-
Ordinary elves that do not have the attributes of each other and are not restrained; Grass and water, grass and ground.
Water overcomes fire, water overcomes earth; electric gram water; Electrogram Flying, Electrogram Shadow.
Flying gram grass, flying gram combat system; Fire Grass, Fire Soldiers, Fire Machinery.
Dike fire, Dike machinery, Dike electricity; Mechanical Gram Ice, Mechanical Gram Super.
Bingke grass, Bingke flying, Bingke ground; Super Combat Grid.
Combat is the Ice Fight, Combat is Mechanical, Shadow is Combat.
-
Water system, fire system, ground system.
Fire, grass, ice, and mechanics.
Grass system, water system, ground system.
Electrical, water, flight, and air.
Ice system, grass system, ground system, flight system.
Ground system: gram electrical system, mechanical system, fire system.
Flying Department Gram Grass Department.
Mechanical, Ice, Combat.
Super Gram Combat Attack: -50% Mechanical Attack but not Mechanical.
Normal does not get grammed Attacks Mechanics attack -50% but is not grammed by Mechanics.
Combat system, ice system, mechanical department.
Shadow Gram Combat Series.
Note: Combat Department Mutual Restraint Mechanical Department.
-
There is no restraint in the ordinary; Grass and water, grass and ground.
Water overcomes fire, water overcomes earth; electric gram water; Electrogram Flying, Electrogram Shadow.
Flying gram grass, flying gram combat system; Fire Grass, Fire Soldiers, Fire Machinery.
Dike fire, Dike machinery, Dike electricity; Mechanical Gram Ice, Mechanical Gram Super.
Bingke grass, Bingke flying, Bingke ground; Super Combat Grid.
Combat is the Ice Fight, Combat is Mechanical, Shadow is Combat.
-
Grass overcomes water, grass overcomes land, water overcomes fire, water overcomes land; electric gram water; Electrogram Flying, Electrogram Shadow.
Flying gram grass, flying gram combat system; Fire Grass, Fire Soldiers, Fire Machinery.
Dike fire, Dike machinery, Dike electricity; Mechanical Gram Ice, Mechanical Gram Super.
Bingke grass, Bingke flying, Bingke ground; Super Combat Grid.
Combat is the Ice Fight, Combat is Mechanical, Shadow is Combat.
-
Attribute Phase].
Fire grass, ice, machinery.
Water overcomes fire, ground.
Grass and water, ground.
Electricity, water, flight, superpower.
Ice Grass, Ground, Flying, Super Energy Department.
Ground fire, electricity, machinery.
Flying Gram Grass. Mechanical gram ice.
Electrical attribute skills are invalid against the ground system, and ground skills are invalid against the flight system) Super energy is water and ice.
-
Fire Grass Ice. Bingke Machinery.
Supers can conquer almost everything except normal and shadow.
Fighting is all grams.
Grass gram water. Water overcomes fire.
Electrogram Shadow. Dike Electric.
Normally, if you work hard, you can overcome anything, and you will not be grammed by anything.
-
The elf atlas of the good laboratory of Xaar has.
Attribute. Attack Effect Restraint.
Weak attack effect. >>>More
The rarest is probably the Shadow Spirit Department, and so far there is only one elf in Sorensen.
Level 1 Impact Normal Attack 35pp
Level 5 Staring Attribute Change the opponent's defense level -1 30pp9 Electrical Shock Special Attack Power 40 5% Paralysis the opponent 30pp13 Charge Attribute 1 turn to use electric moves 2 20pp17 Lightning Charge Normal Attack Power 40 35pp18 Evolve Tyx. >>>More
Ground-based, called Tiger King (Final Evolution) The most powerful move is called Tiger Tooth Instant Attack He is a physical move, I'll give you a **, you can see it yourself.
Grimace, Ice Fang (Ice, 65), Noise, Tooth Protrusion (Basic Attack, 60), Gas, Glare, Bluff 18J, Rage 20J (Basic Attack, 20), 20j Steel Tooth Shark, Onslaught 21J, Bite 26J (80) Powerful, Slice 30J (70), Water Jet 34J (40), Deterrence 37J, High Speed Movement 41J, Feint 50J, Rocket Head Hammer 56J (100) Powerful, Test Knife 60J, High Pressure Water Pump 59J (120) Powerful, Butterfly hits 65J, Super Anger 72J >>>More