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You can't do this melon, you need to change it.
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Maximum CustomizationMinesweeperWhen I was a kid, I especially liked to turn the Minesweeper to the custom max, which is 24x30. Obviously, if you set 10 mines, then it is easy to win, if you set it up to 667 mines, it is impossible to win.
When the number of mines is less than 90, it can basically succeed. From 90 onwards, the win rate drops dramatically, and more than 170 odds are no chance of winning.
Finish. When the number of mines is less than 150, it is not a problem to open most of the layouts, and if there are more than 180, even the layouts cannot be opened.
The beginner difficulty is, the intermediate level is, and the advanced level is. The gap between advanced and intermediate is much larger than that between intermediate and beginner.
Then, combined with this curve, we find that at 24 30 customization, 45 mines are roughly equivalent to beginner difficulty, 90 mines are roughly equivalent to intermediate difficulty, and 145 mines are roughly equivalent to advanced difficulty. 170 mines can be considered an Expert difficulty.
Of course, you might think that 145 mines is not equal to Advanced difficulty. This takes into account the case of guilty two, after all, the play time is longer, and you can modify the time constant of the guilty two index.
That's about 150-160 mines.
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First of all, it should be clarified that the two squares on the left and right of 1 and the three squares in a row where A is located, a total of five squares, the probability that they are thunder is equal, which is recorded as p1; The probability that b and its left and right squares are thunder is also equal, denoted as p2; In addition, the probability that the following five squares are thunder is also equal, denoted as p2.
Now that we know 1 and 2, then all the types of mine distribution can be calculated, which can be divided into two cases: 1, b This line has thunder. Then there is no thunder in the p1 bit and there is a thunder in the p3 bit, which has a total of 3*5=15 cases; 2. There is no thunder in this line B.
Then there is one thunder in the p1 bit and two thunders in the p3 bit, a total of 5*10=50 cases.
Therefore, there are 65 species in all distributions, of which 50 5 = 10 species in A with thunder, 15 3 = 5 species in B with thunder, and 15 5 + 2 * 50 5 = 23 species in C with thunder. Divide by 65 separately to calculate the probability.
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10 points for this question seems a bit ...
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Minesweeper is a very classic puzzle game that is very difficult and fun to find the safe zone by revealing minefields hidden in blocks. So, how do you bury mines in a minesweeper game? Let's find out.
First of all, the minefield of Minesweeper is made up of several blocks, some of which have mines buried in them, while others are blank. Before the game starts, the player needs to set the size of the minefield and the number of mines. The game program then randomly generates minefields, randomly distributing mines in blocks.
In the process of laying mines, it is necessary to pay attention to the following issues:
1.The size of the minefield: The size of the minefield should match the number of mines, too large or too small is not appropriate.
If the minefield is too small, the density of mines will be high, making the game too difficult. And if the minefield is too large, the density of mines will be low, resulting in an overly simple game.
2.Location of Thunder: The location of thunder should be randomly distributed in blocks, and the number of thunders should be moderate. If Ray's position is too concentrated, the game is too difficult. Conversely, if Ray's position is too sparse, the game is too simple and loses its challenge.
3.Types of mines: There are usually three different types of mines in minesweeper games:
Normal mines, mine bombs and super mines. A normal mine will uncover its block**, a Mine Bomb will uncover all mines within eight blocks of it, and a Super Mine will detonate all blocks within a certain radius of it. When laying mines, different types of mines should be set up appropriately according to the needs of the game.
4.Number of Minefields: In a minesweeper game, there are usually several minefields of varying difficulty to choose from.
In general, the higher the difficulty, the greater the number of minefields. However, increasing the number of minefields can also slow down the game, so it is necessary to reduce the number of minefields as much as possible without degrading the game experience.
To sum up, the mine-burying process of the minesweeper game needs to pay attention to the balance of various factors, not only to ensure the difficulty and fun of the game, but also to ensure the speed and smoothness of the game. I hope you can better understand and appreciate this classic puzzle game when playing Minesweeper.
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