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Hold down w to jump once, jump again when you're about to land (similar to the rhythm of ghost jumping), and press and squat at the same time after jumping up the second time... There is also w+s, first jump once like above, and then jump squat. It's a little higher than jumping up there...
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Close to the stone, jump and squat four times, and then jump continuously. (Jump: Jump, squat the moment you land).
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ws press together in front of the stone, hold the stone ws keep holding down, and then jump squat, squat, jump all the way up.
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Face against the wall, then WS piece press, left back back space squatting until it goes up.
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Go to the stone and hold W and S to jump, and each jump must wait until it hits the ground before pressing the next jump.
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Hold down W and S and jump two more times in a row to go up.
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Super Jump. Don't go for a quick jump
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Super jump or combo jump. WS press together, and then squat and jump up (super jump) can't jump up and try a few more times.
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Press and hold W and S, (near the wall), and press Jump on it... Practice more.
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Jump with a card, press and hold the front and back buttons at the same time, and keep pressing and jumping, three or four seconds.
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Press W for 2 seconds to jump two squats (squat when pressing the second jump) and repeat to go up.
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Up + Down (keep pressing) After one second, press the space bar once, 3 times, and jump up.
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Super jump or have someone put you on "I'm always like this".
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The novice squatted and jumped together on the top of the stone.
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Approach the stone and double jump forward and backward at the same time.
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It's not good there, it's easy to get infected.
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Press and hold W and S at the same time, then press the spacebar, and then press Jump after seconds.
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Keep pressing w+s and keep waving the knife and keep jumping and it will go up.
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High jump ......, I don't think you will either, two people on the mat!
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Hold down W and S and then press and jump and keep pressing the card and it will go up, which is very effective.
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If you are stuck up, hold S+W and then press Squat + Jump at the same time.
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You can search for 2 jumps on the Internet, and it is easy to use.
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ws together and hold the jump crosshair pointing up.
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There are many places to guard.
1.It's the big platform and the cave behind the platform, where you need to have more bullets than a gun, otherwise you won't last two minutes, the only thing to pay attention to is the baby, standing on the low platform below can jump up and yin you.
2.Cage, I don't recommend it when playing Terminator mode in this place, the Savior is definitely fine, there is a machine gun to hold it, but the Terminator is very difficult, what do you do to the ghost with crowd tactics, your machine gun is infinite bullets? There is also the fact that as soon as the baby is invisible, you will kill you if you don't pay attention to sneak in.
3.Sniper table,The highest point of the entire map,Don't guard it here, don't have more people or one will change completely.,One or two on the line.,Don't stay too far aside when guarding.,Otherwise, ordinary ghosts can kill you from the side.,It's recommended to take a cannon and a pistol with more bullets to guard (recommend the double-gun Sand Eagle series),And bring a good flashbang.,There's a ghost coming up.,Throw it and jump down.。 Also pay attention to the baby's movements, this thing is yin.
Another point is that most people in this place can't come up and ask for a little technology.
4.The narrow platform on the side of the cage, this place is quite safe, just bring a few more heavy ** (such as the silver killer, **m249), it is best to have a cannon, but pay attention to the back, the ghost will take a ladder up, just stand on the side and burst down, be careful not to be troubled!
5.The two corresponding big holes in the secret passage, I don't recommend this place! It's impossible for you to hold with any gun here.,This place is generally used for the remaining three or four people to fight for the ghost hunter's temporary hiding point.,Don't hide here at the beginning.,Unless no ghost pays attention to you.,Once a ghost finds you, you're done with the game (of course, there are very special circumstances.,Then you understand what a very special case is, don't go into details),So there are only a few people left.,It's okay to hide here when you're fighting for a hunter.。
There is also a place that is not a point of guard, that is, a small pit next to the sniper table, in ** no one generally pays attention to you, except for the finish, it is very likely that a cannon may last to the end, but the possibility is very small, because there are always some cautious players who will check there, of course, it is not completely impossible!
That's all I know, I hope it will be useful to the landlord, and other friends have a better place to put forward, and everyone can learn from each other!
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Good question, this is a very popular map.
If it is popular, there must be something popular. The punctuation skills must be very high!
Shou Point 1: The group of platforms that go up from a pile of wooden chests directly across from the pyramid. This is a keep-up that most people go to.
From the box is a large rectangular platform, and behind the large platform there are two small square platforms. From those two small platforms it is possible to jump into the cave recessed into the wall.
This keep-on ......Whatever the mode is good. Just be careful of women. Ghost yin you.
Shou Point 2: Cage. Have firepower and staying power.
New Terminator Mode ......The cage is left out in the cold, mainly because the biochemical invasion has a short enough distance.
Shou Point 3: A narrow platform next to the cage that can be used to go up with a chest. Also heavy firepower, and don't just take care of the biochemistry in front of you. In the back, Biochemical took a personal ladder and came up.
Shou Point 4: The two large opposite holes in the secret passage.
In fact, it is recommended to use parkour to play Biochemical Pyramid, and it is better to play in the field.
Field Raiders are also available.
You can look at the field part, I wrote it.
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They don't say that they are too comprehensive, in fact, the best points to defend change over time! There are three minutes in a round of the game, and playing the biochemical pyramid is all about coordination, but if you only want to defend alone.
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1.Cage 2A vantage point next to the cage, front and back 3The three points of the semi-circular hole on the tower are all easy to guard.
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The main thing is to have a good gun, and there is always a group behind it. It's good to keep it there.
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There are more people in the cage, and you can hold it, but you have to look at the back and jump on it.
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Shou Point 3: A narrow platform next to the cage that can be used to go up with a chest. Also heavy firepower, and don't just take care of the biochemistry in front of you.
In the back, Biochemical took a personal ladder and came up. Shou Point 4: The two large opposite holes in the secret passage.
First, the card box:
This is simple, take the knife, stick to the box, look at the top, press the jump at the same time, press the squat immediately (be fast), press w to jump when the card is stuck in a high place and does not move (don't jump to the other side!) Hehe! You can usually jump on it in less than 5 times. >>>More
Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously. >>>More
Parkour is better, if you run well, zombies can't be caught, o(o !
1.The bug of the biochemical pyramid is currently only the mountain next to the prison (that is, the iron cage downstairs), the body is leaning against the mountain, the mouse is slightly pointing to the right, and then press w to move forward (at this time you will find that the body is moving slowly to the right side of the mountain, press w and don't let go), at this time, move the body and go into the mountain, and immediately come up to the wall after entering, otherwise you will die. This is the Biochemical Pyramid bug >>>More
I'll teach you it's very simple.
Now, I'll teach you this method, I'm learning to card boxes, in fact, most of the boxes can enter, but some boxes are easy to enter, some are difficult to enter, you squat against the edge of the box, at this time, the person must be facing the box, walking along the edge of the box, to the sharp corner of the box, about 10cm from the sharp corner, jump up, put down the squat, mouse rotation, people to the sharp corner of the box, press and squat, the next is to press the front and back, do these You have succeeded most of the time, but do you find that you have pressed hard many times, but still can't enter Don't suspect that it's not right, and don't wonder which part you're doing wrong, because there's one of the most crucial techniques that you haven't learned yet, and when you press the front and back, you have to feel that you're drilling into the edge. >>>More