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Each sect has its own characteristics, and it depends on whether you like it or not, and each sect is rubbish.
It's just that it depends on whether the person who practices the number is garbage or not, if the TG is garbage from the same to the end.
Then why is there a TG in the team of the Martial God Altar?
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Definitely not.,Actually, TG burns double.,PK,The plot and the ring monster are better than other sects.,Can be sealed and beaten.,Its main skill is the most damage and blood loss among all sects.。 Thank you!
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TG is pretty good, only if you can't practice, you can say it's rubbish.
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See how you add.
Add attacks or magic to turn garbage.
Generally, TG plus 1 body, 1 sensitive, 3 resistant.
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TG is good at catching ghosts.
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No garbage sect Only garbage players.
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In fact, it depends on your own choice, the WZ sealing spell is much higher than the TG, and you can also add blood and blue. TG is an indispensable sect in ghost hunting.,If there's a heavenly palace in ghost hunting, then the speed will be much faster.,TG is the best captain in battle.,So I personally think it's better to tg!!
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Each has its own advantages, depending on whether you want to play early or late. In the late stage of TG play, the magic TG is very powerful. Of course, it's not bad to play in the early stage, and the seal of TG is much more accurate than WZ.
WZ is the most inaccurate one in the sealing system. I personally recommend you to play tg, if you play the task of playing the power thforce wz can be! But that's just the early stage fun.
The later stage is not very good.
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If you are not prepared to invest too much money, it is better to have a force, and if you have a capital investment, it is better to have a force.
In general: the force TG is low-end strong, low hardware requirements, mainly suitable for tasks, not suitable for PK (relative force wz).
If you want to play high-end, you have high requirements for hardware, but it is very strong after playing, and the competition and tasks are very good.
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It should be that wz tg can only be single-sealed, and it will be more powerful when you practice it in the later stage. And it costs a lot of money to buy fruit to wash some. If LZ is not ready to play for money, play WZ.
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lz, that depends on how many levels of tg you want to play with full force It's best to stop 59, and the violent ghost catching PK is all powerful. If it's 69, go all out wz If you're just playing poor clothes, it's wz2 body 2 resistant to 1 sensitive, so it's best If you want to play a high-level violent strongman, you have to go more sideways with a point, and tg plus Quanling is also good. Suitable for groups.
I recommend LZ to play a 59tg, it's more fun, you don't need any money, you can get on the second-rate players.
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Hello! 129 must have been wz good before, the seal is very comprehensive, and it is also accurate.
After 129, there was a magic tg, which is not easy to say, because one is the law system and the other is the sealing system.
Now WZ is generally the popularity of WZ, 3 force, 1 body, 1 Min plus point, can be sealed and petted, very comprehensive.
TG is the same, the speed is faster than the legal system, it can be seconds, and it can control the legal system.
All things considered, let's choose WZ.
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wz is good, the seal is very powerful, the merit is high and the resistance is high, and it is basically worth any sect.
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I'm dizzy, upstairs. Tiangong can only be three seconds and not seven seconds. In addition, the force tg is the best in the early task, and the damage of the five thunders and the second three of the heavenly thunder is incomparable to other sects.
The Ascension Demon TG Thunder Second Three Damage is even more beautiful, and it is really similar to the three dragons. In the same case, the hit of the Min TG seal is the highest.
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WZ is all-round, there are auxiliary, there are attacks, there are seals, there are seconds, it is more practical, it depends on you play attack WZ, defense WZ or speed WZ
TG started to practice very unpleasantly, and the skills had to be high, but then it was strong, and the five thunders hit the top into a function to knock out the old blood.
It only represents a personal opinion and depends on the landlord.
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wz, ah, you can add blood, you can seal it, you can fight. Can repair to help repair wz ah Chinese New Year's Eve love.
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WZ is really good, but can you still be crazy about ghost hunting? TG ghost hunting mission all-in-one, who makes the family have 5 thunder pinch? Who can hit as high as tg? PK, there is no problem with picking a team after TG soars.
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Of course, the terminal game is WZ, which is equivalent to the powerful auxiliary school of mobile game FC.
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In the case of ordinary tasks, the damage of Tiangong and WZ with the same damage is about the same, but WZ has no hit skills, low innate damage, high hardware requirements, and low investment in Tiangong.
