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Level 70: 1 Agility = 1 AP
40 Agility = 22 Critical Strike Level = 1% Critical Hit.
Talent issues are counted separately.
Self-attributes? Endurance affects survivability.
Intelligence affects endurance.
Agile AP affects output capability.
And each of these three attributes only affects one ability, so the Hunter class is special: the only non-magical damager with a blue bar.
Depressed: Look at others.
Warrior, thief, stamina affects survivability, while endurance is automatically restored, and there is no attribute problem. And the output ability is strength or agility. How simple it is to solve the two attributes.
In classes such as Mage, endurance affects survivability, endurance and damage are all affected by intelligence.
As for us hunters, the only role of intelligence is to have a little more blue, and magic damage has no effect on us (you won't tell me how much magic damage you expect Arcane Shot to have).
And if you want to pile up damage, you have to pile up the third attribute, hey, we need all three, all three are important, which is like other single classes, the main thing is that the two attributes are enough.
Mixed careers don't think about it, they have more routes, and it's right to go no way).
Oh said a lot again, I got off Ha and went to sleep =.=
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1 agility and 1 offense.
50 Min 1% Critical Hit.
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22 Storm Level 1 Storm 40 Agility Shoot Hunter Stack Storm Machine Beast King Stack AP (Beastmaster 30 Storm or so is OK).
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The basic attributes of World of Warcraft WLK Hunter are strength, agility, stamina, intelligence, and spirit.
Attribute weights (P1 does not take into account shooting hunt): Hit" Agility "Critical Hit" AP > Armor Penetration "Haste".
Primary Attributes:1. Strength:
For hunters, strength is essentially a useless attribute, and under no circumstances should Sakura Zen wear strength attribute gear.
1 Strength = 1 Melee AP.
2. Agility:
Agility is still the most important attribute for the Tri-Hunter, and the more the better.
1 Agility = 2 Armor.
1 agility = 1 rap.
1 agility = 1 melee AP. State celery.
Dexterity = 1% evasion.
1 Agility = Critical Strike Level.
Agility = 1% Critical Strike Chance.
3. Endurance:
1 stamina = 10 health.
4. Intelligence:
Unlike TBC, the [Precision Aim] talent has been moved from Tier 7 to Tier 2 of the Shooting Department, and the Intelligence-Increasing RAP ratio has been changed from 1:1 to 1:1, meaning that all DPS Hunters can spot this talent, and cross-armor is a thing of the past.
5. Spirit:
The spirit does not lift the hunter in any way.
World of Warcraft:
World of Warcraft is the first online game produced by the famous game company Blizzard Entertainment, which is a massively multiplayer** role-playing game.
The game is based on the plot of the company's real-time strategy game "Warcraft" as the historical background, relying on the historical events and heroes of Warcraft, World of Warcraft has a complete historical background timeline. Players adventure in World of Warcraft, complete quests, new adventures like Ridge Dust, explore unknown worlds, conquer monsters, and more.
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Agility and stamina. The positioning of the hunter is a profession with a remote output, and it also has a certain ability to control. So, the first thing to do is to improve its ability to output remotely.
It is associated with agility attributes, so in the selection of equipment attributes, I see equipment with increased agility, and I directly point to the demand.
The most important attribute of a hunter is agility. Measure the damage of a joking hunter with a ranged attack.
The first attribute is always agility, which is a must-have attribute for all hunters, so equipment plus agility equipment, for the Beastmaster hunting, our priority is the second injury of **, this is the first choice, so if you have high-level equipment, even if other attributes are not good, you must choose a second injury with high damage.
Hunter's equipment selection should prioritize agility and focus on critical strike chance when the attack intensity is high enough. If you are undecided, you can go to the key wax game or the equipment simulator "Warcraft Equipment Show", which has a lot of old hunter equipment and will be of reference to you.
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Hunter 1 Min "2 Attack Strength (because 1 Min = 2 Attack Strength + 1 39 Critical Hits) 1% Critical Hit = 39 Agility.
Intelligence is related to talent.
What is 28 crit? Jewel? Doesn't seem like there's such a thing?
The gem of 20 Min is the first choice for survival hunters and is also good for shooting hunters.
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The main attributes of hunter damage are stone agility and critical hit, 1 Min = 1 attack strength.
However, you will have a bonus to agility in your talents, especially the survival talent bonus.
So there is a situation where 25 Min = 29 Offensive Strength, and the shooting is now pursuing armor piercing.
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Remember: 8% of previous hits: "1 agility", "1 critical hit=1 armor piercing", "1 intelligence", 1 attack strong.
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1 Agility = 1 Strength = Critical Hit (83 Agility = 1% Critical Hit, not Critical Strike Level).
1 Intelligence = 1 Strength = 10 Blue Bars (Strength in this case requires the support of the Shooting Talent).
Strength is useless against hunters, so you don't need to add strength.
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1.Stability is affected by the haste to reduce the time by a maximum of seconds. LR pile hasty according to talent, Beastmaster LR because of quiver and talent. Stability doesn't need to be rushed to the second. So the benefits are reduced.
