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1: He is a mage, and the mage generally walks in the middle, and the middle lane is crispy for a good second. Frost is considered a T3 support (not recommended, witches need equipment support too much to develop and form), and the top order is not bad, it doesn't have to be hit.
2: Nothing good. It's just that the middle lane is the shortest, and the probability of survival in the lower lane is greater...
3: It's a sneak attack, but it can also be called wandering. **When the hero wanders around, you have to make sure that the one who is on the opposite line dies with you, or you must be able to get the head and go again, or it doesn't make much sense, you still have one less wave of soldiers...
4:。。In this case, the witch's jungler ability is not strong, mainly relying on Q's AOE effect to replenish troops and harass.
5: This is purely a matter of the master's ability, practice more.
6: This is very diverse, but generally I come out like this, the opposite ap is the Holy Grail first, straw sandals, and then the archangel, turn the law to wear, and the rest is Central Asia, the hat, and then resurrect the armor.
In the middle lane, AD will first straw sandals, Central Asia, then vampire guns, hats, turn vampire books, resurrect armor, and the rest can be out of the abyss or the Holy Grail.
7: Of course, there is no reply to this hero online, and it is not too high an outburst, generally 3 bottles of red before 13 minutes are enough.
8;Generally, it is the main Q and the sub W, and if there is a rush skill on the opposite side, you can choose the main Q and the sub E to reduce the cooldown and pursuit ability.
9: I'm going to be tired, beg the landlord.
10: It should be given to me.
This is new: the middle lane is the shortest, and generally 7 minutes of blue will be given to the middle lane, and the level must suppress the upper and lower lanes, and the upper lane soldiers are on the top, and the same is true for the lower lanes. So arrived a little later than the mid lane.
And it's not easy to get caught in the middle lane, unless you don't have displacement and you love to push the line. If you are well developed, you can also support because you are the same distance as you are up and down.
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0。The matchmaking battle or ranking after level 30 is 1 in the upper lane, 1 in the middle lane, 2 in the bottom lane, and 1 in the jungler.
1。Frost Witch can make the most of her advantages by going to the middle single, and Q's CD is short and can be consumed on the opposite side with passive non-consumable blue.
2。The middle lane relies more on their own operation ability and observation ability, and when the opposite side finally disappears, you have to give a signal to your teammates to warn them, so as not to gank in the middle lane, and the bottom lane relies more on a hero who cooperates with a long-range shooter and support position.
It's a kind of sneak attack if you go to help in other ways.,If others know that you're going, then this gank is considered a failure.,So gank has to be taken by surprise.。
4。Of course, it's the middle laner on the opposite side of replenishment and multi-consumption.
7。Buy medicine depends on the situation, and when you go out, you have a place to bring a little red medicine that will help you if necessary.
8。The main plus q and the sub add w, and the 3rd level points out e.
9。The Frost Witch must remember the key combination of AIT+R, which can instantly make you invincible and cause area damage, and the first hand to fight the group is basically to go up to the position and press E again, and then W and then instantly press AIT+R to freeze yourself. Then teammates go up and attack.
If you don't understand, just ask. I just faded out of lol, and if you want to play lol well, you have to be proficient in heroes, and you can know yourself and your opponent in order to survive a hundred battles.
What I want is not to score, but to be able to teach you to understand, and if you don't understand, just ask.
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I don't know if you've played Dota before. There is something in common between lol and dota. First of all, Frost is an AP, and if you go, the level will soon reach 6, and you can continue to replenish troops, equipment, or help other 2-way gank.
The second question is that the lower lane is generally 2 people, that is, the late stage mentioned on Dota plus an assist. Frost can actually hit the road, but the general road is the world of AD, and gank is to be killed. 4.
6 have recommended builds, you can press that 8 frost play is relatively less, and the general main q pays w. The last question, I would like to tell you that in this game, the first thing is to look at hand speed and reaction, and the most important thing is to look at team cooperation. It is very important to replenish troops, especially if you take the middle lane.
It is recommended for novices to play a few heroes that are easier to get started, such as Demar, Debang, and Barbarian King. That's detailed enough.
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Problem: 1lol has a different lineup The upper lane is generally half meat AD mid output ap The lower lane output ADC, auxiliary also need a jungler The landlord just played Then you are generally 212 lineup and no jungler Only the mid laner output is AP in a team So it is very important Of course, you can also play AD But you have to consider the sleek lineup So the general AP
2: The benefits of the middle and lower roads are almost the same, and the lower road has assistance, and the middle road is a good development.
3: gank is very simple is a jungler to help you catch people in the middle and you go up and down to catch people The so-called catching people is that you go to help your teammates fight the enemy It turns out that the road is one-on-one You or the jungler go to gank on 2 to 1 So that killing the opposite side can help teammates establish an advantage Because you are in the middle of the road You can go up and down the road to help other disadvantaged people in the middle to build an advantage along the way to save the situation.
