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From the perspective of the aircraft carrier alone, the Interstellar 2 is much stronger than the Interstellar 1, because the operation of the SC2 is foolish, and the automatic attack of the interceptor is optimized, and the main attack of the aircraft carrier is the automatic attack of the interceptor.
Second, in SC2, there are 4 interceptors after the aircraft carrier comes out, and the skill is automatically released by the right click, which can automatically supplement the interceptor.
Third, the most important thing is that the aircraft carrier in Interstellar 2 does not need to return to the capsule after destroying a target, that is, as long as there is an enemy, the interceptor can always attack, and the aircraft carrier in Interstellar 2 can attack while moving, that is, the aircraft carrier retreats, and the interceptor does not return to the capsule to continue attacking. (Kite flying).
The disadvantages are the same as SC1, mainly relying on the terrain and range advantages to fly kites, and it is not tough on the frontal battlefield (compared to the cost, if you don't count the cost, it is still very powerful).
By the way! The attack of the aircraft carrier interceptor of Interstellar 2 is x2, that is, each interceptor attacks twice at the same time, and the level 3 aircraft carrier is 9x2x8, which is much stronger than the first generation!
Departure is the same as Starry 1, the airport, then the Starpilot.
In addition, the upstairs, the interceptor will reply after returning to the cabin, please see the skill description.
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The current aircraft carrier is still good, just because of the beta version, it is all kinds of rushes, all kinds of ultimates, and the appearance rate of high-level troops must be low, just like the Yamato of the Terrans, which is quite strong, but it is still rarely seen.
The main difference between the current aircraft carrier and the previous one is that the small aircraft will not take the initiative **, as long as there is a target, it will always hit, and even if it is, the blood of the small aircraft will not be restored. The viability of such a small aircraft is not as good as that of a generation. It will be more expensive.
However, the aircraft carrier came out with 4 small planes, which could be put into battle immediately after leaving the factory.
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Due to other units or skill improvements, I personally think that the aircraft carrier is weak.
Here's the most obvious example:
The dragoon in SCI has a flashing skill. It's cool to start an aircraft carrier, you can't escape
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The aircraft carrier of Star-2 is very dependent on the mother ship (mother ship).
1 aircraft carrier formation, with a mother ship, is definitely more powerful than Interstellar 1.
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The number of Star-2 powerhouses does not need to rise.
If the speed of the bullet rises, it is called a fast.
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Personally, I think it's still strong in Interstellar 2.
After all, there are small planes when they come out.
There are also few changes in terms of attributes.
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In general, it is used in the late stage of playing, and PVT appears the most. In the case of PVZ, it usually occurs in the early stage when the Protoss is too much contained, and the Zerg mines too much. Even if the Protoss has countless white balls and a mother's boat, they can't hit it.
There are bunkers everywhere. It can only be transformed into an aircraft carrier. In the case of PVT, it is usually the Terran mechanization, a large number of tanks, and a few planetary fortresses, and the Protoss did not catch the timing, making the Terrans cringe into the map**, and the Protoss is difficult to advance.
At this time, it is necessary to transform the aircraft carrier.
The aircraft carrier is too expensive and the construction time is even longer than that of the mother ship. When the number is small, it is actually very vulnerable. It's a lot of it.
PVT can only be released in the late stage, provided that the Protoss cannot be advanced, and the Terrans dare not push over. At this time, it is necessary to send a small part of the troops to clear the aircraft carrier of demographic transformation. But less than the four mines of the Protoss will not be able to make the aircraft carrier take shape.
PVZ, on the premise of doing a good job of sealing and reconnaissance, learned that the other party had transformed into a big dragon and could transform into an aircraft carrier. But to be honest, the aircraft carrier works well against the big dragon and the bunker, but it is not good against a large number of infected insects. Because the small plane will be fixed.
Therefore, the aircraft carrier generally has to cooperate with the giant elephant white ball. No matter how much money you have, you can't bare the big dragon. A large number of aircraft carriers work very well against the Terrans, but they do not work well against the Zerg.
Because the infecting insect is comparatively gram aircraft carrier.
In short, the premise of transforming an aircraft carrier is that you can't attack it, and the other party can't attack you. Otherwise, it is easy to be seized by the other party to give you a wave. Under normal circumstances, less than 10 aircraft carriers are not considered formed, and the other side is still very easy to break.
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Drag the rhythm, just like Yamato's appearance rate, basically the battle is over before it can get out, and I personally think that the role of aircraft carriers is not as good as that of Yamato.
