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What kind of game are you talking about? Is it MXD?
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2 turns fine + full.
**The technique must be full.
2 turns of skill points + less than 3 turns.
Hehe, good luck.
Give it an adoption, thank you.
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The priest has a future, the priest 1-6 all add blood, 7--8 all add intelligence, and then add all the blood, after level 30, fill up the group therapy, and fight the curse monster in a word, because the priest's attack power and add blood to teammates, are calculated according to the percentage of their own blood, I'll give you an example, a level 40 priest, you can add 38 levels of blood, 38*60=2280, the blood should be higher than 2280, because there is also a blood growth rate, adding blood to teammates is 2280*3, and the attack on monsters is 2280*3 7,That's right.,It's a whole attack.,BT priest doesn't need to be equipped.,As long as the monster can't put you in seconds.,You can't die.,But if the first 35 levels don't have anyone to bring.,But it's very hard.,Haha!! But the weakness is that most of the leveling is based on cursed monsters.,In the late stage,Such a priest is very promising.,It's useful to form a team!!
Also, most of the priest's skills don't require intelligence, so BT priests are very strong, whether it's a single (preferably a cursed monster) or a team!!
BT Priest Leveling Method: 1If someone brings it, then there's nothing to say!
2.Firstly, levels 1-8 kill snails, and secondly, levels 9-20 kill green bubbles, mainly for safety and speed.
Again, level 21-25 kills green mushrooms, and 26-30 kills stinging mushrooms.
3.After level 30, the priest can go to kill the Thorn Mushroom and the Zombie Mushroom, and until level 35, he can go to the AFK. As long as it's a curse.,Or team up with someone to kill.。。
BT Priest points distribution: 5 mana regeneration, 10 mana enhancement, 1 magic egg, full mana regeneration, 10 double taps, points, add in one breath, and finally upgrade the magic shield. After reaching level 30, first upgrade the group healing, move quickly and rise a little, if you fight alone, absorb the magic to the full, and if you form a team, then the blessing will be slower first, (because the group healing can add blood, so there is no need to improve the defense) to increase the attack power of the whole team, and then the protection of the gods will be full, then the magic absorption, and finally the holy archery.
I wish you all a good fight.
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Holy Arrow to 67 and more. Remember that the maximum is only 11 o'clock.
The rest depends on the situation plus. Generally, it is level 30 and a little teleportation is full**, and then full of blessings and the guardian of the gods is full of demons. Full teleportation is just level 67.
The rest of the Light.
You can also add holy arrows to practice solo practice priests.
But that's better not to practice, it's not too late to practice until 3 turns.
The attack of the Holy Arrow is too low. It's not a group attack --! yet
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Personally, I think that the priest except"Teleport"with"Mana absorption"The rest should be full.
Then,"Teleport"with"Mana absorption"Looking at the addition, you can choose to teleport 16 and absorb 10 of the addition, because the absorption does not need to add so much, it just increases the frequency of absorption, you can only add 10Movement is a practical and much-used skill, so it's better to add more!
Some people say no holy arrows, and I think it's irrational! If you don't add it, you can use double clicks to fight monsters.,And after hitting more than 80 levels, the holy light will be added more.,That will delay the upgrade.,And the holy arrow is full and it hurts to fight.,It's very useful for hitting the alarm clock.。 So:
Mana Absorption: 10
Teleportation: 16
Population**: 30
God's Protection: 20 (Filling up can reduce damage by 30%, which is very useful for mages with little health!) )
Blessing: 20 (It's really a shame for the pastor not to bless, but if there are a lot of pastors in your area, you don't need to add it, you can take what you have saved and absorb and move it).
Holy Archery: 30
That's my opinion.
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Mana absorption, God's protection, **, teleportation full. As for the Holy Arrow, Blessing, most people now abandon one of them, either full of Holy Arrow, Blessing 1 point; Either bless Man, Arrow 11.
The blessings were full for the early pastors, but why don't anyone add them now? Mainly now everyone's equipment has changed a lot compared to before, blessing others the most important thing is 20 hits, and now the warriors are basically not short of so many hits, taking a medicine is not much worse, and + defense or something is even more rubbish, as we all know, Adventure Island is the worst defense game in online games. So why take an extra skill button for a skill that no one needs?
But the holy arrow is not a very difficult skill to give up, on the one hand, it is not usually used at all, and the other four turns also have a light arrow to replace this skill, so it is not worth it+.
In this case, it depends on how you want to play.,If you play with friends, you'll be blessed.,Play alone casually+.。
3**Needless to say, you must be full of flowers first, otherwise no one will group you. The other magic resistance, purification, and holy light are all full, and the remaining 51 points, the controversial ones are voodoo and holy dragons, as well as the space-time gate.
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In fact, the priest's skill is the most difficult to add to the Holy Arrow.
By level 67, I already have more skill points, and I don't know how to add them.
At that point, there is no need to add it.
You can keep it.
Holy arrows can also be added.
But it's all about playing.
It's all dissatisfied.
My pastor didn't add it in the end.
I added magic armor.
Because there are new skills in 3 turns.
And the magic armor is added to assist.
Attack 3 turns is powerful.
And the holy arrows are added for nothing.
In fact, as long as you fill up, you don't need to add it.
