How to be anxious about the mage of Adventure Island! Urgent! Urgent!

Updated on Game 2024-06-07
14 answers
  1. Anonymous users2024-02-11

    。= It's too hard to copy, isn't it?

    Even if it's a class.,You're also looking for the right point to send it.。。。

    But luck also affects one attribute, and that is the accuracy of magic attacks.

    As is now paramount, the hit rate of a magic attack is determined by level. Generally speaking, there will be no miss if the level is within 5 of the monster level, but, after my experiment, my 53 priest sucks 57 zombies (I can see clearly, it's not a miner zombie) 4 out of 10 times are misses. And my other 50 priest, sucking zombies, luck is 68 (plus equipment is 71) 10 times only 1-2 times is miss, so, I mage luck is very important, otherwise you can't get a level 100 mage 103 luck to hit the miss.

    First of all, I despise monster suckers!

    Second, you'd better understand that the Fate Weapon affects the evasion rate, and the Agility Impression affects the hit rate.

    Third, the hit of the magic attack is determined according to intelligence and magic attack, not the level, there have been instances of blood herding level 80 and still can't beat zombies.

    Fourth, zombies and mine zombies are monsters of the same level, blood, magic, and experience are all the same, the difference is only the drop of treasure.

    Fifth, level 180 takes the all-wise fire poison of the 163 Fire Staff, and the full-screen bone dragon fights the bone dragon, and the damage is as high as 99999, so luck is not very important for mages.

    Luck is 3 higher than level in order to wear equipment to increase defense, use a staff to attack, and increase hand skills and evasion rate.

    Please go upstairs to the forum first to see clearly, study thoroughly before making a statement, don't just copy a bunch of long speeches, what people write may not be all right, don't mislead people here

    Luck is added to be able to wear equipment, the mantissa of the level is 3 or 8, the luck is 2 higher than the level, the mantissa is 5 and 0, the luck is 3 higher than the level, and the other levels are arbitrary.

  2. Anonymous users2024-02-10

    . Luck determines a magician's hit rate?

    Laugh at me, hahahaha.

    According to a few people upstairs, hasn't Master Omniscience turned into shit?

    Luck is all about wearing equipment, and if you are level 65, your next stage of equipment, such as the level 68 staff, Angel Wings, and this angel staff asks you to have a lot of luck, you can just add luck to the value it asks for at level 68.

    This value is the total, if you have other + luck equipment, you don't need to add a lot of luck) Supplement: Don't listen to what they say about level 1 4 intelligence and 1 luck, saying that luck is wearing equipment, as long as you just get to the level required by the equipment you want to wear, you only add luck to the required value at that level.

    Reason; The first 4 levels can be 5 points higher in intelligence, and the magic attack power will also be a little higher] Of course, you don't want to be a master, and theirs is also suitable (regular, non-professional advanced addition).

  3. Anonymous users2024-02-09

    It's all three points more luck than the level. If it is a trumpet that has just been turned, it seems that the luck is four more than the level when holding the bamboo cane, and then it is changed to three more luck than the level at each level.

    That's what most people add, and so do I

  4. Anonymous users2024-02-08

    Before level 10 (including 10), add 4 wisdom and 1 sensitive, and add 3 wisdom and 2 sensitivity from level 10 to level 30.

  5. Anonymous users2024-02-07

    Luck - Level = 3 can be pulled.

  6. Anonymous users2024-02-06

    4 intelligence 1 luck, yes, I have the Ice Thunder.

  7. Anonymous users2024-02-05

    Magician - Ice Thunder Mage - Ice Thunder Wizard - Ice Thunder Magister.

    1** Mana Recovery: Lv16

    Lv16 Mana Boost: Lv10

    Lv10 Magic.

    Law. Shield: Lv20

    Lv20 Magic Armor: Lv0

    Lv20 Magic.

    Law. Bullet: Lv1

    Lv20 magic double-tap: Lv20

    lv20 II**

    Mana Absorption: Lv20

    Lv20 fine.

    God. Force: lv20

    Lv20 Fast Move: Lv20

    Lv20 slow.

    Speed. Technique: Lv1

    Lv20 Ice.

    Freeze. Technique: Lv30

    Lv30 Thunder.

    Electricity. Technique: Lv30

    Lv30 three**

    Ice Thunder Resistance: Lv20

    Lv20 Mana Intensification: Lv30

    Lv30 Magic Fury: Lv. 20

    Lv20 seals.

    Stamp. Technique: lv20

    Lv20 Ice.

    Roar. Whew: Lv30

    Lv30 falls.

    Thunder. Gun: Lv1

    Lv30: Ice and Thunder Combo: Lv30

    Lv30 is probably like that. Because that's what I added.

  8. Anonymous users2024-02-04

    Fire: Add the first and rocket, + the other you want + anything.

    Ice: Add the first explosion and ice, thunder, and magic attack other self + anything.

  9. Anonymous users2024-02-03

    To be clear, I don't even know if you're talking about fire poison or ice thunder.

  10. Anonymous users2024-02-02

    LZ: You should tell me if you're a priest or an ice thunder or a fire poison.

    This will give you a little bit of clarity.

  11. Anonymous users2024-02-01

    The first is: "Omniscient".

    The second is: luck is 3 points higher than your own level (that is, just enough to wear equipment), and after 3 turns, you can also reduce the points of + luck.

    Don't open your mouth on the first floor and talk nonsense. There are so many controversies, how do you just pick one to say?

  12. Anonymous users2024-01-31

    Mage Ability Points: 4 Wisdom and 1 Luck.

    Ice Thunder Mage 1-3 Skill Allocation Points:

    1 turn * Mana Regeneration 5 - Mana Enhancement Full - Magic Egg Level 1 - Mana Recovery Full - Shield Full - Armor Full.

    2 turns* Ice Full - Spirit Full - Thunder Full - Absorption Full - Movement Full - Slow 1

    Roar 30 - Ice Thunder Resistance 20 - Lightning Gun 1

    Fire Poison Mage 1-3 Transfer Skill Allocation Points:

    1 turn * Mana Recovery 5 - Mana Enhancement Full - Grinding Egg Level 1 - Double Tap 10 - Mana Recovery Full - Double Tap Full - Shield Full.

    2 turns * full of fire - full of spirit - full of absorption - full of movement 11 - full of armor (1 turn) - full of slow.

    Sun Flame 30 - Fire Poison Resistance 20 - Deadly Poison Mist 1

    Priest*1-3 turn plus points:

    1 turn 5 mana regeneration - full mana boost - level 1 magic egg - magic double tap 10 - mana recovery full - magic double tap full - magic shield full.

    2 turns*group**Level 1 - Level 1 teleportation - Level 1 mana absorption - group** full - God's protection full - blessing full - mana absorption full - teleportation full - the remaining 11 points are added to the holy arrow (there is no place to add extra 11 points, 1 turn of armor and protection are in conflict, it is better not to add).

    3 Turns*1 Resistance->3 Purification-> Prayer Full->Holy Light Full-> Resistances are replenished to 10->Dragon Full-> Purification Full->7 Gates (Doors can be added a little in advance)->

  13. Anonymous users2024-01-30

    1.Quan Zhi (can only attack high, defense is very poor, no luck can not wear clothes).

    Wisdom 2 luck (recommended) (attack high, defense high).

  14. Anonymous users2024-01-29

    There are 3 types of mages, I don't know which kind of mage adds points?

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