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Due to the low movement speed of the aircraft carrier, ** high, the construction time is long. In professional battles, players are required to have a high level of control and overwhelm their opponents with their skills, so they are racing against time to develop and harass. It is because the construction of the aircraft carrier costs too much, and the low movement speed in the battle is not strong, so high-end players generally do not go out of the aircraft carrier, and replace it with the Void and Phoenix, which have a high movement speed and relatively low cost.
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It's .........Who said there was no ......It is true that the appearance rate of aircraft carriers is small.
The aircraft carrier is the artifact of the Protoss' persuasion and the lucky object of the Protoss, so it should be understandable to say ......
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It doesn't take long for the battle to end, and it's not very useful in itself.
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There is no doubt that the Virginship is stronger than the Leviathan The Virginship can burn a planet The Leviathan is just a carrier used by the Zerg to travel through space The combat effectiveness itself is not necessarily very strong As for the volume, there is no direct evidence But the Virginship is a city of the Protoss I feel that the volume should be greater than the Leviathan.
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In the game, there is not much difference between the same attack and defense of the mothership and the Leviathan (only considering the case of not using skills). And Leviathan is in a cooperative mode, and the mothership is in battle. There is no comparison.
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The Leviathan is a little more combative.
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Hungry hair format style style.
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Hahaha, what you said downstairs makes sense.
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It should be Leviathan bigger than the Virgin.,Combat power.。。。 You can try to poke a hornet's nest and you will know the difference between the Zerg and the Protoss.
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In the game, in addition to the normal units, there are quite a few units unique to the campaign.
Humans: Mercenaries of all kinds, a little more fancy in appearance than ordinary soldiers, and the picture you have produced is Jackson's Revenge battlecruiser, which belongs to the original version of the battlecruiser. In the forcible capture of Odin, the Vulcan also looks like this. You can go to the campaign and compare it.
Protoss: Celestis, is an aircraft carrier, a little larger and more fancy than a normal aircraft carrier.
Youlaner, the Phoenix fighter, is quite different from the appearance of the ordinary Phoenix fighter, with some more guards.
Mohandar, the Void Glow Ship, has more spikes on the blades than the normal Void Glow Ship.
Altanis, the mothership, is only larger than the average mothership.
The above 4 warships can be seen in the last level of the Protoss level.
The Void Hunter, Zeratul's car, can be seen in the Protoss level.
Zerg: Leviathan, a giant aerial creature, the one that can be seen in the Collapse of the Sky.
There's also a creature that can be seen in the Lost Viking mini-game, but I don't remember what it's called
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The Terran battlecruiser, referred to simply as the Yamato. Possessing an active skill, the Yamato Cannon, the single target damage is high, but it takes time to accumulate energy. There is only one battlecruiser for the Terran warship, the Protoss is the aircraft carrier, the mothership (mother ship), and the Zerg is the nest lord.
These are all capital ships.
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So far, I know of the following.
1.Ordinary battlecruisers.
2.Jackson's Revenge One (the one pictured above) that appeared in Wings of Liberty3There's a Vulcan in the upper right corner of Tykes robbing Odin.
4.The Heart of the Swarm has a Gorgon-class.
5.It's the same level as the Hyperion (it seems to be called a monster).
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The Zerg also has a one named Behemoth.
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Which version are you talking about, the current playable version? It's still a later update. Besides, fighting the ladder is not the same as passing the mission.
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StarCraft Yamato ships are powerful for the following reasons:
1. The Yamato ship has a powerful ** system. The Yamato ship has a variety of **, including ship guns, torpedoes, missiles, anti-ship missiles, spike missiles, etc., which can carry out precision strikes on ground and sea targets.
2. The Yamato is equipped with a high-precision radar system capable of tracking small targets. It can provide detailed intelligence and is capable of tracking multiple small targets.
3. The Yamato has a large number of powerful fighters, they can carry out precision strikes and attacks in the air, and have different defense technologies, which allow them to win in air battles.
4. The Yamato has an advanced electronic warfare system, which can carry out electronic strikes against the enemy's ships, aircraft, or other targets, and can also interfere with the enemy's communication network and command system.
5. The armor protection of the Yamato ship can block most of the attacks, making the ship stronger.
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The Yamato in StarCraft 2 is a powerful defensive unit with high durability, high fire damage, and a great threat to naval unit attacks, which can be very useful if sent at the right time. In addition, the Yamato ship also has a certain ability to move, which can quickly transfer in battle, and strengthen its own defense.
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The Yamato in StarCraft is a type of warship that can perform an output attack, has great firepower, and has the highest damage in its class.
Output ability, the mouth can output damage to enemy units at the same time, which can quickly destroy enemy units, so as to gain the upper hand in the game.
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