Add anything to add dissatisfaction.
It doesn't matter if it's wrong.
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1** Restore 16, Boost 20, Shield 20, Armor Abandon 0, Bullet 1, Double Tap 30
2 Priests: Absorb 20, Teleport 20, Heal 30, Protect 20, Blessing 20, and add Holy Arrows to the rest.
3** Resistance 20, Purification 20, Gate 3 or 8, Prayer 30, Holy Light 30, Holy Dragon 30, and the rest add voodoo.
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Magic absorption, move smoothly, blessing group ** topped up, holy arrows add 10, others add god's protection.
The strength value is 4 wisdom and 1 luck.
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First**body**Ah,Holy arrow garbage,It's almost the same as a double click at the beginning.,2 turn priests basically use groups to brush monkey ghosts and the like.,I suggest you.,The last point is really not added and then add the holy arrow.,Many people call the holy arrow chicken ribs.。
The specific order of adding points:
Teleport: 1 - Group ** Full - Protection 5 - Blessing Full - Manchant Full - Protection Full - Holy Arrow.
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First add 1 point of teleportation, then add full blood, then add the blessing of the gods, then add the protection of the gods, then add the holy arrow, and finally add magic absorption.
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Magician's Priest skill bonus:
2 turn skill points;
Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's Protection--Full.
Blessing - full.
Holy Archery - Give Up.
The skill of the Adventure Island Priest class - Holy Archery is better to give up.
After all, you can't use the Holy Archery technique after 3 and 4 turns, and you have the skill - Holy Light after 3 turns.
4 turns have skills. Both Radiant Light and Radiant Arrow can be used in place of Holy Archery.
However, the biggest reason to abandon this skill is the reason: Priest is not an offensive class. And 1 turn skill. Magic double-taps can be used as a substitute for holy archery.
Please see the comparison ---
Magic Double Tap: Use magic to attack the enemy 2 times.
Grade; lv20
Consumes MP-20
Attack -40
Proficiency - 60%.
Holy Archery: Unleash holy arrows to attack enemies. (1 time).
Level: Lv30
Consumes MP-24
Attack -80
Proficiency - 60%.
By contrast. It can be seen. Holy Archery only has 40 more attack damage than a magic double strike. And the priest is not an offensive mage per se.
Therefore, you will not use Holy Archery that adds 30 skills for 40 attack damage.
Therefore, those who practice priests can completely give up the 2nd turn skill-Holy Archery.
Thus using magic double-tap to 3 turns.
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1 point. Magic resistance < a little bit given at 3 turns. Although it only adds 1 point, it has a great effect, and magic generally can't hit you".
1 point. Time and space gate "First for convenience".
3 points. Purification: "Because of the addition of these 3 points, the Holy Prayer can be added".
30 points. Divine Prayer "Full of Divine Prayer is equal to Double Experience".
30 points. The main attack of the Holy Light <3 turns pulls".
Afterwards. Top up.
Cleanse. 15 o'clock.
Holy Dragon Summoning "Because the 4th turn is strengthened by the Holy Dragon, the 3rd turn can be drawn out as long as you add 15 points and 4 turns".
Top up. Magic Resistance.
Top up. Space-time gates.
16 o'clock. Voodoo "Actually, this skill is not very useful.,Add it to the rest at 16 o'clock.,4 turns have holy light shining through.,Who still turns the monster into a snail and then fights ah!" >
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1 magic egg. 5 Mana regeneration. Full mana strengthened.
Magic double tap 10Mana regenerates to full. Magic double-tap to full.
The magic shield is full. Group **1. Level 1 teleport.
Level 1 Mana Absorption. Group ** - full. God's Protection--Full.
Blessing - full. Mana Absorption - Full. Teleport is full.
There are also 11 points that can be placed on the Holy Arrow.
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Bishop I**
Mana Regeneration: Lv16
Mana Boost: Lv10 Magic.
Shield: Lv20
Magic Armor: Lv0 Magic.
Bullet: Lv1 Magic Double Tap: Lv20
2** Mana absorption: lv20
Fast Movement: Lv20
Group**: Lv30
God's Protection: Lv20
Blessing: Lv20 Holy Arrow.
Technique: Lv11
Full of Crowd - 1 move - full mana absorbed - 5 protection of the gods - full of blessings - full of protection of the gods - full of movement - full of 11 holy arrows.
3** Magic Resistance: Lv20
Purification: Lv20 Space-Time.
Door: Lv20
Holy Prayer: Lv30
Holy Light: Lv30 Voodoo.
Technique: Lv16
Summoned by the Holy Dragon: Lv15
Full of Holy Light - 3 Purification - Full of Flowers - 1 Point Door - Full of Purification - 1 Point of Voodoo - Full of Holy Dragon - Full of Doors - Finally Full of Magic Resistance.
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1 Instant-** full - full of blessings - full of holy arrows - full of absorption - full of protection.
It's good to play in a team or alone.
Team 1: Instantaneous-**Full-Blessing-Absorption-Protection-Sacred Arrows.
There are a lot of points on the priest's side, and you can add them to your liking. First of all, the pre-skill must be added.,This sacrifice bar、Sage bar, these two stickers understand the current popular plus points【
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