dnf chapter 5 blue fist how to fight white hands

Updated on Game 2024-06-14
14 answers
  1. Anonymous users2024-02-11

    Awareness is very important, and when he jumps in the air, punches him with a jab, and calculates the time of what skill he is going to put in it.

    PK is very variable, and it's hard to say how to fight.

  2. Anonymous users2024-02-10

    I have 70 blue fists, 10 paragraphs to answer for you.

    1 Dive belly punch, CD short, high damage, stiff high After hitting, a simple flat push, see that the protection is almost out of the air and float.

    2 Small turn (Holy Hammer) CD is extremely short and has a large Y-axis distance to deal with straight classes and sought-after shovels.

    3 Crushed, this is also my favorite to use, there is a hegemonic body, there is a float, flexible application to double flash, directly floating after hitting.

    4, instant fist + tiger attack, is a kind of, can break other people's hegemony, such as the big windmill of exorcism, if you are proficient, you can break the raptor and break the army.

    It's not very recommended to use a machine gun full, it's a long time, it's not overbearing, and if you use it, you have to end it quickly, pure hand lookout, you don't know how to ask me, it's almost thorough for the blue fist.

  3. Anonymous users2024-02-09

    This skill can be used as a starting skill, but the key is to know when to use it? What are the characteristics of this skill? What kind of play style do you need to play different classes?

    Say a few simple ones.

    1.Fist starters are the most common and the most common.

    2.Shatter Start For high hardness, classes with counterattack skills can be shattered and float in the air.

    3.Instant punch can have a good effect if used well, but it should be noted that the stiffness of the instant fist is very low, and special attention should be paid to white-handed roaming ammunition.

    4.Misplaced smash low and then + other skills start Smashing low punches can be seen as the silver light of blue fists, misplaced and broken moves, and there is stiffness in hitting people.

    Essence: To fight for moves, to dismantle moves, to break moves, to break moves, you can achieve the best results.

    The PK of Blue Boxing pays attention to solid basic skills, good positioning and awareness!

  4. Anonymous users2024-02-08

    I want to call me Brother Cheng, it's impossible for you not to know you when you play blue boxing, and you can basically be regarded as the first blue boxing in the national service. It is said that the broken flash fight was invented by Brother Cheng. I don't know much about this - - Anyway, the representative of the blue boxing in the south is Brother Cheng, and the representative of the blue boxing in the north is the knight of the blue boxing (the knight has changed his name now...).

  5. Anonymous users2024-02-07

    Hammer the ground. Or X+ Tiger Creek But it won't be connected after the withdrawal, and it will be a tragedy.

  6. Anonymous users2024-02-06

    I corrected the landlord a few misunderstandings.

    1, Blue boxing PK is indeed very strong, but if you don't operate well, it's better to play a simple role of judo red eye roaming or something, blue boxing is not suitable for people with slow hands.

    2, the blue fist level 35 can be regarded as a preliminary formation, the blue fist of 35 has a forced farmer 3 punches and a tornado for containment, and the blue fist of 50 can be considered officially formed, because there are 2 clones.

    3, the landlord needs the basic skills of blue boxing, instant Xiang boxing and in-situ hook, in-situ uppercut is 662xx or 668xx, if you don't understand, you still play other professions to go.

    4, practice more 2-stage flash, V-word flash, Z-word flash, the so-called 2-stage flash is to dive and swing with each other, the essence of blue fist flash is that you can flash from one end to another end in 1 second.

    5, you have to use the white hand as a big gun, don't keep a straight line with him, use 2 pieces of dodge to deceive Yinluo, don't break the army with him, fight the red eye, and strive to make him unable to open a double knife, or beat him half of his blood before he opens a double knife, don't use a broken double knife to fight the red eye, it is you who suffers.

  7. Anonymous users2024-02-05

    What is your problem?

  8. Anonymous users2024-02-04

    What's right with a little bit is.

    Ammo Idea Lightning Shatter or Instant Punch Start.

