In the digital age, how to regain distracted attention

Updated on parenting 2024-06-13
2 answers
  1. Anonymous users2024-02-11

    Engineers are expected to think more about aspects of human value when planning to consume skills, such as "rational use of moments". Most of what he makes is "fine-tuning" some applications; In addition, he expects the app to announce more signals that encourage people to make conscious choices. For example, Gmail or Facebook can ask users how much time they are going to spend on it before they run it, and remind them when they are approaching a set time limit.

    Re-engineer audio applications to cut down on human distractions. For games that users find too simple and addictive to often delete, iTunes can lower their ratings.

    These are all useful propositions for us to have more thoughtful apps and apps that can help us navigate the apps. However, these claims do not seem to be sufficient to deal with the problem. There have been hopes for more human-centered planning for electronics, but so far this hope has been overwhelmed by the exigencies of the start-up economy.

    As long as software engineers continue to provide free, easy-to-use and addictive products directly to children, parents who themselves struggle to control the use of electronic devices will not be able to exert control over their children. To defend ourselves, it is not enough for us to politely ask these apprentices with computer persuasion skills to give us less simple addictive products.

  2. Anonymous users2024-02-10

    It is hoped that engineers will design consumer technology with more consideration for aspects that are valuable to human beings, such as "rational use of time". Most of his advice was to "fine-tune" some applications; In addition, he hopes that the app can send more signals that encourage people to make conscious choices. For example, Gmail or Facebook can ask users how much time they're going to spend on it that day before they run it, and alert them when they're approaching a set time limit.

    Redesign messaging applications to make them less intrusive to people. For games that users find too addictive and often delete them, iTunes can lower their ratings.

    These are all useful suggestions, we need more thoughtful applications and applications that will help us control them. However, these suggestions do not seem to be enough to solve this problem. There is a desire for a more human-centered design of electronics, but so far this desire has been overwhelmed by the exigencies of the start-up economy.

    As long as software engineers continue to provide free, addictive products directly to children, parents who themselves struggle to control their own use of electronic devices will not be able to exert control over their children. To protect ourselves, it is not enough for us to politely ask these disciples of computer persuasion technology to give us less addictive products.

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