's hits are stacked to +, and a total of 8% of talents are fine. This is the upper limit. It is also a priority to achieve.
If the crit is more than 35%, you don't need to pile it up, but the yellow stone still continues to burst 10. Haste, not altogether should be heaped attributes. In the current version.
Of course, if you're shooting or surviving, you'll still have to pile a little bit.
3.Armor piercing is in the current version, which has been nerfed. It is calculated based on the percentage reduction of AC, and it is calculated after subtracting the armor piercing of other skills.
So the armor-piercing suit just said that there was a talent on the equipment, but it didn't have to be changed, and it was forced to go up. The DPS gains are not obvious. When there are no other piles, if there is one on the equipment, it will be used.
4.Parts look at the talent,The main output talent under the current version is the beastmaster and shooting,These 2 talent output is stable to account for more than 30%,So you can't replace it.。
5.Hunter Agility is the highest priority. Compare 1 agility = 2ap = explosion = haste = armor piercing (probably so, the specific calculation is complicated).
's damage is your panel damage *125%.And then if it's a critical hit. It's about calculating talent.
That's about 256% normal damage. Then go to calculate the target AC and so on to reduce the damage. The damage of the viper brought out by qml is the damage that you can inflict as a viper, and the critical hits are calculated according to the spell damage, and the team magic damage debuff is bonus.
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Rapid affects the shooting speed and public CD,The higher the rapid,The more obvious the hit is theoretically 110 is enough,The crit is naturally the higher the better,Of course,Hit zc33% is saturated with the Beastmaster for armor breaking,Because armor breaking is actually ignoring armor xx%,Pile some appropriately,There are some leather armor in the brand that are armor-piercing,DPS income is okay.。
Yes, now the SW part is called, the attribute is better than T6, but the property of 4T6 is very good, don't give it up.
1 Min 1 AP, about 32 Min 1 crit, so Team Min is better than pile AP I'm not shooting, forgive can't answer.
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1 will 2 crit high good.
3.。4 4+4 is also good.
5。。6 Vipers nail stabs for 40% of the damage dealt
Vipers return to blue at 60% of the damage dealt.
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In fact, it's very simple, why do we pile up agility instead of attacking strong spring rough? Because of a buff like the king, it's half a point to increase the agility of the shouting shed.。。 It doesn't increase the strength of the offense ...
There's also a DK plus agility buff or something! The higher the agility, the greater the boost! Therefore, the agility gain is high and the critical hit is added!
Everyone thinks that AP is suitable for Beastmaster, and Beastmaster mainly stacks AP (I haven't played Beastmaster in this version) because BB is subject to your AP bonus!
The current version is more or less agile because HICC is not crushing.,I'm a heap of agile shooting LR.。。。 In many cases, the Armor-Piercing LR affects DPS when it turns fire or runs. If you can pile up the Broken Armor or Infiltrate Town, it's good!!
The DPS on the stake is still very impressive, and the agile LR can sometimes deal very NB damage! The once survival LR crit hit more than 70%. There is no deliberate heap.
Go with the flow and be that high. There is much higher ... Target.
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Survival Hunter Gear Reforged Attributes: Agility, Hit, Precision, Crit, Haste, Mastery (8% Hit and 8% Accuracy Stacked after considering the last three).
Survival Hunter Gems Recommendation:
Colorful Slots: Dexterity Source Diamond (+216 Agility, 3% Critical Strike) Red Slot: Delicate Source Redstone (+160 Agility).
Yellow Slot: Elite Cinnabar Agate (+80 Agility, 160 Mastery) Blue Gem: Reflective Emperor Amethyst (+80 Agility, 160 Hit) Survival Hunt Enchantment Recommended Part Enchantment Description:
Cloak: 180 Crit 180 Hit [Enchanted Cloak - Super Critical Hit] [Enchanted Cloak - Precision].
Shoulder: 200 Agility, 100 Critical Hit [Powerful Tiger Claw Inscription] Breastplate: 80 Primary Attribute [Enchanted Breastplate - Brilliant Attribute] Bracers:
170 Agility [Enchanted Bracers - Powerful Agility] Gloves: 170 Mastery Haste Precision [Enchanted Gloves - Super Mastery], [Super Precision], [Powerful Haste].
Belt "Extra Slot: [Activate Steel Buckle], insert a gem of any color into itLegs: 285 Agility 165 Crit [Shadow Skin Leg Armor] Shoes: 140 Min 140 Mastery 175 Hit.
**: [Bursting Lord's Destruction Sight].
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The main stat is agility, followed by 8% accuracy and 8% accuracy. Then focus on Mastery Critical Hit and Haste.
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Hunters rely primarily on agility. Main**There are dungeons and equipment can be changed.
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Different occupations specialize in different attributes.
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You just follow a standard to judge.,At level 70,Your crit rate should be at least 20%,After 20%,You can start to pursue the basic attributes of Minnaizhi.,If it's not 20%,,You just have to choose the crit high.。 Reason: LR is a very critical hit class, and many talents are to increase critical damage, which means that there are only critical hits, these injuries.
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