    The machine pushes flat when it catches it.

    Roaming is still relatively easy to play, high-end roaming is relatively less, and the counterattack time of the idea roaming is OK.

    If you don't get rid of the big gun, it's good to catch it.

    Elemental: This class is weakened a lot, and the Dark Fire elemental idea can be swept away, and the ice idea Snowman and Ice Gun can be swept away.

    There are two types of tactics, one is a more unrestrained tactic, the other is the opening snowman tactic, the first is relatively easy to play, and the second is to run very well.

    Demon Path idea anti-gravity and spinning broom.

    Summon: Casting more than 100 summons is basically unsolvable.

    The golden body is time-consuming.

    Exorcism, Utilization, Broken Ideas, Dogs, and the rest don't matter.

    Blue Fist Running and combos.

    The Poison King is not difficult and very easy to fight.

    Judo makes use of crushing and counterattacking.

    Sanda Idea to dominate and soften during this time It's best not to get close.

    Qigong Body Technique Qigong is still relatively easy to play, and if you catch it, push it.

    Ghost Qi If you play ghost gas a lot, the time of ghost step can still be mastered Idea 45 Carlo will do.

    If you are in a ghost qi phalanx, you will instantly punch or wind, or you will break it, and then the tiger will attack and then go out of the formation.

    White-handed, deceive the broken army, swing and dive when the knife is drawn, don't break it, and the dragon can't hit the raptor after the sword.

    Red Eye It's not difficult Idea: Don't let red eyes leave your screen When you can't see someone, the other person may have to zoom in.

    Shura is still relatively simple.

    The thief profession said that you don't understand it, and there is basically no solution to the novice fight, so it is harmonious.

  9. Anonymous users2024-02-03

    The first point is that your level is low, the level of the belly fist is low, the level of the three punches is low, and the level of running hook is low, and these 3 points can make your rank drop.

  10. Anonymous users2024-02-02

    Chapter 5 Blue Fist Pure PK Best Method, Universal:

    Get up quickly1. Not explained.

    ACT5 gives back-hops and forces back-hops.

    Divine: Blessing 10. If the SP is tight, you can not add dust.

    Exorcism: Air Slash and Forced Air Slash and Wind Hammer can be learned.

    Evil Arts: The Demon Hand can be sent when it comes out, but you don't need to learn it.

    Divine Strike: Skill mastery.

    7 or +10, Fist Ring Mastery:

    Full. Boxing Pursuit Mastery:

    7 bar. Fist combination mastery:

    7 Okay. Hard Fist Mastery:

    The higher the level, the longer the overlord lasts.

    The farmer's three punches come with a hegemonic body. Full of digging gods. Otherwise, don't pk.

    Holy fist hammer hit 1 straight punch impact 5 out forced.

    Tiger Attack 5 out mandatory.

    Uppercut chase 10.

    Dive, swing, force. Not explained.

    Instant Punch: 5. Swooping belly punch full.

    Punch 1 Ming:

    Quick dodge is full. Holy Fist Combo.

    Full. out of force.

    The Hammer of Shatter is full. Counter Attack 1.

    Jab Slam (Machine Gun Thrust Jab) 1

    Hurricane 1. Holy Combo (Heavenly Combo) 1

    The phantom incarnation is full of triples.

    Speed Hurricane Fist 1.

    Finally, Xiangquan,Due to the existence of mastery, Xiangquan will become 3 attacks.,You don't need to increase it.,I only learned level 1 SP Ah SP is seriously in short supply and helpless.。

    The Holy Combo may be a precursor to Awakening.

    You can add 5 to the loss

    Waiting for the awakening.

  11. Anonymous users2024-02-01

    dnf Chapter 5 Blue Fist Holy Envoy plus points, absolutely powerful

    Revelation: Purification +1

    **Full of blessings.

    Divine Strike: Mind Drive +1

    Straight punch impact +1

    Proficient in heavy punching.

