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At the moment, Dota is the most popular.
But Dota is also one of the player-made maps.
When you say custom games, I guess I mean strategy mode. There are a lot of people who love that. Hobbies are different. It's like the difference between Chinese food and Western food.
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Of course, it's Dota, you don't see that all the Internet cafes are playing Dota now, and Dota is easy to deepen the feelings of classmates.
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Customization was once a classic.
Times are advancing.
Now popular Chenghai 3C.
However, the most popular is probably Dota.
Facts are everything. Play Dota.
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It is recommended that you dota customization is very boring and boring, you need to practice hard, dota can have fun while increasing the friendship of teammates, and the need for technology is not high, mainly depends on awareness.
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Well, Dota is really popular with the majority of college and middle school students, you can get started quickly, the role assignment is obvious, and if it is customized, it requires good operation skills.
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Dota is also customized, and there are the most people in Dota who don't customize. Dota is almost a game by itself, you say how human it is.
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The battle used to be brilliant, but now it is slowly fading due to the fixation of tactics and the reduction of variable factors.
Dota is still very popular.
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Dota looks at the cooperation between teammates and has many emergencies, and it will feel particularly cool to play.
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1. Dota rose a few years later than Warcraft, and Warcraft has been popular, as if CF is hotter than CF now, but you know how popular CF is a few years ago. 2. Dota is easy to get started, low-end operation, popular, suitable for many people, Warcraft is relatively more high-end, and the pace is faster. The lower the end, the more gamers, and the League of Legends lower end, so there are more people.
3. Warcraft has a strong sense of frustration and tests psychological endurance. Dota lost because of his pig-like teammates, and he can't blame himself anyway, it's all his teammates' fault. Warcraft is generally 1v1 or 2v2, and most of them can only get angry when they lose, and scold the opponent for being too obscene.
3. Another very important reason is that Warcraft is not updated, a game is not updated, and if it is repeated too much, it will slowly lose interest. Dota is still being updated, and if it doesn't update for a few years, no one will play it. 4. Warcraft novices are difficult to mix, there are too many vests on the platform, and many of the number of level 1 are above the level of 10 or above, which makes novices often lose more and win less, and if they lose more than a dozen games in a row, they will lose confidence, and it is very likely to give up Warcraft and play other games.
5. Dota is a team game, and having one person to play is likely to bring friends around you to play together.
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Because Dota ten people are more lively.
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Dota is not as difficult to get started as War3Solo, first of all, there is a sense of hero operation, only need to control one unit, and do not require a high APM; Then there are friends who fight side by side, commonly known as hugging the thighs; During the period, there is a sense of teamwork and cooperation, and a sense of accomplishment of showing each other's single kills. In fact, the group that plays Warcraft is still a large proportion of students, and friends play together or something, and what they generally care about is cooperation, cooperation, teamwork, and collective victory; Relatively few get together, it's this and that duels. Harmony is paramount
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I can only say that the map of Dota is more fun The shouts of continuous killing Are you intoxicated by it Hehe, Warcraft is too much to operate, and it really can't be played.
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It is more suitable for multiplayer matches, and it is more refreshing to play with brothers.
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1. Easy to use.
2. If you win, you can blow each other, and if you lose, you can scold each other.
3. You can turn on black.
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Only one hero is operated, it is easier to get started, the map is not large and the terrain is balanced, there are many heroes, there are many equipment, and the heroes restrain each other, even if there is a gap in the player's level, through the hero's restraint will not be abused by one-sided blood. When Dota was first developed, the more attractive thing was the killing sound effect and the streak reward, the 5-person division of labor with skill matching, and the equipment matching and team positioning were changed according to the situation. Another thing is that the map is constantly being updated with new elements, and there's a team that's constantly improving it to make it more fun.
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Because it satisfies the interests of many people.
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