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What hurts? What attribute damage does I understand to be ** itself? If I understand correctly, this doesn't matter, it mainly depends on the white character of **, and what attribute damage will be counted in the white character.
Coincidentally, I also play trap streaming, and I'll give you one of my build:
This set is based on survivability. My 13w unbuff's DPS,500 more resistance,5000 more armor,Attack speed,More than 40 crit,360 crit,5 difficulty means it's too easy.,Basically, it's 7 difficulty in a single brush.。 Let's talk about my skill mix and playing style:
Hammer Bond: Chance Critical Hit Rune, Left Mouse Button, Increases Aggro, Chance Critical Hit, Suppresses Elite.
Trap: Serial runes.
Arrow Tower: Guardian rune that reduces damage.
Smoke: This really doesn't need to be explained, it must be bringed.
Shadow: Lifesteal 15 , Runes reduce damage again.
Momentum: Rune health regeneration is 60. Increases the number of uses of smoke and lifesteal, and it can save lives at critical moments.
Passive skills personal preference.,Not necessarily according to mine.,I'm a low resistance less.,So with perfectionism.,You can replace it.。
How to play: Open the arrow tower when you see people, if there is no elite, you can stand in an arrow tower and stroke. Hammer bullets are aoe.,Don't put it all on a monster.,Because there's a ** delay of seconds.,So try to divide the book evenly on each mob.,Traps are thrown where there are many monsters.,Non-elite monsters are still enough for one.,Can blow up three times.。
The elite is,Try to keep the double arrow tower,Wander in the double arrow tower cover,Passive skill paralysis trap can reduce the attack power of the monster by 20,Arrow tower reduces the damage you take by 15,When you stand and can't move, open the shadow vampire,This is another reduction of 35 damage,At this time, the demon hunting is harder than the barbarian who opens the pain。 Be controlled to use smoke immediately, my smoke belt 700 damage, this is the damage in place, so you need to plan to use it, if it's too troublesome, you can change it for 1 5 seconds of runes, and increase the chance of survival for a longer time.
7w damage,It's really low,I suggest that if you don't have much money,You can consider getting a DPS1200+ plus intelligence single hole manticore,Because the manticore is generally expensive to kneel in the double hole with agility,If you add intelligence single hole will be very cheap and cheap,Maybe hundreds of thousands,Or a million or so。
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1 DH 13WDPS is also embarrassed to send it out, fully 5pp configuration, <>
This is my skill to play 10pp with 7pp or less wild boar for minarets can be completely fine! Tumbling Green Wings is a required skill that will remain unchanged for 10,000 years! Ready to go, you can change to Shadow Beast Bombardment, and Thunderbolt Bomb is completely useless unless you fight the boss.
Green Wings - 35% damage, 15% attack converted to health.
Rolling can be your way to dodge Imprisonment, quickly find gaps in walls, dodge damage such as Freeze, Molten Fire, and Arcane.
Blast violently at a 20-yard radius to boost your DPS, and the wide area of damage ensures that your wings are lifestealing.
Passive Darkness guarantees your precepts.
Perfectly guaranteed your armor resistance and HP.
Serial detonation guarantees the output of JY,Another 7W DPS is just a purgatory entry,DH a forgotten profession,20W panel passes,28W panel is up to standard,35W panel is rich and handsome Passive on the picture did not choose calm sniping (20% damage) Under 5pp, I will replace the perfect one to meet the requirements of the 28W panel。
Now smoke is a complete pit skill! 14 precepts, precepts are really precious! And it was completely blown out by the wings.
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Poison it.,Hammer bullet has a rune stone plus poison.,7w is a very average level.,Guard tower.,Configure 2 survival skills.。
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Hunter, I recommend you to practice current. Jordan Ring with Lightning Damage It's no problem to hit 7pp All skills are equipped with Electro Damage's Lifesteal Reservation.
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Critical damage is the most important, of course, the equipment of this attribute is also very expensive, agility, and then there is blood, full resistance, and physical resistance.
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Be an achievement looter first.
Two-piece set. Casting the War Pet skill will summon all War Pets to you.
Set of four. Arrow Towers will simultaneously cast your abilities and deal 400% increased damage
Set of six. Each activated Arrow Tower increases the damage dealt by your main skills, Elemental Arrows, Flywheel Blade, Shadow Knives, Multi Shots, Cluster Arrows, War Pets, and Revenge by 800%.
