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Hehe! It's hard to say!
Too much! In fact, there are routines, generally one heavy and one light, and then take a small move or a big move!
However, people like Nanakasha are different, his tricks are relatively simple, but they are very practical!
In 97, Qijiashe is a person worth studying, his standing is very strong, and he must stand on guard, but, often ordinary people are on guard, and they don't believe that they will go back and try! It's very practical to pick up another trick!
His method of receiving the ultimate move: reverse semi-circle heavy foot + positive semi-circle fist!
Combos are not the key in actual combat, don't blindly pursue combos!
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Skill Sheet: Exogenous: +b
Outside: Naroku: (Jumping) +c
Eighty-Eight: +d
Hyakshi: Ghost Burning: A or C
Seven Hundred and Seven: B or D
212 Style: B or D
Seventy-five modifiers: b+b or d+d
One Hundred and Fourteen Style: A
One Hundred and Twenty-Eight, Nine Wounds: A or C in the Wild Biting Action
One hundred and twenty-seven styles, eight strokes: A or C in the barren bite action, A or C in the nine wounds action, Nanase: The barren bite B or D in the nine wounds action
Exterior style masonry wearing: Wild bite A or C in the Eight Gong action
One Hundred and Fifteen Formulas: C
401 Style: Chant of Sin: A or C in the bite action
402 Punishment Chant: A or C in the action of Chant of Sin
Nine hundred and ten style crane picking (foreign style + tiger and dragon shooting): A or C in the hundred and eight style of the big snake pheasant: A or C
Final Battle Omni: A or C
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Brother, you don't need to introduce the tricks in 97, you can try it yourself.
There are just a few strokes: a regular semicircle (most can be simplified to a lower front + punch or foot) + fist or kick, an inverse semicircle + a fist or foot (most can be simplified to a lower back + fist or foot), a front down front + a fist or a kick, a back down + a fist or a kick, a back (press for a while) a front + punch or a kick, a front + a light fist or a light foot.
Air: All of the above strokes are possible to make moves, press + foot in the air.
Special moves: forward and reverse semicircle + punch or kick (most can be simplified to lower front and back + punch or kick); Reversed, positive semicircle + fist or foot (most can be simplified to lower back front + fist or kick); Double positive semicircle + fist or foot (most can be simplified to lower front and lower front + fist or foot); double reverse semicircle + fist or foot (most can be simplified to lower back and lower back + punch or kick); The air kill is also so large that it is used in the air with the above strokes (e.g., Athena Asamiya two kills:
Double positive semicircle + fist in the air, positive and negative semicircle + fist in the air); The close-range throwing system is the close-quarters of the above strokes (such as the two must-kills of the gate: close-quarters double positive semicircle + feet, close-range double reverse semicircle + fist).
Command throwing: Everyone knows that pressing forward or backward + heavy punches or heavy feet is a throwing technique, but in KOF97, command throwing is preferred over general throwing skills. The general drawing method is a close body positive semicircle + fist or foot, close body reverse half circle + fist or foot, close body reverse half circle + fist or foot.
All single moves are within the above. There are too many combos to count, so if you have any questions, you can ask them again.
I really don't remember how the big snake was called out.
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I'm on the keyboard, wsad up and down, left and right.
Yagami: Sunflower 3rd Stage: SA + Light Fist + SA + Light Fist + SA + Light Fist or even heavy punch is OK.
There are also three sections of heavy punch before light punch to catch sunflower: heavy punch + d light fist + sa + heavy punch + sa + heavy punch + sa + heavy punch, the speed between the front light punch and the first sunflower is fast, and it can't be connected if it's slow.
You can also jump heavy punches, jump light punches, jump heavy feet, jump light feet, and you can all connect the above 5 links.
The most special thing about playing Yagami is the lily fold, which is to jump over the top of the opponent's head and press D + light feet.
Lily Fold can be connected to many combos:
Lily Fold + Heavy Punch + D Light Punch + SA + Heavy Punch + SA + Heavy Punch + SA + Heavy Punch, or Direct Heavy Punch + SD Light Punch + SA Heavy Punch (Kill).
Lily fold + S light foot + SD light punch + sa heavy punch (must kill), you can also pick up a lot, my ability is limited Only these few moves.
Grass Pheasant Jing: SD + Light Fist + SD + Light Fist + SD + Light Fist.
SD + Heavy Punch + DSA + Heavy Punch + DSD + Heavy Punch.
Heavy punch + D light foot + DSA + light foot.
Heavy Punch + D Light Foot + SD + Heavy Punch + DSA + Heavy Punch + DSD + Heavy Punch.
Heavy punch + D light foot + SASD + heavy punch (kill).
Heavy punch + SD + heavy foot + ASA + light foot.
Heavy Punch + SD + Heavy Foot + SASD + Heavy Punch (Kill).
On the side of the version, heavy punch + SD + heavy foot + SD + light punch + SD + light punch + DSD + heavy punch, this first two light punches must be mastered, otherwise it will be difficult to connect the later Shenglong.