    Fist mastery. Fist spiral force mastery.

    Proficient in boxing skills.

    Fist combination mastery:

    Battle-axe. Prayer beads.

    Cross Mastery Spine Difference +10

    Sickle. Totem mastery.

    Rapid dodge is full.

    Broken full. The Holy Fist is full of strikes.

    out of force. The belly is full.

    Xiang Fist +1 Straight Punch +1

    +1 Uppercut Chase

    Swoop. Swing.

    out of force. Clone +10

    out of the double. Tiger Strike +5

    out of force. Holy Counterattack +1

    Instant kill +5, machine gun thrust +1

    Heaven Punch +5

    Destroy the Swift Fist +1

    Hurricane Punch +1

    Celestial Hurricane +1

    +1 Rear Jump after receiving +1

    Physical Storm +10 Soaring +

  12. Anonymous users2024-01-31

    I am 60 blue fist, pure manual reply, hope.

    The points are as follows.,Belly fist full,Break Sun Mu stupid broken full,Three punches full,Xiang boxing 1,Hook pursuit 1,Jab punch slam 1,Instant punch 5 compulsion,Rapid dodge and resistance to clear 10,Dive,Swing needless to say,You have to learn,Straight punch impact is 1 or full,Slow healing pk learning full,Brush not learn,Doppelganger 5 forced out of double,Wind 1,Washing machine level 1,Proficient words,Skills,Battle ring learning level 10,Everything else is level 7,Divine combination boxing is accompanied by level 1,Later as an awakening compulsion,Need to learn level 5.。。

    Hit so much, hope the landlord.

  13. Anonymous users2024-01-30

    dnf Chapter 5 Blue Fist Holy Envoy plus points, absolutely powerful

    Revelation: Purification +1

    **Full of blessings.

    Divine Strike: Mind Drive +1

    Straight punch impact +1

    Proficient in heavy punching.

    10. Fist Qi Mastery.

    10 punches, spiral force mastery.

    7. Proficient in boxing skills.

    10 punch combinations, proficient in 7 tomahawks.

    Rosary Cross Mastery +10

    Scythe Totem Mastery.

    7. Rapid dodge is full.

    The Shattered Saint Fist is full of combos.

    Out of the forced belly fist full.

    Xiang Fist +1 Straight Punch +1

    +1 Uppercut Chase

    Dive swing. +10 out of forced clones

    Double Tiger Strike +5

    +1 for Forced Holy Counterattack

    Instant kill +5, machine gun thrust +1

    Heaven Punch +5

    Destruction Fist +1

    Hurricane Punch +1

    Celestial Hurricane +1

    +1 Rear Jump after receiving +1

    Storm +10 Leap +1

  14. Anonymous users2024-01-29

    Get up quickly1.

    ACT5 gives back-hops and forces back-hops.

    Divine: Blessing 10.

    Divine Strike: Skill mastery.

    7 or +10, Fist Ring Mastery:

    Full Punch Pursuit Mastery:

    7. Bar boxing combination mastery:

    7 Okay. Hard Fist Mastery:

    The higher the level, the longer the overlord lasts.

    The farmer's three punches come with a hegemonic body. It's full. Otherwise, don't pk.

    Holy fist hammer hit 1 straight punch impact 5 out forced.

    Tiger Attack 5 out mandatory.

    Uppercut chase 10.

    Dive, swing, force. Not explained.

    Instant Punch: 5. Swooping belly punch full.

    Punch 1 Ming:

    Quick dodge is full. Holy Fist Combo.

    Full out forced. The Hammer of Shatter is full.

    Counter Attack 1. Jab Slam (Machine Gun Thrust Jab) 1

    Hurricane 1 Holy Combo (Heavenly Combo) 1

    The phantom incarnation is full of triples.

    Speed Hurricane Fist 1.

    **Blessing. It must be added.

    Attacks don't add much, though.

    But the hit is important.

    It's sad that the basket didn't hit...

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