Will Wright s career in game design

Updated on Game 2024-06-16
2 answers
  1. Anonymous users2024-02-12

    From an early age, Wright loved to spend his time making models, and his life has tied them to more abstract software. He sees everything he encounters as an abstract model, reducing actual actions into a series of rules and possibilities that can be turned into a working computer program. At work, Will leads his team to write **, using complex models to depict the interactions between people and people.

    His game history has the charm of a soap opera, but it doesn't simply make you a passive "couch potato", but it interacts with you and makes you as fascinated by the game as if you were fascinated by it. In his spare time, he builds robots with his teenage daughter and has them compete in local "Robot Wars" competitions. As a child, he became fascinated by making models of airplanes and tanks, and began trying to turn them into moving and doing robots, and then he became obsessed with making domestic robots.

    Around 1980, the first personal computer, Apple, was introduced. Wright had intended to connect it to his robot, but then he became obsessed with computer software, especially simulation, and came up with the idea that he should build virtual models in dynamic computer programs, rather than just static models, which could be behavioral. So, at that moment, he determined his direction:

    How Xi constructs this model and makes it his career goal. It was from this that he entered the video game industry.

    He suggested that people who are interested in developing this path can start with a small game, even if it is just a flash game, and the focus is to participate themselves from beginning to end, so that the process will inspire some new ideas and understand the real reactions and ideas of the users; He said that whether it is designing a game, making a movie, or making animation, it is the same principle, you must first lay a good foundation from the beginning, and you must participate in it yourself, and know the essentials of each link, so that you can slowly participate in the larger production work.

  2. Anonymous users2024-02-11

    Raid on Bungeling Bay SimCity Series: SimCity, SimCity 2000, SimCity 3000 (Wright is not part of the SimCity 4 and SimCity: City of Dreams design team).

    Sim Earth

    Sim Life

    Simulation*** (sim copter).

    Simulating an ant (sim ant).

    Spore of the Sims (Wright was not involved in the design of The Sims 2 and The Sims 3).

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