife one turn two combos plus a 10 points to keep the points, wait for the second turn.
Other random assignments Comment: One of the main full two attack skills, because the supernatural power is currently a group attack, so. 3> Running type: full of two jumps - full of > fallen leaves - full of > transformation techniques The rest is distributed at will See me say it.
To put it simply, gloves for 10g gloves for a 60 or so reverse dragon Cloak at least 2 attack powder waves 6 or more shoes for 7 or more This level has not been rooted in the head I really can't say above I said this is called cash civilian equipment It costs RMB But it doesn't cost a lot In addition, you do add more If you add more than the standard, it is useless for you to add more. >>>More