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I'm also a hunter, so I'm a bit of a qualified question.
Your question is not difficult.
The Beast Ring is an increase in energy recovery when BB is not dead.
The key point is that the pet recovers 50 energy after you hit a critical hit.
In this way, when the two attributes are compared together, the advantages are not very obvious.
That continues to take the key point is that in the case of a large number of arrows and critical hits, pet energy can keep up.
And the precept is to wash the water for a long time, and pets always have it.
First of all, the critical hits of PvP Hunters are quite high, no matter how little there is, there is a 30%, right? Toughness is reduced by 10%, we also have 20% crit, except for the case where the character is sealed, the energy recovery is still very fast, after all, 50 points once. Of course, if you can't shoot an arrow for half a day, you have to cut it off
From the perspective of talent, I feel that there are still many options in the Beastmaster talent, and 2 points is definitely a considerable number.
On the other hand, if you look at shooting, lethality must be added, and there is no controversy about this, just like asking if the Ice Law will strengthen the skill of 100% critical damage of the ice system. So 5 points of critical hits must be added, ** or energy saving must also be selected, the aim of the god kill must also be added, 2 points of haste is a compulsory course for hunters, so if you want to add death, there are 2 skills to add, and the advantage can be seen! Add 2 points**?
8% coma rate. It's better not to suffer this sin, and count on the 8%...2 Enhancement Marks?
With 40% imprint strength, pets can't fly, a drop in the bucket. 4% energy savings... We're not bad about that, are we?
20 arrows can't get a rebate for 1 arrow. As for arcane shooting... Seconds of time are not reflected by the brain...
Only to get straight to the point.
After talking nonsense for a long time, it mainly depends on what you say you want your own opinions and analysis. There is no copying. You should be able to see the pros and cons, right? Direct access is relatively cost-effective.
It took a long time, if it was rated as the best, please add some points
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41 5 15, if it's a 4dpr team, this talent is the best, if three dps you win the shot! It's good to add the precepts of the beast king, it's better than going out straight to the point, even if you are shooting, you don't need to waste two points to put it in, you beastmaster or pile up the storm, shooting is also a pile of violence, and the hunter arena depends on the outbreak rather than the smooth output in the dungeon!
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40 21 points are allocated, both can be added.
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Beastmaster LR of course is to add the Beast Precept BB damage is still very high, and the premise is to have energy.
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The first ability to cast is.
Aim Shot + Arcane Shot + Multi Shot (After aiming and shooting, it will not bring an auto shot like other skills.)
So aim and arcane will shoot at the same time) and then go back to the designated dps position (the team divides you to give you the dps position) to start with auto-fire (i.e. make the first attack auto-fire) and at the same time frantically cramp macro and other first hatred is too high (you have to keep an eye on omen) and fake your death.
Open Burst Macro (i.e. all damage skills.)
As. Beast Heart + Rapid Shot + Accessories.
See macro 2) about outbreaks.
It's any CD that's good for the speed to turn on.
Wait until you have a feeling for LR.
Basically, you can know when it is open for the first time.
If the hatred is too high.
Start with Arcane Shot and continue DPS (that is, when you're still lying on the ground.)
Just use the arcane shot and you're up.
Keep cramping like crazy)
The main thing is to pay attention to omen
It's almost fake dead (it's better to use a fake death macro.)
It can avoid fake death to the greatest extent.
See macro 3) and the issue of guardianship.
If there is AM or a Knight of Punishment.
Basically, you can open the eagle and congratulate the whole process.
Otherwise. Begin the eagle's head.
When the blue is less than 2000, I will take a Zen and fight a magic blue (magic mana potion.
1 mana thistle + 2 nightmare vine.
LR recommended items.
Cheaper than Big Blue.
And much better than Big Blue) if not.
When the blue is less than 3000, snort a big blue.
Then the CD is ready to swallow.
If the blue is not enough for 2000.
Cut potion cd is not good.
If you feel that the battery life is not enough.
Change Viper Guard.
Change it back when the potion is ready.
Do not achieve the use of battery life macros.
Cut** (see macro 4 for details.)
Note: Wu this Zen device is two one-handed**.