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It depends on whether you're a card level or you're going to upgrade all the time, or whether you like to play the physics department or the spell series, after all, each has its own use, and it's not easy to compare, but I personally think that low-level For example, 69 force tg is not as good as force wz high-level, then the magic ts should be stronger.
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The best in the early stage of TG! In the middle and late stages,,, it is relatively mediocre as for Wuzhuang, it seems that basically no one is playing!
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Dragon Palace is easy to make money, Wuzhuang is a must to pass the task, and the investment in playing a female Dragon Palace is relatively less.
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TG is more suitable for group life.
WZ is more suitable for personal PK
It depends on personal hobbies.
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Personally, I think that before the WZ100 level, it was an invincible existence.
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Poor people play 5L TG.
The task is very cool.。。
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109 The following Tiangong can be sealed by magic, thank you for the hand.
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Many people want to play Magic TG, but not many people can endure the loneliness of Magic TG, and to succeed, it is necessary to endure loneliness.
Create the ideal magic tg
If you're not familiar with the switch of attribute points, you may not understand the same when you first read it, but think about it slowly.
That's it. For character attribute point switching.
There is a sentence in the explanation of the dream elves:
The mothballed attribute point allocation scheme will change with the change of its own attribute points.
Level Increase, Character Ascension, Edible Zongzi, Moon Cake, Potential Fruit, Golden Shadan, except for system distribution points).
I still don't understand the point of being the last one where the system is assigned to the other point.
But for another idea, now 30 39j is now free to wash once, so if it is washed, will the saved scheme be.
What about change? After the free washing, your point allocation will be changed, and it will not be changed in the save plan.
It's still the same as it was. Synchronous update means that the current total number of points is the same as the total number of points in the saved plan.
It's in response to this that the day of the magic TG has arrived.
The specific methods are described below.
Before level 40, first add points according to the method of adding points to the magic tg (body 4 magic resistance, or you can choose 3 demons, each person's hobby), when you practice to level 39.
Go to Chang'an's Yunyouxian (264,185) and save the attribute points, then the one that is saved is the magic tg
plus points. Save it.,I'm going to find a sect teleporter to wash it.,Wash it into a force tg (I believe everyone will choose it in order to upgrade quickly.。
Choose the force of tg), body 4 strength resistance plus points.
Then began the lengthy upgrade process.
Finally boiled to 135 and soared, and the level after the ascension was reduced by 15 levels to 120J
Then find the wandering immortals in Chang'an (264,185) and assign the attribute points in scheme 1 saved by 39j earlier.
Because every time you upgrade, 5 attribute points will be added to save scheme 1, and it is impossible to allocate all attribute points without allocating them.
For attribute point switching, every 1 attribute point allocated consumes 10w, and level 1 is 50w
Then the total consumption is (120-39) * 50w = 4050w, plus 50w handling fee + 2 ginseng fruits (20w) for a total of 4120w
Allocate the attribute points in the save scheme 1 well.,You can switch.,Then the magic tg is successfully washed.。
If you follow the rules to train the strength of TG to 135 soaring, then how much does it cost in total?
After ascending, level 120, assuming 4 forces plus points.
There are 120*4=480 power attribute points to be washed into a demon, and 480 2=240 power ginseng fruits are needed.
The ginseng fruit needs 25w (30w in my district, I heard that some districts only need 20w, so I took a compromise number).
Then you need 240*25=6000w
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The advantage is that the defense is super high, and it has the sealing skill to fight the opponent for a long time.
The disadvantage is also this, the TG attack is low, and the damage output is generally the same, which reduces the playability.
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The good thing is that the magic output is large.
The disadvantage is that it is still too bad compared to LG.
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The advantage is that it can seal energy seconds and has a chance to dodge spells.
If it's insufficient, it's only 3 seconds, and if you equip these almost, a single is about the same as a single LG second, but it's another second 7 and you second 3
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The benefits are:
Its own attributes are high, because the master has a skill to increase blood.
Then there is the sealing skill, and there is the heavenly god protector with temporary spiritual power.
Pretty much the most powerful sect features.
The disadvantages are also obvious. Seconds 3 tasks are not as good as a law baby.
PK has two high-speed units, plus heaven and earth, or two methods of defense, and it will be scrapped directly.
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Magic TG only learns to ascend after ascension JN is nb.
Not very good in the early days.