The above combos, reverse jumps, and heavy punches can all be connected.
I've been playing for 2 years, and if I play some combos myself, I'll figure it out.
Hope these are helpful to you. Let's talk when you have time.
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It's best to use the trigger keyboard trigger for combos, and you can send it if you have a stand-alone connection, and you can search for the keyboard trigger yourself.
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Grass Pheasant Jing Jump D+C+94 Dark Hook (C) 3Hits Close B, B, B + Ghost Burning (A) 4Hits Close B, B, B+94 Hazy Car (B) 4Hits Jump C + Squat B + Standing C+94 Hazy Car (D) 6Hits Close Squatting B, B, A + No Formula (A or C) 8Hits Jump C+ Fall behind the opponent C + D + Qin Yueyang (B or D) 7Hits Jump C + Fall behind the opponent C + D + Big Snake Pheasant (A or C) 5hits 94 Light Hook (A) Hit + Big Jump C + Standing C + 94 Hook (C) 4Hits Jump D + Standing C + Seven Pick Five Pose Change ( D, D) + Big Snake Pheasant ( A or C ) 5Hits Jump D + Squat B + Standing C + Poison Bite ( C) + Sin Chant ( A or C ) + Sin Chant ( A or C ) Jump C + Standing C + Seven Pick Five Pose Change ( D, D) + Wild Bite ( A) + Eight Jing (A) 7Hits Jump C + Standing C + Seven Pick Five Pose Change ( D, D) + Wild Bite ( a) + Nine Injuries (A) + Ghost Burning ( c) 7Hits Nikaido Red Pill Jump D + Squat B, B + Vacuum Piece Tema ( C) 9Hits Jump D + Squat C + Reactionary Three Stages ( B) 5Hits Jump D + Thunder Light Fist ( A) 8Hits Jump D + Fall Behind the Opponent C + Big Power Generator (Close A or C) Cai Baojian Squat C + D + Phoenix Slash ( B or D) 16Hits Jump C + Squat on the opponent's Back B, A + Standing C + Phoenix Slash ( b or d) 18hits jump c, c + squat behind the opponent c+ d + c + phoenix slash (b or d) 19hits when the opponent jumps in the corner, dash fly slash ( A or C) + A or c+ A or c+ A or c+ A or c+ squat C+ C+ when the opponent jumps ( B or D) 18hits The opponent sprints while in the corner Fly slash ( A or C) + A or C + A or C + A or C + squat C+MAX Phoenix Slash (B or D) kills in one hit! Running Yagami-an Squat B, A + Sunflower*3 (A or C) 5Hits Squat B, A + Eight Childish Girls (A or C) 10Hits Dislocation B + Standing B + C·C + Sunflower*3 (A or C) 7Hits Close B + Crumb (Close A or C) + C + Sunflower*3 (A or C) 4Hits Dislocation B + Standing C + Crumb (Close A or C) + C + Crumb + Sunflower *3 (A or C) 4Hits Dislocation B + Standing C + Crumb (Close A or C) + C + Crumb +C+MAX Eight Girls (A or C) Kill with One Hit!
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Combo is to hit a move (to hit the opponent), in the opponent has not canceled the hard stun, that is, the opponent's injured state has not returned to the normal state, and then the move (including ordinary attacks that are punches and kicks) hit many times will form a combo, we call this way of making a move called a combo.
However, there are some moves that would otherwise be considered non-continuous in a certain version of the boxing title, such as terry's combo, where the player adds punches and kicks that can cancel any move and quickly receive attacks and then pick up other moves that are not connected, of course, not all cancellations are true.
As for what is canceled, that is, after a move is played, there is a closing action, but the game design limits the time when some moves can be replaced by one move, which is called cancellation. For example: If you don't add any more moves after Yagami close C (hook), there will be an action to beat the opponent out and raise your hand, but the game is designed to the point that Sunflower can completely replace the close C's move, so after the close C, directly enter Sunflower's command will be connected into a combo, that is to say, Sunflower automatically cancels the melee C, and some moves can't be connected because they don't want to design it as a cancelable move, such as Yagami Koto's general can't connect any moves after the moon cloud, This is because the designer doesn't design any other special moves that can cancel the move.
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Kusanagi can break and jump with a light hand, and he can defend himself with a heavy hand or steal his plate with a light foot (he can't jump C). Dule Tu sees that the opponent jumps and sends again, otherwise Yagami squats and defends, and you kick it over to eat a set of 6 or 11 links. Kusanagi has to be suppressed, or broken by its initial attack and then suppressed, after all, Yagami suppression ability is strong and invincible.
Kusanagi reverse is also very strong and simple, the opponent can choose more after falling to the ground, card distance, jump to deceive him, either reverse or forward or downward attack to cheat CD, this depends on experience and psychology, and the opponent to play a few more games, look at his general like squatting or standing defense or chaotic dragon lifting, etc., like AB or CD, are very important.