At the same time all FM intelligence.
Chedu was coated with Super Mana Oil in advance).
There is also the possibility of misleading the boss to MT as much as possible
One last thing to note:
The output loop of Beastmaster LR is:
Absolutely more automatic fire + second only to automatic solid shooting (cramp macro is.
Auto & Steady Loop) + a small number of arcane shots (only used when opening monsters and feigning death) + 1 multi-shot (used to open monsters.
But if the blue is rich.
When adjusting your position.
It can also be used occasionally.
However, it must be multiplied with one level.
See Skill Effect) + One Aim Shot (only one).
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Beast Department.
Strengthens the Eagle. Durable.
Thick skin. Intensify noisy sensitivity. Resurrect Sakura closed pet.
2. Wayfinding. 1. Swift.
5 ferocious. 1. Coercion.
1 Precept. 5 madness.
Department of Shooting. Standard 21 additions.
**。5 fatal.
Eagle Eye. 1 aiming.
5 lethal. 1 Convergence.
There is also a little more talent for the first 3 layers, and if the ridge is cracked, choose a bridge.
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This is the leveling talent I helped you point, and it is recommended that if you practice alone, you will concentrate the firepower first and then click off the points of shooting after you run out.
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When LR leveling up, the main thing is that when the talent of the Beastmaster reaches 70, it is best to shoot LR when you want to play the team book
Beastmaster talent. Beast mastery talent (31 points).
Endurance training - 5 5 points.
Increases your pet's health by 15%.
Thick skin -3 3 points.
Increases your pet's armor by 30%.
Enhanced Resurrection Pet -2 for 2 points.
Reduces the cast time of your resurrected pet spells by 6 seconds, reduces mana cost by 40%, and increases the health of your pet by 30%.
Beast Swiftness - 1 to 1 point.
Increases the speed of your pet outdoors by 30%.
Fury Release -5 5 points.
Increases the damage dealt by your pets by 15%.
Ferociousness - 4 5 points.
Increases your pet's chance of hitting a critical hit by 12%.
Coercion - 1 1 point.
Command your pet to coerce the next time it hits an enemy, dealing a large amount of threat and stunning the target for 3 seconds.
Ferociousness - 5 points for 5.
Increases your pet's chance of hitting a critical hit by 15%.
Soul Connect -2 2 points.
When your pet is activated, both you and your pet will regenerate 2% of their health every 10 seconds.
Fortified ** Pet - 1 2 points.
Gives your ** Pet Spell a 15% chance to dispel 1 curse, sickness, magic, or poison from your pet every 5 seconds.
Frenzy - 5 points for 5.
Gives your pet a 100% chance to gain a 30% increase in Attack Speed after dealing a critical blow to an enemy for 8 seconds.
Wild Rage - 1 1 point.
Causes the pet to go berserk, dealing 50% more damage to the target for 18 seconds. In this state, the pet will not have any fear or pity and cannot stop unless killed.
Shooting talent (20 points).
Fortified ** Shot - 5 5 points.
Gives your ** shot a 20% chance to stun the target for 3 seconds.
Deadly shot - 5 5 points.
Increases your ranged** chance of dealing a critical hit by 5%.
Aimed shooting - 1 1 point.
Aim and shoot at the target, increasing ranged damage by 70.
Hawkeye - 3 3 points.
Increases your ranged** range by 6 yards.
Enhanced Hunter's Mark - 1 to 5 points.
Increases the ranged attack strength bonus provided by your Hunter's Mark spell by 3%.
Lethal shot - 5 5 points.
Increases your ranged** critical damage by 30%.
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The specific how to distribute points said,It's best to follow the personal upgrade process,Slowly explore,After all, wow plays with personal characteristics.,Let's talk about talent tendencies.,Hunter upgrade is the talent of the beastmaster.,Later it can be the main beastmaster.,Vice shooting.。
The talent of the thief is a combat thief, and he can be the main battle and the secondary assassination in the later stage.
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If you don't mind looking at my Beastmaster plus, shoot and survive as well, but in the case of the Beastmaster plus.
This talent helps with leveling PK is the mainstream bonus of the Beastmaster.
Just copy and paste this into the address bar.