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The benefits and advantages of Magic TG are as follows:
First: Tiangong has 12 unique blood plus layer skills, second: Tiangong is an immortal clan, and the growth of resistance is high, third: Tiangong has damage skills, and the damage is not bad, and fourth: Tiangong has a spirit lamp, which can add layers to your own spells.
First of all, the positioning of the Demon Heavenly Palace is a problem, the players of the Demon TG must first have their own consciousness, whether it is a player or the other party, they should not be the ones who interfere with themselves, they must have their own subjective consciousness, and then the trust and cooperation of the team.
Magic TG can clear BB, the spirit lamp + PT's agility for nine days, creating a high plus layer of TG's spell output, although only seconds 3
Then there is the seal, which can limit the damage output of the opponent's monomer, slightly sensitized, faster than the ** system, and can effectively control the opponent's, STL, MW, PT, DT and other sects, but because it is a single seal, it is limited left and right.
Then there is the Sky Thunder Slash, this spell I recommend using it sparingly, and the main effect is to reduce the threat to us from the magic sect, such as corpse control and sheet wounds. The effect of their own defense is also obvious, with 2
3 times it will become tofu dregs.
TG is a good sect, people who can play have capital, they will be very good, people who can't will only complain about TG garbage, and if you enter the door of TG, you have to stick to it, you will rely on catching ghosts in the early stage, and the popularity will be better in the later stage, mixed mixed doubles, and you will lead the team yourself, and it will be over, and the days of sealing the system will not be easy.
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pk.Activity. The output is objective.
The Demon Heaven Palace is going to fly up.
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1、TG is a very tempting sect.,Tiangong,What a loud and sacred name.,But TG is definitely not an easy sect to practice.,Many novice players have ruined their future due to home mistakes and random additions.,Finally, every way to delete the number.。
2. Actually, TG is not as useless as everyone thinks, TG's JN is similar to WZ with blood, but WZ is just blue, so it makes up for the characteristics of less blood of the fairy clan in disguise, and TG alone is definitely not a weak sect.
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This depends on what level you play, whether you want to play output or play sealing;
I'm playing Shenwei 109's sealing PS.,10 years of experience.,You can communicate together.,Here I can talk to you about the TG of Shenwei 109;
Seal PK,Personally, I think TG is the sect with the highest seal hit rate.,You can seal the magic weapon (bug-like existence),You can play 1 speed seal (1200 speed),Card speed (800-1000),Of course, 1 speed is generally a daughter.,If you have to play 1 speed, you can consider non-level equipment.。
Force tg, the task number tg output is really high, the increase in damage of the thunder slash is too exaggerated, with 2 pieces of 4-hole equipment and reverse scales or King Kong sleeves to ensure that the output is maximized, and the explosive power is complete to abuse DT and Limbo City.
3.Earth Evil Tiangang Class: Guarantee the speed of 800+ is absolutely able to guarantee 1 speed (except for 6x Tiangang) defense 1800-2000 is enough to use too high qi and blood is a bit low, stunt configuration Jingqing, Luohan, on the line, if conditions permit, bring a Cihang, Shuiqing, put down or something, you can configure it at will.
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TG is a profession that is more popular in all segments, especially TG above 109 There are people who want any activity, and they can be physical in seconds, and they are not afraid of no team, but the durability consumption is relatively fast.
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Tiangong's skills include those that add qi and blood to the line.
First of all, you don't need to add qi and blood, just strengthen your body with good skill points
The seal is now compared to the speed
TG is not particularly advantageous in the envelope
It is recommended to have +2 Min + 3 Resistance.
You can also +1 Min 1 Resistance 3 Force Training Force Tiangong is very powerful.
It is recommended that the heavenly palace with blood bb people use the thunder to descend to the other party's spirit bb go to the second ruthlessly give a good review thank you give a good review thank you give a good review thank you give a good review thank you give a good review thank you give a good review thank you give a good review thank you.
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TG is a relatively live house number, how to add points seems to be OK.
Magic TG should have a good necklace, we have a TG spirit 1300+ in our area, the necklace is 278 initial spirit (dedicated), this kind of grinding TG is very good.
This is also considered by us as the most promising TG
Turtle speed is the last shot, save you, to ensure that you can shoot smoothly in the next round, especially to accelerate, to ensure that the first shot, because high damage can't be played in vain.
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