About MapleStory Raider Bonus Points, MapleStory Raider Skill Bonus Points?

Updated on Game 2024-05-07
6 answers
  1. Anonymous users2024-02-09

    There are a lot of opinions on this issue, and I think it's better to abandon the bones, and listen to me.

    Bone Punch is a very useful skill, you can push monsters, and at the same time 2 seconds of invincibility time, that is, after you release the skill, there will be a thunderbolt impact out, if you hit the monster, you will teleport to the front of the impact with the monster, plus the Half Moon Kick, You can play the advantage of group attack, but! That's pretty much how it works.

    I just added a little blast, and the damage was higher than my 20-point Crack, energy blast. It was supposed to be a very garbage skill, why garbage? Because before the knights came out, it was a three-turn skill!

    But now that the Knights have the second turn, that's why I recommend topping it up, and the energy blast is rubbish in the third turn, but the second turn is a good skill with high efficiency, and the damage is objective. Anyway, if you collect energy, it's okay to fight monsters Landlord, I wish you a happy game

  2. Anonymous users2024-02-08

    Piercing Bone is a bit similar to the Warrior Rush Although it can only hit 3, pushing monsters is a good benefit.

    And you can also teleport when fighting monsters.。。

    The premise of the blast skill is very troublesome, and it is recommended to fill up the rest of the blast to leave 11 points.

  3. Anonymous users2024-02-07

    I'd recommend discarding the bone, as the blast is maxed out at 360% g

    Although there are 420% of the bones and the bones have to be charged, you can continue to walk at ordinary times, and you can't charge at critical moments, and you will be speechless if you don't charge the attack. Although the blast is slow energy, the big one is not fast, after all, the attack is higher than that of Half Moon and Hundred Cracks.

  4. Anonymous users2024-02-06

    Discard Demolition However, you can add 11 points.

  5. Anonymous users2024-02-05

    One turn plus point order:

    Half Moon Kick: 20 20 (This skill is a surprise attack 1 turn or even 2 turns of the main single-range group attack skill to level up depends on it, so it must be + full).

    Quick Action: 10 10 (Increases hit and evasion, must be full.) I know that fighters and fighters are almost the same, and they have a short-range high-attack profession, so do you hit...

    Thunder Elf: 20 20 (This skill is helpful for the melee attack class, and it seems that this skill has an additional status, so it is recommended to be full).

    Cracked Fist: 11 20 (I added it this way, because I want to try the Knights' exclusive elven skills, if you have a personal hobby, you can fill this up, Thunder Elf 11).

    Gallop: 0 10 (this skill will not be useful in the future, the main use is to rush).

    Second, the order of adding points:

    Strengthening Technique: 10 10 (This skill must be full first, and this period of time depends on half a month to upgrade.) The blood of the surprise attack is not very much, plus you have to rush in front like the warriors, so HP is very important).

    Precision punch: 20 20 (directly related to the level of the attack).

    Bone Piercing Strike: 1 20 (for pushing monsters and collecting monsters).

    Punch of Speed: 20 20 (Do you want to be as fast as the wind?) )

    Energy gain: 20 20 (a must-have skill for pirates, not to be explained).

    Energy Blast: 20 20 (Some people say that this is not satisfied, and the bones are full.) I have to say that Piercing is a good skill, but it's slower, and Blasting is a group attack, so it's easier to level up)

    Thunder: 20 20 (attach the ** thunder attribute, pay attention to the monster of the same attribute do not use).

    The remaining 10 points are filled with Cracks or Elves, and one point is made up for galloping.

    Three** Shark Wave: 30 30 (leveling ace, a terror group attack skill that spans the entire screen, for leveling needs, full first).

    Flash: 20 20 (Adds lightning damage, with thunder, it's very popular in places where there are many monsters.) )

    Special Punch: 20 20 (I think everyone is hungry for attack power).

    Lightspeed Punch: 20 20 (the strongest single attack skill in 3 turns) by the masses

    Haste field: 20 20 (windier than the wind).

    Superman Transformation: 20 20 (Some people say that there is no transformation of the Stormtrooper so what is the bull doing with it, but if the Knights have four turns...) In short, there will be no harm, only good)

    Gravel: 1 20 (3 turns of Scrapwood skill).

    Energy consumption**20 20 (similar to the concept of vampire.) )

  6. Anonymous users2024-02-04

    Agility = level, other full strength, the hit of the surprise attack will not be too low, and it does not need +2 minus.

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