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The strongest single DPS,The first in the stake battle,Wasteland opening weapon,TBC under 25 people FB want DPS to be the king of beasts,Shooting is no longer suitable for FB output,Survival is an auxiliary,When the initial equipment is not good,The DPS gap is especially obvious,High-end copies after the seamount,High DPS is almost all played by the king of beasts and survival。
The talents are 41 for Beast Control and 20 for Shooting
Just to mention a few key ones, because most talents are not controversial and are known to be +
Strengthen the resurrection of 2 points to +, because any boss of TBC can be on the baby, for the beastmaster, the baby's DPS accounts for more than 25% of their own damage.
The beast rider wants to be + full, and the hit is very important for the baby, and you will often see miss in the boss battle
The choice between soul connection and strengthened pet**,Generally speaking,In the case of 2t5 will be + strengthened**,When there is no soul connection。
Beast Control; 41
Strengthens Eagle Protection.
Endurance training. Concentration of fire.
Enhanced pet resurrection.
Fury unleashed. Cruel. Soul Connection.
Stress. Beast Precepts.
Beast Rider. Frenzy 4 5 ferocious inspiration.
Wild rage. Serpent's swiftness. Heart of the Beast.
Shooting: 20 deadly shots.
Efficiency. Get straight to the point. Aim and shoot.
Rapid killing. Lethal shots.
Cooperate with cramp macros.
show solid shooting.
petautocastoff
Lightning breath. Cast.
target=pettarget].
Cast. [pet: Wind Snake, target=pettarget]
castsequence
reset=3
Steady shooting,!Automatic fire.
script
uierrorsframe:clear()
The best DPS talent of the pve hunter is 41 20 0 pull, with cramp macro and skilled operation baby, I am in the sky and underwater, and I have not fallen out of the top 3 in the boss, and most of the bosses are the first, even if the phoenix and blind eye that are not good for the beastmaster LR, I am also the 4th
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Start & Loop: Hunter's Mark – Viper Spike + Rapid Shot (Troll Talent Berserk) – Kill Order – Arcane Shot (Depletion Focus) – Cobra Strike (to the point where you can use Kill Command again).
Hunter's Mark - Viper Spike - Arcane Shot - Baby runs to the target, Kill Order - Rapid Fire (Troll Fury) - Cobra Strike (to the point where you can use the kill command again), enters the loop.
Between kills, i.e. a 6-second cycle, you will probably be able to use one kill order, one arcane shot, and two cobra strikes.
Principle: If the pet is on target, use the kill order.
If the target survives long enough, use the Viper Spike.
If the target's HP drops below 20%, use Kill Shot.
If the kill order is on cooldown, you have enough Focus to cast a kill order using Arcane Shot.
None of the above, use a cobra strike.
I added it to strengthen the eagle guard (although I see a lot of people on BBS don't add it),I personally like it.,The trigger probability is quite high.。 >>>More
I think this talent is good: Beast Mastery (41 points) 5 5 Endurance Training 2 2 Fire Focus 1 3 Thick Skin 2 2 Enhanced Resurrection Pet 5 5 Fury Release 2 2 Enhancement** Pet 5 5 Ferociousness 2 2 Soul Connection 1 1 Coercion 2 2 Beast Precepts 4 5 Frenzy 3 3 Ferocious Inspiration 1 1 Wild Fury 5 5 Serpent's Swiftness 1 1 Beast Heart Shot (11 points) 5 5 Deadly Shot 5 5 Efficiency 1 1 Aim Shot Survival (9 points) 2 3 Humanoid Creature Killer 3 3 Hawkeye 3 3 Trap 1 3 Enhanced Stumbling.
LS+1, very comprehensive.
Here are a few of the macros I use. >>>More
The previous BB skill was a BB that had to be caught with the corresponding skill. In other words, in fact, BB's skills are not learned. For example, if you catch a BB that can claw strike (level 3), when you take this BB to fight monsters, you have to use this skill on BB more, and then you will learn this skill yourself, and then change to a BB (without this skill) and then it will be natural. >>>More
After many fine-tuning, I feel that this talent is still quite strong, pure PVP. >>>More