5: Old Gift Head, this one has to be calm, keep using skills to consume the opponent in the early stage, and then wait until there is a big move to find the right time to see that he has no blood, you can take away a set of skills If the opposite side is stronger than you, hide in the lower tower and slowly minions and wait for the jungler to gank
6: You can look at the box when you outfit In fact, you can remember it if you play more Spells don't need too much It depends on the battlefield situation Don't be in a hurry to buy equipment The opposite side is equipped with some resistance The opposite side is scrapped by you, and the law is strong and wearable.
7: In the early stage, it is best to go out with more medicine and eyes One eye is enough to bring medicine and blue You can bring a little more medicine and blue Eyes are inserted in the grass on both sides of the road to prevent gank
9: Pure hand-hitting.
10: Finding the Fraction!!
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1. There is a lot of experience in the middle lane.
2. There is a lot of experience in the middle lane, and the lower lane is generally used as an auxiliary because there is control.
3gank is to play other lines or junglers to other lines to create a situation where more plays less.
4. Replenish the army in the middle lane. Junglers need to have a strong aoe clearing or recovery ability, and Frost Witch doesn't have it, so junglers are not recommended.
5. This can only be practiced more.
8 Everyone understands differently, the situation is different, and the plus point is very flexible.
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Because it's an AP mid-lane, it's very popular.
The lower lane is ADC and auxiliary together.
Gank is to go up and down in the middle.
Replenishment, of course.
Play a few more and even familiarize yourself with the hero's skills.
Requires a skill that does not regenerate health of its own.
You can check it on the official website.
This is the plus skill route. Hope.
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Generally speaking, mages are in the middle of the road, which is conducive to development.
There is more experience in the mid laner, and it is faster than the two people in the lower lane to level up, and there are more reinforcements.
You are a mid laner, and when your lane reaches the opponent's tower, you can wander up and down the road to see if there is a chance to kill.
Of course, it's the right lane, the Frost Witch is too brittle for junglers. Later you will know which junglers are good and which are not.
This is something that you have to practice slowly, and you will become familiar with it after playing more.
You don't need to remember, novices follow the recommended loadouts, and after playing more, you will remember the bonus of the equipment, and you will be loaded.
Of course, you have to buy medicine, which allows you to resupply without having to go back to the city, which is good for the right line.
The skill main Q and vice w are big and big, and only one level E is needed in the early stage, and it is filled up at the end.
It is recommended that you next League of Legends box, or go up and down the League of Legends control on your phone.
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1.The mid-laner is easy to develop, easy to escape, and suitable for the development of the backbone of the team 2The lower road is more important, there are small dragons, so go for two people.
The middle lane is for the mage to develop. It's about grabbing people, leaving one's own line or jungler to catch people, and weakening the opponent to establish an advantage for that line by killing others or grinding blood. 4.
It's okay, look at the opposite lineup to decide, the opposite middle lane is the mage killer Tyrone, and you still stupidly bump into it? 5.Then shrink, don't fight easily, stay under the tower, and ensure that you don't die 6
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1 Because you are an AP output, 2 Mages in the middle lane generally have range control skills, and the bottom lane is ADC, also known as long-range physical 3 gank, to put it bluntly, it refers to the three-way assault killing of the jungler. 4 Make up for the soldiers, kill people 5 Look at more of we's** 6 Open the box, choose your own equipment, 8 Left ctrl + skill keys to upgrade In addition, I recommend that you practice more in pve, and play some high-end games in more than 30 to avoid being pitted).
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I'm pressing your question out of l master 1Because the Frost Witch can maximize his advantage by taking the mid laner, Q's cooldown is short, and it can be slowly consumed with the opposite side of 2You can get up early in the middle of the lane It's to sneak up on them and get out of behind them o( o I like it very much 4
Replenish the soldiers, which mage have you ever seen in the jungle? 5.If you are obscene, you won't send it* 6
According to the recommended outfit Go out first out of the Dolan ring Don't buy it when you see the strength of the spell You have to go out according to the recommendation! 7.Of course, 8 is required upfront
The main Q and W E4 levels are added once!! l Lord's begging!
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1.It grows quickly and is easy to replenish. 2.The middle and top lanes are the main development, and the bottom lane needs to cooperate with the jungler and mid laner to compete for the dragon. 3.When the push line reaches the bottom of the opponent's tower, he leaves his own line and goes to other roads to take advantage of the inattention of others to collect people's heads.
4.I've never seen a semi-auxiliary mage jungler... To jungle, it is recommended that the blind widow Nunu werewolf (purely to my own liking) 5
Be obscene, pay attention to the position, practice more, don't rush hard, it's really not good to play more man-machine practice 6If you're a novice, you'll start with the recommended outfit.,Wait until you remember the attributes and skills of the equipment in your own match 7.Buy, so that you don't have to go back to the city to replenish for the time being, which is conducive to the line, and it is best to bring two eyes in the middle of the mid-range, because it is easy to be gank in the middle of the wild area
8.Let's talk about the order qweqwrqqqwrwweeree9Pure hand play 10...
