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Whether it's easy to use or not lies not in the hero itself, but in the player's personality, operating habits and understanding of the hero itself, this hero is not a brainless output, for the understanding of skills, the enemy's position, Q's direction, the direction of E, and the timing of the big There is a very critical timing control, but also consider the opponent's skills CD, escape and gank harassment, etc., as a mid-laner AP, this hero's appearance rate in the game is very low, and the skill control performance, suddenness, time, The role of team battles has a lot to do with the length of the CD. It is recommended that if you want to play a gorgeous mid-laner, it is a good choice to kill the sister in seconds.
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This hero needs to be manipulated and moved, otherwise the blue is not enough to consume. But the damage is pretty good, especially the big one, put two Qs on the ground together to increase the damage. And the position of your push must be accurate.,That is, you can chase and escape people can also save your life.,Of course, you can push people without a ball.,But it's not dizzy.,Clear the line with the ball and grab the soldier to slow down 2 skills are relatively fast.,The range is also very large.,It's a good hero.,But it's hard to play if the operation is not good.,Once your self-protection skills are misplaced or crooked.,It's easy to cause you to die.。
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It's okay, it's okay, it's okay, it's okay. There is no such thing as an outburst of attrition.
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Practice makes perfect, there are no trash heroes, only people who can't play.
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A very good hero.,Relatively long cast distance and control.,There is a big move in the case of the same equipment, you can also set a set of second people.,But it's hard to play this hero well.。
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It's not fun, I just came out and bought it, I used it once, and I have been hiding it until now.
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Hello landlord.
This AP hero is still relatively difficult to get started, and I get dizzy when I look at it when I write too much.
Let's start with skill points.
Priority: r>q>w>e
The bonus point of the first 4 levels is qwqe, and if the opposite jungler hero is more inclined to gank in the early stage, you can consider the 3rd level to point out e.
Summoner Skill: Ignite + Flash.
Tips and tricks. Syndra is not suitable for harassing opponents, Q has low damage and a small range, so you can't waste blue.
Level is Syndra's first strong period, W pulls the creep and throws it, and with Q can deal good damage. However, Level 3 and Level 4 are still a bit weaker than most mainstream APs.
3. Unless it is a team battle, it is generally used to use w to pull the small soldier to start, pick up Q, pick up A, then E, then A, and the last Q leaves.
The level of Sindra monomer burst is good, and the opponent only has 2 3 blood to start killing. The order of skills is: Q, then move and wait for Q's CD, W first ball, move, throw, Q, move, E stun, ignite, R.
This set can basically deal about 900 damage.
The level is Sindra's first ** period, and with the blue buf, you can use Q to harass the other party as much as possible.
6. QE double connection is not so difficult, don't think too complicated, just need more practice. But when someone else is close to the face, you will notice that your orb passes through the opponent, but it doesn't cause vertigo, because you push first and then touch the ball. Therefore, when vertigo, a certain distance is required.
7. The range of w is a little farther than it actually is. After getting acquainted with it, W can control the hero to retreat 1 second before throwing it, and the distance that can actually be thrown out is about 700 yards, which is very far.
8. Sindra eats your teammates a lot, if you don't have a strong cut, don't choose. If your ADC is wasted, you'll basically lose after 40 minutes.
9. In team battles, Sindra should accurately select the output object. The purpose is twofold: one is to inflict kills, and the other is to deal kills with AD. If you throw out and there are no dead people on the other side, then this wave basically means that you have lost.
10. During team battles, putting E behind R to release it can cause a wide range of group vertigo.
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。。。Is a mage a universal talent? The first sentence was peeing.
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The Dark Führer is the 104th hero of League of Legends, and is a royal sister who relies on dark magic to manipulate energy and objects. The Dark Führer was born with boundless magical potential, and could do nothing but love to use this incredible energy of his own will. As each day passed, her magical gifts became more effective and more devastating.
The Dark Führer rejects any notions of balance or restraint and only wants to maintain her control over the energy, even if it means that those authorities who want to stop her will dethrone her.
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The Dark Leader skill needs to be combined with the magic ball created by the Q skill, and the low cost, short CD and high damage of the Q skill itself are definitely the skills that the player learns; W skill control will be a little more difficult, and W and E skill damage is about the same, it is recommended that novice players add points to the main Q and vice E.
Sindra Skills Plus Skills:
1) Level 2 learning to have a stun skill is good for both attacking and saving your life, and in Hero Level 2, the jungler is likely to come to catch you;
2) Level 3 is recommended to learn again, the CD of Q skills is very short, the consumption capacity is very strong, and the consumption ability will be a little stronger at level 3 (because I didn't learn at level 3, there is one less skill, and the outbreak is a lot lower, so be careful to seize this opportunity to break out with you).
3) Since the W skill is relatively far, if you are more confident in your own operation, you can use the main Q and vice W, and this stove Qinhe will operate the magic ball from a distance, and it will be safer if you don't need to get close; However, W is also a non-directional skill, and the skill needs to be predicted, so you can use the W skill after E is stunned first.
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