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<> from idea to design.
Game concepts are everywhere, and they can come from life, other games, or even other games;
Once you have a game idea, turn it into a game concept document, which is read by anyone who is interested in your game idea;
The concept document should include: a brief description of the game's content, the type of game, the player's role (game license), a summary of the game's progress, and the game's competitiveness;
Determine the player persona.
Determine what role the player plays in the game? What can players do? After determining this, design the rest of the game, including the game world, story, etc.;
When a player plays more than one role in a game, you need to let the player know when the game will switch;
Define the target demographic.
There is no such thing as a game that everyone will like, and it is essential to determine the target audience for the game. Only after setting the target group can you know what they have in common and what they are different from other players; What distinguishes them from other players? What attracts them?
What frustrates them? What bores them? And so on, these issues accompany the game design all the time.
A game concept is incomplete without a report of the target demographic.
When we determine the target group, it doesn't mean that players who are not in this group won't like the game, but we have to fight for the range, not all of them.
Progressing through the game.
How does the game give the player the feeling of moving forward? Is it through the level or the story, or a combination of the two?
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Hello, I can give you some advice on the game design course.
First of all, if you are a beginner, it is recommended that you learn some basic knowledge of game design, such as the composition of the game screen, the design of the game character, the construction of the game scene, and so on. These basics can help you better understand all aspects of game design.
Secondly, to learn game design, you need to master some professional software. For example, Unity3D, Unreal Engine, etc., these software have a rich library of game development tools and resources that can help you make games faster.
Finally, if you can, consider taking some game design courses or training courses. These courses can help you learn more systematically about game design, and also have the opportunity to communicate and learn with other game design enthusiasts.
Overall, learning game design requires comprehensive and systematic learning and practice, and I hope the above suggestions can be helpful to you. Good luck with your game design journey!
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The main courses include game planning, game concept design, game interface design, game scene design and production, game character design and production, animation design, 2D game design, next-generation game character production, game special effects design and game engine.
Game design mainly studies the knowledge of game development, design and production, is familiar with the game product development and production process, masters the operation and application of tools and software in game design and development, can apply digital technology for game creation, and masters the basic design and production capabilities of relatively comprehensive mobile games and next-generation game projects, as well as professional abilities in modern game project planning, game image design, game project production, etc. For example: developing and promoting a game.
The game design major cultivates all-round development of morality, intelligence, physique and aesthetics, has good professional ethics and humanistic qualities, masters the basic principles, production processes and methods of art design and production of common types of digital games, has basic creative planning of digital game content, as well as two-dimensional, three-dimensional, static and dynamic and interactive creative design and expression production capabilities of digital game content, has more proficient digital game content production and production capabilities, and is engaged in high-quality technical and skilled talents engaged in the development, production and management services of digital game content.
Employment in animation enterprises: animation advertising production, interactive film design and production, interactive multi-display production, game planning, 3D game modeling design, 3D game action design, game special effects, game concept artist, 3D animation design, game scene map design.
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The major of game design offers courses: principles of game design, procedures and methods of user experience design, 2D game art design, 3D game art design, and game concept design. The employment direction of game design majors is relatively broad, just like the completion of a game requires the division of labor and cooperation of different departments.
1. Major in Game Design.
This major requires students to understand the basic knowledge and professional knowledge related to animation and games, have a good understanding of photography and videography knowledge, and be familiar with some audio-visual language knowledge, have strong literary and text understanding and elaboration skills, have strong creative and entrepreneurial skills, and learn in-depth game animation design, production and software application skills in the professional learning process.
The main courses of professional learning are drawing, color, art design basics, anatomy, scene production, digital painting, graphic design, computer 3D design, modeling materials and technology, character production, computer application basics and other courses, for computer design software learning, such as ps, 3dmax, maya, zbrush, etc. In addition to the most basic professional knowledge, students must also have good English skills.
In terms of professional practice course arrangement, the school generally arranges sketching, original painting creation, game prop design, game interface design, game character design, game scene design and production, graduation internship and graduation project.
2. Career direction of game design major.
Graduates majoring in game design can be engaged in positions such as game interface designer, game animation designer, game concept designer, game planner, game character maker, game engineer, game sound effect producer, game scene producer, and even related game design subdivisions such as game peripheral product design and producer.
Of course, in addition to these positions, graduates can also be engaged in animation advertising production, interactive film design and production, multi-professional interactive display production, etc.
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Specialization in Digital Game Design.
The reason why I feel that I am worthless and have achieved nothing is because I have been influenced and hit by my family for a long time; Parents or loved ones are not tactful or aggressive enough; Especially the parents keep hitting and counting all day long; Over time, all the virtues of a person of good nature are obliterated; It has been in a serious inferiority complex for a long time. >>>More
Personally, I recommend the original art design of the game, which is the preliminary preparation of the game project. The original artist of the game needs to use the text and other descriptions of the game plan, combined with his own imagination, to carry out the conceptual design of the characters, scenes, and props. The original art design is the reference blueprint for the game art design link, and it is the basis for the later modeling design and action design. >>>More
If you play games and design, the CPU and memory are not too good.,But it can also be improvised.,CPU, you should get core2.,Memory2G is too pocket-sized for 3 cores + computers.,As for other things, I'm deep in those brand research departments.。。 Don't jump to conclusions.
Paper gamesI played with my classmates in elementary school and had a lot of fun, it was a lot of paper, and it was a paper when I played. If you want to play complex, then you first put the ability of these professions,From **,Write a little bit better about passive skills and the like.,If you want to play simple, then make it simple.,Just write the ability.,The same as the complex is the novice task.,Transfer.,Dungeon.,Elixir.,Title and the like do a little better.,Simple just just get a few tasks and the like.。 **If you can draw it yourself, think about the year, I drew Berserker with my friend and I drew 5 pages! >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More