The S6 season will give us a 6-piece Marauder set at the beginning The Marauder set has a good AOE ability The farm efficiency is second only to the multiple in DH sets It won't hurt as much as last season's Shadow Set Single Point And the Marauder set is relatively heavy **The quiver doesn't need the precept This is a lot easier in terms of equipment selection This is also where the plunder has a relative advantage over the multiple.
The Marauder set requires a certain amount of charge - 5 arrow towers to deal full damage, so the Marauder set is very afraid of changing maps and dying.
Active Skill Selection.
Dodge Shot - Calm Shot: No projectile 7 Hate per attack Good reward skill Can also be replaced by other Hate return skills But Dodge Shot is better.
Cluster Arrow-Vortex Meteor Arrow: Ice or Physics The single damage of physics is higher than that of ice And the bonus of the physics system also acts on the battle pet Ice's AOE and survivability are stronger Which one to choose depends on which necklace can be made.
Arrow Tower-Ice Tower: Slows down to trigger the Trapped Gem and Bullying.
War pets: Choose any two-piece set directly from the zoo.
Shadow Wheel Flip - Tumbling Master: Plunder has no means to return the precepts, so it requires a tumbling master to reduce the precept cost.
Smoke Grenade - Fluctuating: The subordinate choice of the shadow wheel flip If you are not skilled in operation, novices can use smoke bombs first, and the life-saving ability is stronger than that of rolling, and then choose to roll when you are proficient.
Revenge - Burst of Hatred: Significant Hand Break and 40% damage increase.
Passive skill selection.
Solid Aim: After the version is changed to 20% independent damage increase, it must be passive.
Bullying: 20% independent damage increase must be brought.
Ballistics: Increases the damage dealt by missiles by 100% Ice Cluster and Physical Cluster** will shoot missiles So this passive is also a must.
Weapon Expert: Make the Arrow Tower place an extra damage increase by 800% and must-have.
Near-death instinct: Brother Chun.
Ambush: When the target has more than 75% HP, increases damage by 40% independently, and counter-slash passive.
Superb archery: Increases explosion damage by 50% after using a crossbow.
Firm aiming, bullying, missiles, and weapons experts must be passive.
Brother Chun is to see that he is in a good position, easy to die, and he will change to ambush or archery.
Ambush is an excellent farm skill in the early stages, and the lower the target's overall HP, the higher your damage, and the higher the return from this passive, and the later gain is approximately.
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As a DH, it depends on what route you take, if you are a Contra, blood resistance only needs to be able to withstand a monster's attack (some bt ones are counted), and the amount of error tolerance is up to once, which is enough. But if you don't want to rely on the smoke screen to roll and be obscene, what you want is to stand on the pile, then the skill build smoke screen (rune seconds), infiltrate the shadow (damage reduction 65%), elemental (tentacle arrow) These three stake skills are essential. Passive (crit back to the precepts, what is it called, forgot) keep your precepts to support your smoke screen and shadows.
Then the full resistance heap to 400-500+ . Blood volume 4-6w. Knock back 500-1000
Equipment is biased towards attack speed and critical hit, these two key attributes, attack speed supports critical hits, and critical hits support precept recovery. If there is a good one-handed crossbow again, the off-hand carries a shield. You'll be able to stand very well.
But a word of caution, in the absence of a large amount of gold support, try not to try to stand on the stake, because if you can stand up and don't have a lot of money to support your equipment, your attack will be miserable low, and I would rather be the kind of Contra life that I can second it and it can also second me. Happy LZ games. Hope to adopt. Thank you
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In my experience, resistance 300+, DPS10w+, and HP 3w can sweep all scenes of Purgatory difficulty (monster power is very easy within 3; 4-6 Be careful; 7. It is more difficult, and there will be all kinds of deaths in scenes where the space is not large enough; 8 and above do not go).
In terms of skill selection:
Main Attack: Chase Devouring Arrow (Bone Shatterer).
Secondary Attack: Elemental Arrow (Electric Ball Arrow, if you feel that you don't have enough HP, you can use Nether Tentacles).
Skill 1: Spike Trap (Serial Detonation).
Skill 2: Smoke Screen (Shadow Walking).
Skill 3: Shadow Power (Sneak into the Shadows).
Skill 4: Sentinel (Guardian Tower).
Passive: Sniper with Calm, Perfectionism, Night Lurker (you can also swap the Night Lurker for a mechanical tuner or a tranquilizer trap, depending on whether your precepts are sufficient).
In terms of equipment selection: I am talking about the name of the equipment, some equipment I only say the main attributes, and the rest you can match according to the actual situation.
**: Double-hole manticore with high body and high sensitivity with more than 1000 white characters, or more than 1100 white characters with holes.
