I want to take the path of comics in the future, will it work?

Updated on Financial 2024-06-14
4 answers
  1. Anonymous users2024-02-11

    1.Chinese animation has just started, so the future is very high.

    2.It's best to learn sketching as early as possible, your skills are very important!

    3.If you want to study manga, you should go to a university that teaches manga. But your sketching skills are solid.

    Because if you take a comic exam or if you're looking for a job, the first interview is your hand-drawing skills. It's meant to be done in one go. It's not that you draw a sketch, you revise it, draw a circle, it's a circle, up to 2 strokes, and you don't allow mud and water!

    The hand-drawn skills are the basic sketches and basic prototypes of the comics. (If it is suggested, you can still go to the 4 major academies of fine arts, CAFA, Guomei, Lumei, Guangmei, are all good, and there must be such majors!) )

    4.You can practice sketching and hand-drawing now, because you're only in junior high school, and you can go to your city, county or town to participate in the next summer training.

    5.The first step of drawing should be copying, copying other people's drawings even if you take a paper print. The most important thing is to be patient! After drawing it, I get annoyed if I can't draw it, and this is not good!

    6。You don't need a pen when you're just starting out, just a pencil 2b, 4b, 6b, you can do it!

    I hope you keep it up, and I wish you success!

  2. Anonymous users2024-02-10

    1.Yes (The author of Xiang Zhiyin Manke seems to be able to make a lot of money) 2Anytime, as long as you're willing to work.

    3.It is best to go to a Japanese university to go to an art academy or join an anime club.

    4.Study hard, if you don't take advantage of the opportunity, even if you surpass Leonardo da Vinci, you will not be admitted.

    5.Go online to see the painting process (on OK pull).

    6.Stationery stores have to sell them (it's 2B pencils).

  3. Anonymous users2024-02-09

    1.Well. There's definitely a future. More than promising. There's still a lot of money.

    2.It's best to start in elementary school, and in junior high school, you have less time, and you don't have the same concentration as in elementary school.

    3.Belch. About this. You can take the ** Academy of Fine Arts or something. A lot of the cartoonists I read came from there.

    4.Practice drawing hard. Look at the (comic) painting. Let yourself be recognized by others.

    photoshop cs3 ..Nice painting software.

    6.Well. Not really. The landlord first drew with a 2B pencil.

    P.S. Maybe we will be peers. Our ambition is also to be a cartoonist...

  4. Anonymous users2024-02-08

    2. This is directly linked to interest, with this interest, you will learn, want to learn, be studious, you can learn at any time, as long as you have time, I personally think that the sooner the better. However, you are now in the 6th grade, which is considered the final year of elementary school, and if you really want to study, it is recommended that you start when you enter junior high school.

    3. You can be admitted to the Academy of Fine Arts, or some schools with majors in game and animation production.

    4. Study hard and master more knowledge in all fields, aside from exams and further education, just saying that creating animation also requires a very rich knowledge.

    5 and 6 together, if you want to learn to draw, start from the basics, my personal suggestion is to wait for you to sign up for a training class after you go to junior high school, and then ask the teacher what reference books and tools you need to buy at the current learning stage, otherwise even if you have tools, it will be a waste. If you want to learn on your own, it will be more time-consuming and laborious, and it is better to have someone around you who can guide you in this area, and then you can also ask him for some things he needs. In terms of tutorials, if you don't have a foundation, it's best to start with the entry-level one.

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