One more thing to add: It's easy to get a head with all kinds of help in the middle order. But instability is very dangerous, easy to be caught by the jungler dad As long as it is a single line, the development is good, because it will not be divided into experience, and the jungler is to let teammates stabilize the speed development first, and cooperate with gankThere is support experience in the lower lane.
But safer. Complete!
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1: Because the middle lane develops quickly, the mage needs to develop. 2: The lower lane is not as good as the middle lane and the upper lane (top laner) 3: gank is to catch people 4: Replenishing troops is like jungler. 5: Replenish troops under the tower, wait for teammates.
7: At least 2 red bottles and 1 blue bottle. Go out and dress 1 blue 1 red 9:6 and 8 o'clock together 10:beg.
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The Frost Witch is a hero of the game League of Legends, positioned as a mage, with strong control and better mobility in the game, and is used as follows:
1. Players can use the smart self-cast key and the ultimate shortcut key to use the ultimate for themselves immediately;
2. After casting "Glacier Path", the player controls the hero to run in the opposite direction, which can make the enemy unable to predict the pattern;
3. Since the skill range of the Frost Witch is shorter than that of most mages, it is necessary to purchase equipment with both spell strength and survival attributes, such as "Zhongya Hourglass" and "Abyss Scepter", which can better help heroes output damage and survive at the same time.
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Polar Ice is born (passive).
After every 18 seconds, Lisandro's next ability does not need to cost blue. Each time Lisandro causes the enemy's movement speed to decrease through her skills, the cooldown of Polar Ice Birth decreases by 1 second. (Item-triggered movement speed reduction has no effect).
Polar ice fragments (q).
Throws an ice spear in front of you, shattering upon contact with an enemy, dealing 75 110 145 180 215 (+magic damage and slowing enemies by 16 19 22 25 28% in seconds.) The shard then passes through the enemy, dealing the same damage to other nearby enemies.
Blue consumption: 85 Range: 725
Cooldown: 6 6 6 6 6
Ring of Frost (W).
Deal 70 110 150 190 230 (+magic damage to nearby enemies and imprison them in place. seconds.)
Blue consumption: 70 range: 0
Cooldown: 18 18 18 18
Glacier Trail (e).
Casts a crampon and deals 70 115 160 205 250 (+magical damage) to all enemies hit. Activating this ability again will teleport Lisandro to the crampons' location.
Blue: 80 85 90 95 100
Range: 1050
Cooldown: 24 21 18 15 12
Frost Tombstone (R).
Cast on enemies: Freezes target hero for seconds.
Cast on self: Lisandro is covered in Dark Ice for a second, during which time she cannot be targeted and is invincible, and cannot perform any actions.
Dark Ice is then launched from the target location, dealing 150 300 450 (+magic damage) to enemies. Polar Ice lasts 3 seconds and slows enemies by 20%.
Blue: 100
Range: 0 Cooldown: 125
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Ice Bloodline: [Passive skill, no shortcuts.] 】
Every 18 seconds, Lisandro's next skill will not consume mana. Whenever Lisandro uses her skills to reduce an enemy's movement speed (the movement reduction from the equipment is ineffective), the cooldown of the Ice Bloodline is reduced by 1 second.
Ice Shards: [Shortcut: Q].
Throws an ice spear that shatters upon impact, dealing magic damage and slowing enemies. The Shatter passes through the target, dealing the same amount of damage to other enemies hit by the Ice Spear.
Consumes 85 85 85 85 85 mana.
Cooldown 6
Range 725
Effect Throws an ice spear that shatters upon hitting an enemy, dealing 75 110 145 180 215(+magic damage) and 16 19 22 25 28% slow for seconds. The shards pass through the target, dealing the same amount of damage to other enemies hit.
Ring of Frost: [Shortcut: W].
Freezes nearby enemies in place, dealing magic damage and binding.
Consumes 70 70 70 70 70 70 mana.
Cooldown 18 16 14 12 10
Range Effect Deals 70 110 150 190 230 (+Magic damage and bind for seconds) to nearby enemies.
Glacier Path: [Shortcut: E].
Lisandro summons an Ice Claw to deal magic damage. Activating this ability again will teleport Lisandro to the current location of the Ice Claw.
Consumes 80 85 90 95 100 mana.
Cooldown: 24, 21, 18, 15, 12
Range: 1050
Effect Unleashes a cloud of icy claws that deal 70 115 160 205 250 (+magic damage) to all enemies hit. Activating this ability again will teleport Lisandro to the current location of the Ice Claw.
Frozen Tomb: [Shortcut: R].
If cast on an enemy hero, it freezes the target, stuns them, and if cast on Lisandro herself, she temporarily wraps herself in Dark Ice, making her immune to any damage and unable to be targeted, but also unable to perform any actions. Dark Ice can radiate chills from its target, dealing magic damage and slowing enemies.
Consumes 100 100 100 mana.
Cooldown 130 105 80
Range Effect Cast on Enemy: Freezes target hero, stunning them for a second.
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