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The Radiance of the Republic can, but the other versions don't seem to work.
Once the building is built, left-click to repair it, then left-click the building and drag it to the place where it needs to be built, without releasing the left-click right button, and then release both keys at the same time. It works well without paratroopers.
Method 2: Red Alert 2 Airdrop Defensive Buildings: 1
There must be paratroopers and the map must be fully illuminated. 2.After the paratroopers are healed, build defensive buildings.
3.After building a defensive building, move the view to the location where you want to airdrop, left-click on the paratrooper and left-click on the defensive building, click on the map to drop the location you want to airdrop a little, if the ground is flat to build, if not, you can left-click on the paratrooper and left-click on the defensive building to re-cast.
Red Alert 2" Airdrop Buildings: Advanced Chapter.
The previous cheats airdropped just defensive buildings, and this cheats allows you"Cast whatever you want".Think about it, if there is a bonanza in that place, wouldn't it be cool to throw a mine over there, or a chariot factory near the enemy?
The specific method is as follows, when the United States or there are airborne troops, wait for the paratroopers to build a building, and then rebuild the building, here take the mine as an example, after the mine is built, click on the paratrooper first, and then press"q"button to enter the building page, click on the mine to airdrop on the minimap, as long as the place is flat, you can put it, if it is unsuccessful, cancel first, and then click the airdrop again.
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Do you mean to build things in places where you can't build buildings (not terrain reasons), other countries can also, build a building first, left click on the built building, release, then left-click to repair, hold down, quickly drag to the place you want to build (the terrain should be flat), and then press the right button, and then quickly release at the same time, OK.
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Point the paratroopers first.
Then point to the prepared building.
Point paratroopers (point and hold left button without sending).
Drag the radar to where you need to build, right-click, and then release at the same time.
As long as you get the paratrooper function, you can do this.
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Stupid, you can throw a crack generator before you stay in the tank!
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Point airborne, point building, point map, and get it.
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Crack generators are exclusive to light countries.
What it does is that within the area of effect of the Rift Generator (a circle with a radius of about 10 centimeters), the map appears as a darkness, and other players (not including allies) can't see the units in your shadow, but this device has little effect on the computer, so you don't need to build it, and if there is a super **, it is equivalent to marking the target for the opponent, and people only need to throw a nuclear bomb at the center of the shadow, which is enough for you to choke.
The one upstairs is a chrono teleporter.
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Can you make a few more to confuse the other party, it's not just one, and you can make a few on the edge of the base, because there is a shady scene, and the enemy's long-distance ** can't be played the most.
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The Crack Generator is exclusive to the Allies.
It can appear dark on the map within the area of effect of the Crack Generator (a circle with a radius of about 10 centimeters) Other players (not including allies) can't see the units in your shadow, but this device has little to no effect on the computer, so you don't need to build a computer, and if there is a super **, it is equivalent to marking the target for the opponent, and people only need to throw a nuclear bomb into the center of the shadow, which is enough for you to choke.
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Rift Generator Exclusive to the Allies (above).
It works by creating darkness in its area of effect.
The main purpose is to hinder enemy reconnaissance of you, and to disguise your development.
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Create a piece of darkness so that the other person can't see you.
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You can make it impossible for the other person to see you on the map.
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Creates a black shadow within a certain range, so that the opponent's radar can't see it, but Yuri can see it for a few seconds.
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It can be invisible to the enemy, and it is best used when playing online.
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Someone else's spy can't steal from you.
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Spend a lot of electricity to interfere with the enemy's radar, so that your area on the opponent's radar is dark, and it will be dark after reconnaissance. It is useless for computers, and it is not very convenient to use in war (it costs electricity for one power plant, and only one power plant is used for 2 prism towers), so it is better to strengthen the defense than to evade detection.
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You can't be seen on the map, and when others see you, it's black, and even if you have scouted, it's still black when you walk away.
How many years ago, I hope I remember correctly.
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You should know when you play Skirmishes, that when all of them are built in the West, they will hack a piece in the middle, and they can't be seen with spy satellites, and that's where the rift generator comes in.
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Answer: The Allied Century Bomber can be airdropped, click on the 5 pawns to right-click the Century Bomber to press the F key after the plane takes off to be airdropped.
And the Soviet bullfrog can also, the method of bombers of the same century.
The Rising Sun Empire cannot be airdropped.
ok?LZ got it?
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There is no airdrop ability, only the Soldier can be selected, right-click the Soldier to load the Allied Bomber of the Century, and then use F or the Soviet Bullfrog (the same way), of course, the Soviet Wing*** can also carry tanks or personnel carriers.
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I will add that in the Allied campaign there are skills "paratroopers, paratrooper squads and paratrooper platoons" respectively: paratroopers "one police dog, three peacekeepers, one javelinmen" paratrooper squad 2 paratrooper squad 3, and the Soviet paratroopers are bandacher bombers, and the Allies are century bombers, o( o thank you.
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You just put a few patriots, and it's better to stay away from yourself, such as building a power station, and then connecting a power station and then putting a cannon. The paratroopers are available to the United States with their empty fingers, or to use engineers to enter scientific and technological factories, and in the glory of the Republic, China also has it! It is recommended not to use France, France is a late country, only the defense is built and it will be invincible
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The impact area of the giant artillery is too large, and it is easy to injure one's own people by mistake, so it is recommended to build several air defense units or air defense buildings.