Helmet: Twilight.
Clothes, shoes: Nataya.
Belt, pants: Yin Na.
Rings: Hellfire, Double Attack (at least with Critical Strike Chance) + Total Resistance Ring.
Gauntlets: Double Attack + Full Resistance.
Bracers: Strong.
Shoulder pads: ward off evil spirits.
Amulet: Double Attack (at least Critical Strike Chance) + Full Resistance or High Primary Attribute.
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Diablo 3 Demon Hunter Demon Hunter** faction, this game has been deeply loved by players since it was launched, so if you want to know the latest strategy and news information of Diablo 3 Demon Hunter Demon Hunter** faction, let's follow Xiao Gu to learn about Diablo 3 Demon Hunter Demon Hunter** faction, I hope players can have a deeper understanding of the game after understanding.
The Witcher's melee Shadow stream attribute modifiers.
Fourth, the gear. Thanks to Dawn of Extraction, it only takes to get revenge seamlessly. After the peak 10% and head diamonds, there are still 3 parts to obtain CDR, and the smallest loss is the shoulder, 1 ring, and quiver.
5. Graduation affixes.
Head: Min + Body + Critical Hit + Hole Resistance.
Shoulder: Min + Body Range Injury + Total Antibody + CDR
Clothes: Min + Body + Health % Knife Fan Damage + 3 Hole Physical Resistance Far and Near Damage Reduction Hand: Min + Body + Critical Damage + Critical Hit Physical Resistance.
Bracer: Electrical Element + Min + Body + Crit Physical Resistance.
Belt: Min + Body + Full Resistance + Life Kill Back.
Ring: Critical Damage + Critical Hit + Ancient Average Damage Physical Resistance Kill Back Critical Damage + Critical Hit + CDR Physical Resistance Kill Back.
Pants: Min + Body + Full Resistance + 2 Holes Kill Back.
Shoes: Min + Body + Full Resistance + Piercing Damage.
**: x% damage + min + body + hole kill back.
Quiver: Min + Body + Attack Speed + Critical Hit + Area Damage + CDR Electrical Damage + Min + Attack Speed + Critical Hit + CDR
Necklace: Electrical Damage + Explosive Damage + Critical Hit Physical Resistance.
Since wings can convert 25% of the kill back to knock back, the secondary attribute point kill back is better. The final potion can also be used with the Blue Bottle's Kill Back Potion, and you can also get a knockback snapshot when you open your wings after eating the potion.
Elemental Ring Look**White Element, Elemental Damage Heap Flying Knife Rune Element.
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The current version of the witcher is very difficult to use.,It can be said to be the weakest class.,There's no strong output and it's not durable.,The battery life is average.,You have to pay attention to the margin of two different manas at any time when you operate (the witcher is the only one with two different mana classes),And the witcher eats equipment and skills very much.,If it's not an ancient legend and an ancient suit, then you can't mix it at all.,This also leads to the fact that the witcher can only play with the group in the early stage of the big secret realm and have to be careful not to hang up at any time.。
As for the master, the current version is not bad, and it's a long-range attack like the witcher, but the attack power is stronger than the witcher and there are a variety of very practical auxiliary spells (such as the secret black hole that can absorb the enemy's attack skills, which is very effective against the ultimate moves of various bosses), and then the master is also more crispy with equipment, and it's not easy to mix it up in the early stage.
The strongest professions in the current version are Barbarian and Warrior Monk, both of which are high-output professions, and Warrior Monk is a genre with the output of nuclear detonation at the moment of ** (are you afraid of the blame of one palm and one screen in one hand?) And then the barbarian output is excellent, not to mention, he is also very durable, so if you want to be easier in the early stage, it is right to choose these two professions.
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It's all ranged attacks, depending on which one you're used to.
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Suit: Evil Spirit The current version of the mainstream suit, T6 Secret Realm is strange to blame, and you can say goodbye to it.
6 pieces in total: Gloves - Devil's Grip, Shoes - Hellwalker, Pants - Unclean Leg Armor, Clothes - Trapped Demon Cage Armor, Shoulder Guards - Stained Shoulders, Helmet - Damnation Appearance. This 6-piece set is the basic equipment.
Quiver: The deceased is a relic of the deceased.
Rings: Guarding the heart, self-denial, a pair of set rings.
Necklace: There are a lot of choices for this nonsense, and you can choose the attributes that are good. Don't be too deliberate.
。。。Not at all. These two skills are added with ** output. >>>More
1 Destroy the wrist armor.
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No necromancer.
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