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Life steal is a normal attack (no matter how far or near) can suck life, and AP can also suck blood when drinking blood level A, but the skill is that it can't trigger lifesteal. Spell lifesteal is an AP bonus skill that can suck life.
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Normal attacks or skills that trigger normal attack effects, such as EZ's Q. Normal physical damage skills cannot trigger life steal. I don't believe you try to drink blood with a male gun.,You can't suck any blood at all when you hit someone with Q.,Skill blood-sucking and spell blood-sucking are different.,That is to say, even if Galen comes out with a vampire gun to go to E creeps, you can suck blood.。
Pure hand lookout.
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Ping A can suck blood. Like EZ's Q, Captain's Q can also suck blood with skills.
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Physical damage can have a lifesteal effect, even if your skill is physical damage.
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Life stealing is only possible to steal blood with flat A, regardless of melee and long-distance combat.
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Normal attacks can physically suck life, no matter what state you are.
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Both basic attacks and skills with attack effects suck life.
Basic attacks regardless of distance or proximity.
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Life steal is lifesteal, and generally refers to physical lifesteal, which is how much of the physical damage you deal is converted into your own health.
And the domination of Dota, a concept of Satan. The vampire aura of the Dreadlord in the battle is also a concept.
For example: Vampiric Scepter.
Value: 450
Equip: +12% to life steal.
You deal 100 damage per attack on an enemy. You add 12 lives.
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Normal attack or AD damage skills are fine.
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Life steal is calculated as the amount of damage dealt by the base attack multiplied by the amount of health heel divided by 100 per attack.
Keep in mind that the damage dealt is calculated through armor, damage reduction, etc., and the final true damage dealt is calculated as a percentage of the health restored.
For example, if your attack damage is 100 and your health steal is 20%, the target armor you attack is 100 points, and 100 armor points can reduce physical damage by 50%, then your attack damage will deal 50 true damage, 50 * blood, then you will recover 10 health.
In addition, Life Steal can also have buffs or debuffs.
Debuffs such as Critical Damage: When you are buffed with Critical Damage, your Life Steal is also halved.
Buffs such as the effect of the Breathlifting Armor: When you use the Exciting Armor, your life-stealing ability will be increased by 20%.
If you have any questions, you can ask thank you.
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If you deal physical attack damage and steal it by life, some skills can also steal life.
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Let's say you steal 10 percent of your life. If you deal 100 damage to an enemy with a normal attack, you will recover 10 health.
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The damage you drop from enemies multiplied by the lifesteal percentage is the amount of life you can suck.
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It is divided into physical and mana lifesteal.
For example, if your attack damage is 100 and the target's armor is 100 (reducing physical damage by 50%), then your physical lifesteal is 10%, then you will recover 5 health points every time you hit.
The same is true for law absorption.
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Talent refers to the status you will get when you enter the game, regardless of the equipment you have. For example, if you point out 3 points of lifesteal habits, you will get 3% of life drain when you enter the game; Later, if you purchase the Vampire Scepter in-game, your life drain will become 13%.
Life steal is a percentage of the damage you get with your normal attacks lifesteal. For example, if your life drain is 3%, and your attack damage is 70, and the opponent's armor value is 30, if you don't consider other armor damage reduction and other things, the damage caused by your normal attack is 70*100 (100+30)=54, then you can drain 54*3%=2.
Spell lifesteal is different from life steal in that it is a percentage of the damage with which most skills are lifestealed. Speaking of which, you should be clear.
It is also worth mentioning here that some skills are marked with attack effects, such as Captain's Q, EZ Q, etc., and these skills will attach your life drain effect.
Hope it helps.
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The bloodsucking spells in the talent can be physically available, and if you don't buy bloodsucking equipment, you can still suck blood, but 3% of the bloodsucking can't be displayed, but there is a bloodsucking effect in essence. When you make a pawn or a skill hits a pawn, you just need to pay attention to your health bar, and there will be a very small amount of health recovery.
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It's useful.。。
See if the talent is added to the life steal, or spell lifesteal.
Life steal will only suck blood when Ping A and can trigger Ping A effects (such as Captain's Q, etc.),Spell lifestealing is to use skills to cause damage,To absorb blood,Trigger the skill of life stealing Peace A will not trigger the effect.。。
The lifesteal added by the talent is usually relatively small, only 3%. It doesn't matter if you buy equipment or not. Maybe you can't feel it if you don't pay attention in the early stage. But it does exist.
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The talent plus is effective, the flat a is life stealing, and the skill is spell lifestealing.
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I didn't buy life equipment, and I also had it. But there's very little talent in it.,Your attack power is 100 and you can't add 5 points of blood Can it be obvious?。。。
It's basically like recovery per second!
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Useful = = Talents have both spell and physical lifesteal.
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Life steal is still useful, as long as you attack, it will be stolen.
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It was stolen by pressing the flat a-attack.
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Skill Lifesteal is within the scope of Spell Lifesteal only works in Ping A Dance of Death's lifesteal is a physical lifesteal Both Ping A and physical damage skills are effective Tech Gun is damage lifesteal All damage is effective.
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It depends on what the introduction says.,If it's stealing xx% of the damage caused, that's all damage.,If it's xx% of the magic damage, it's the spell damage that will be stolen (physical damage red number indication.、Magic damage purple number indication、True damage white number indicated) That's right.,Yasuo's Q is also a basic attack.。
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Normal Attack and Normal Attack skills can trigger Life Leech.
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Because life steal is physical damage and can drain life, spell sampire is magic damage and can heal back.
The Q and R of the Exiled Blade are both physical damage, and they are also interspersed with flat A, so they can return a lot of health.
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There are Ancient and Tech Guns. Ancient Simple Spell Vampire With an aura, the Tech Gun is a 15 spell vampire in the house and 20 spell vampirism. **'s w and ultimate's passive are both spell attacks.
And** is generally out of the technology gun. So the third spell trigger is lifestealing!
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Normal lifestealing is that only ordinary attacks can suck blood, remember that only ordinary attacks, no matter what physical skills (except for those marked with ** effects) can not suck blood; Spell lifesteal is only possible when the skill indicates a magic attack (regardless of the bonus). Other physical skills, as well as skills marked with ** effects, cannot suck life. Note the parentheses.
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Raven's Q can't heed back, but generally because of the passive existence, everyone will calm down after Q and then return to blood I didn't pay much attention to these I feel like this.
**The master's third shot was originally a spell attack Isn't it normal to trigger the spell lifesteal of the tech gun.
Some of the skills in the game are calculated according to the flat A I know there is the captain of the q ez of the q of the other everyone to add.
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Spell Attack and Physical Attack.
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