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As far as I'm concerned, the Water Margin is far less than the dream, first, the network speed is super slow, the server is poor, second, there is a big ** is also slow, third, the update system is completely garbage, not only is it super slow, but also 10 times wrong 9 times, fourth, he not only plagiarizes the fantasy but also the legend, the big talk Journey to the West, miracles and so on.
It is recommended not to play Water Margin.
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There are 1 million people who play fantasy.
There are 100,000 people playing Water Margin.
Fantasy asks for money. Water Margin doesn't want money.
Dream mission is good.
The Water Margin is also good.
Fantasy characters are beautiful.
The same goes for the Water Margin.
My opinion: the rich play fantasy, and the poor play the water margin.
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Although the Water Margin is new, there are more players in the fantasy, the interactivity is good, and the fantasy currency is doing well. The Water Margin is indeed very similar to fantasy, and in many ways it is beyond fantasy. It depended on personal preference.
By the way, if you're doing a Water Margin activity, you can go and see it.
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Kindness. Dream is the ancestor of the Water Margin Q and asked.
Asking Dao and Water Margin Q Biography are both imitations of the Fantasy Journey to the West.
But they're all free. It's normal for more people to play.
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The Water Margin is just a form of Jinshan Company copying dreams, and the completeness is not as good as dreams at all.
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I feel that it is good to play Water Margin, and I feel that Water Margin is a little bit more than Dream Q.
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It's more dreamy and fun.
The Water Margin is too naïve.
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Water Margin Q has been passed on, and the dreams have been sold to Japanese devils, and they are still playing with hair.
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Q Biography is a copy of Fantasy, and the skills and mission shapes in it are similar to Fantasy.
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First you have to know. Fantasy is a turn-based Q version of the online game produced by NetEase, and the way to fight monsters is basically similar to Q Biography. But there are a lot of differences
Fantastic experience! It can be said that it is a game with a lot of time. It takes a lot of time to upgrade.
And the upgrade of skills is not the same as that of Water Margin. Fantasy skills require money and experience to level up together. And the proficiency of skills fundamentally affects whether your number is powerful or not.
So a lot of skill experience prevents you from dreaming of leveling up quickly.
The other is the charging method. Fantasy is charged on a point-card basis. In other words, the point card is just time, and there is no water margin's method of buying 3 times the experience with RMB to quickly upgrade.
Practice BB too. It also makes you time-consuming. But if you count it.
It's cheaper than the Water Margin. (Personal feelings).
The game is a very fun one. Boosting is due to a lot of time. My advice is that you go and play a number yourself.
It's probably slower after 80j. After 80, you can go to the booster, or let the booster retrain the number. It is very successful to practice the number by yourself
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The Water Margin Q Biography is an imitation of the Fantasy Journey to the West. But there are also innovations in the Water Margin: such as the simplification of the profession. Water Margin Q Legend is a very fun 2D turn-based online game, and Fantasy Journey to the West requires point cards. And the Water Margin doesn't need it.
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Fantasy is a turn-based Q version of the online game produced by NetEase, but it requires point cards.
It's better to play Journey to the West, Journey to the West Q is a fantasy upgraded version and free version, no card points are allowed, but it's the same as the Water Margin, props cost money, and the number of people playing can also be.
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Fantasy Journey to the West, in fact, I used to come from Dream.
Fantasy spending money is really powerful, and it's basically impossible to play the one that doesn't cost money.
The picture of the Water Margin is better than the dream, which is one of the reasons why I came to the Water Margin.
And there are too many fantastic sects, which are not easy to figure out.
The Water Margin is different, and it feels intimate to play.
Boosting means being helped to practice for you.
It's not a game, LZ knows.
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Levels 1-15.
In the early stage, you must first get the meat shield presented by the system as soon as possible - Jiao Ting, with him, the early win rate will be greatly improved.
The formation is also best to choose the Heavenly Cover Array with life.
When you can only go into battle with 3 generals, in addition to Jiao Ting, it is best to cooperate with one martial arts and one method, which is generally a more common method.
Wu is best not to choose a big insect, the skin is too thin, Zhou Tong, Cai Fu, Cai Qing, and Cao Zheng all belong to the attack with high blood and little blood, if the other party has Jiao Ting, it is easy to be injured to death by **. Therefore, I personally recommend attacking Zhang Qing, who has a lot of blood.
If you have the law, it is best to have Li Li, and if you don't, it is not bad to take Wang Lun in battle. Sun Erniang must take one and keep it for later use.
Levels 15-25.
Song Wan appeared, if there is a good Song Wan, it is recommended to replace Jiao Ting.
Generally speaking, there is no need to let Sun Erniang cooperate with Song Wan, I personally feel that Zhu Fu is also very easy to use, and he is aggressive, so think about it.
Deng Long is good, attack high, it is recommended to use.
Li Yun's reduced spell defense can match the lineup of all spells, but it is estimated that it will not be easy to find three good spell attack generals.
ps: As long as you do this in the early stage, it won't be too difficult in the later stage, try to match a few generals to celebrate, find out the right reputation of Li Chao's own military generals, the online collocation is more popular, each has its own sayings, it's best to experiment by yourself. The most important thing is to suit yourself!
Hope that helps.
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