In addition, Kusanagi's ability to control stun is very high, and one set of poisonous bite migrant workers will be stunned with a heavy attack, and then one set will be called a day. Dule Tu and Naluo Luo are both moves with strong stun control ability. Seize the opportunity to end the game, so you can't make mistakes, it's all non-difficult combos, see the opportunity.
Similarly, Kusanagi is also easy to be stunned by a set of Yagami, jumping C station C Xiao Feng ghost step sunflower five lian, gg. Kusanagi is a special opponent for Yagami, but Yagami is not. So try not to be Xiao Feng, Shenglong, especially Da Shenglong, and then come out.
Thang Long missed, and the consequences were serious.
When the technique is the same, the role is suppressed, and Yagami is far stronger than Kusanagi, so there is no way.
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Grass shaved Kyo. Exterior Boom Axe: +b
Outside: Naroku: (Jumping) +c
Eighty-Eight: +d
Hyakshi: Ghost Burning: A or C
Seven Hundred and Seven: B or D
212 Qin Yueyang: Clear liquid + b or d
Seventy-five modifiers: b+b or d+d
One Hundred and Fourteen Style: A
One Hundred and Twenty-Eight, Nine Wounds: A or C in the Wild Biting Action
One hundred and twenty-seven styles, eight strokes: A or C in the barren bite action, A or C in the nine wounds action, Nanase: The barren bite B or D in the nine wounds action
Exterior style masonry wearing: Wild bite A or C in the Eight Gong action
One Hundred and Fifteen Formulas: C
401 Style: Chant of Sin: A or C in the bite action
402 Punishment Chant: A or C in the action of Chant of Sin
Nine hundred and ten style crane picking (foreign style + tiger and dragon shooting): A or C in the hundred and eight style of the big snake pheasant: A or C
Final Battle Omni: A or C
Yagami An. Shadow Dance Dream Bullet: +a+a
Exterior Axe Grim Reaper: +b
Outside Lily Fold : (Jumping) +b
Hyakshi: Ghost Burning: A or C
212 Styles Qin Moon Yin: b or d
One hundred and twenty-seven Sunflower: A or C (can be input three times continuously) Dust wind: (close) A or C
Hundred Eight Hidden Hook Hands: A or C
Forbidden Thousand Two Hundred and Eleven Eight Childish Girls: A or C
Cry, scream, and die!
Libaihachi Eight wine glasses: A or C
This is Yagami's combo.
Infinite Connection: 1(c+↓↘a)
n2.Infinite crumbs.
A skill halo: 1(c+↓↘a)
C+ A+C+ A+ C.
C+ A+C+ C+C.
A skill: C+ A+ A+ A(Max).
c+↓↘a+c+↓↘a(max)
Two-stage + a (max).
Two-stage + a (max).
7.↙←a(max)+
b+j b+c+ a+c+ a+ a+ a2 + a2 + a(max).
Practical combos. 1.b+ a+ a+ a+ a2b+ a+ a or c
3.A+ Answer: Foci A or C
The above three sets of combos all look the same, but in fact, each has its own purpose and can be reduced. The first one can be used for the air, the second can run over and sneak attack the opponent's lower stage, and the third can contain the opponent and give a strong counterattack, and these combos have the reaction time of even the eight childish girls, and they will not be hit by a fatal counterattack, practice a lot, and use it to break the deadlock, and the reversal form is of great benefit.
JD against the air, JC against the ground, D to contain the opponent, C moves invincible. JD+C+C is the most commonly used combo, but prevent the opponent from using the front dodge (consuming a super kill) after standing C
This problem will be more complicated to come out of all.,I'll talk about it simply.,First of all, pay attention to the distance of the character.,Not necessarily the opponent is in the corner.,8 God sticks to his face standing aside.,You can come out of the point.,Or in front of the sunflower to pick up some C front a,B front a,A eye bet C and the like.,In short, it's okay to pull away a little bit of distance.,The difficulty is that each opponent is because of the size relationship.,So the distance is different.,This is not easy to say unless you teach it by hand.,It's not easy to say.。 Next is the trick of sunflowers, first of all, the second section of light sunflowers, that is, sunflowers with a hair, and then for most people, the second section of light sunflowers should be slowed, as slow as possible (this sentence refers to the first after a after the second after a can not come out immediately, to stop, but can not stop for too long, too long will become a second sunflower section, so in a just right time, that is, the slowest time to hit the second section of sunflowers. And then it's nirvana. >>>More
。= The first floor is funny. A+C flash.
I play Cai Baojian myself. >>>More
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
Yagami-an's performance is recognized as strong, and even in the King of Fighters world, he is a very strong existence. Because he is very strong, and because of his personality, he has no friends ......He wasn't interested in the feud between Kusanagi Yachi-Joan, but he still said that he would kill Kusanagi Kyo. In fact, he didn't have a personal vendetta, but because he was lonely in his heart and wanted a friend, but because of his arrogant character, he made a threat to kill Jing. >>>More
Yagami? Infinite sunflowers, the method is with 5c (air vibration), 214a. But the time between 5c and 214a is too short, and normal out is not enough! >>>More