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It is recommended to come out with rocket pilots, that thing is good, you can put ** if you want to put your giant cannon, don't worry about it.
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Anyway, the giant cannon is not good, it's a bit like a formation in Warcraft is much better than a building, but Red Alert is not a TD
The best way is if your Red Alert is the kind of building that can be airdropped, and a few giant cannons can be used in the past, and I don't think France is strong, the giant artillery is not very powerful, and the people are the United States, so there is a corresponding restraint of the troops, and the difference between France and the United States is only that the paratroopers and the giant cannons are just bad.
The most practical way is to use the forced attack on the ground, so that you can't hit your building, but one by one is very troublesome, the cannon has a wide killing range, it is best to adjust the range, the manual kind, that is, a is not close to the B place, the enemy is in a place, just hit the B place, if it automatically hits the enemy in a place, then the fragments after the fight will fall next to the building that the enemy is attacking, the building will be injured, and the high technology in the B place can be avoided ** and instant kill.
If you don't understand, contact me again.
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Kill the paratroopers before they go to the ground.
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When the paratrooper is available, use the left click on the paratrooper option, at this time the mouse will change to the appearance of a small parachute, and then click on the position where the paratrooper needs to be dropped, except on the water, the paratrooper can be placed anywhere Select all the landing paratroopers, press d, you can guard, and then press d, you can stand up and move When entering an unmanned building, select all paratroopers, click on the building to double-click the building, and the soldier can exit the building
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Red Alert 2 Airdrop Defensive Buildings:
1.There must be paratroopers and the map must be fully illuminated.
2.After the paratroopers are healed, build defensive buildings.
3.After building a defensive building, move the view to the location where you want to airdrop, left-click on the paratrooper and left-click on the defensive building, click on the map to drop the location you want to airdrop a little, if the ground is flat to build, if not, you can left-click on the paratrooper and left-click on the defensive building to re-cast.
4.The success rate is more than 80%.
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Gonghui can be airborne, but it does not need paratroopers.
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RA2's Crack Generator is a means of shielding one's own units, making it undetectable until the opponent's living object is in sight.
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It can shield the radar, and even if the other party uses spy satellites, it still forms a shadow area within a certain range.
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Someone else can't see you on a spy satellite, so a black lump is displayed on someone else's map.
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It's used to make black fog, so that you can't be seen in places.
Once you've built it, click on it to build it on the map. Once completed, there will be a patch of fog on the minimap that the enemy can't see clearly, but he can see it. Click on "Crack Generator" to see how far it works!
o( o Touch the rest yourself!)
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It can be turned into an exploration area around the generator, and if you build it, the opponent will see that your base is black on the map, and the enemy will not know what you are doing in the base unless the opponent enters your base.
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It's a crack generator, and its purpose is to jam the opponent's radar, so that the opponent can't see an area around the crack generator on the radar, which is quite power-hungry. (of course, you have to have electricity to work), and you can see a faint black circle on your own radar screen when it's built!
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The Crack Generator can make your buildings and forces invisible to enemies within a certain radius. But crack generators do not work when the power is insufficient.
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Turning the area (a circle) black on the map means that the enemy cannot see the location of the base or troops, but if an enemy enters the area, something will appear in his line of sight. After evacuation, it reverts to the unexplored zone, even if it is built.
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Make a certain range of places on the map create a black screen, that is, you can't see the place where you built the crack generator on someone else's map, even if he has a spy satellite, it's a very useful thing!
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The crack generator is a lightweight national patent.
The Rift Generator (about 10 cm, circle radius) in its area of effect renders the map as a dark unit for other players (excluding allies) who can't see your figure, but this device has little effect on playing on the computer, the computer is not built-in, if a super **, it is equal to giving each other, as long as enough shadow centers of the significant target crowd to throw a nuclear bomb for you to suffocate.
Upstairs Macross launcher.
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You can hide the internal configuration of your base (troop strength, building location, etc.).
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The Crack Generator is an important building unit in the real-time strategy game Red Alert. The Crack Generator can emit interfering radio waves within a certain range, making it impossible for the enemy to observe the layout and movement of our bases from radar (even by Allied spy satellites), and can protect our important buildings from the threat of enemy air force. If an enemy comes to scout, the rift will disappear from the enemy's field of vision, and will recreate the rift after the enemy leaves.
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Objects in the area covered by the Crack Generator are completely undetectable to the enemy, neither direct nor satellite observation. Even if the troops are sent in**, they will only show the location of the troops, and when the troops are annihilated or retreat, the scene of the previously detected crack coverage will return to a dark state. However, after checking, I found that it makes no difference if you don't build it at all for a battle computer.
I've produced crack generators to cover all my buildings, but the computer can still accurately send warplanes to blow up my mine. So I suggest that if the landlord is just fighting against the computer, don't make this thing.
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Creates a dark shadow on the map so that enemies can't see it.
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Make it impossible for others to see you, only the allied countries have it, just like the map is not open.
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You can put your base on a black screen, and enemies can't see what you're based on.
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