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Combat Department Sail Janes Eye Skill:
Level 20 Percussion Attack Power 40 20 Change Opponent's Defense -1pp3020 Visual Interference Attribute Attack 100 Change Opponent's Hit Level -1pp4020 Energy Bomb Normal Physical Attack Power 55 pp2520 Eye Light Normal Special Attack Power 40pp4020 Insight Sight Attribute 100 Change Self Speed +1pp2021 Grapp Normal Physical Attack 7015 Change Opponent's Speed -1pp3025 Piercing Ray Normal Special Attack Power 6020 Change the opponent's Special Defense -1 PP2529 Shielding Barrier Attribute Blocks 75 damage PP10 Iron Mountain Attack 85 Doubles power in burns, poisoning, frostbite PP15 Rotation Ray Putter Attack 10015 Change the opponent's special defense -1 PP15 Intimidating Sight 100% Change the opponent's attack -2pp15 Flaw Strike Combat object attack 120 pp10
Duel Sight 100% Change Self Attack +2 pp5 Crazy Ray Putt 120 20% Self Special Attack +1 pp5 True Afterimage 3 Turns Defense is the same as opponent pp5
Faster-than-light somersault: Combat object attack 150 20% self speed +1 pp5 (after level 62).
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There is a skill table online, and there is no need to waste time ...... hereI won't plagiarize anymore, just find it myself.
What 7k7k, 4399 have the column of the Sail number, and it is very convenient to find elf skills.
Hope it helps.
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62, James's eyes are very powerful! Level 62 Faster-than-Light Flip: Combat Physical Attack 150 20% Self Speed +1 PP5
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Janese Eye Skill Eyeball level 30 to evolve in the evolution module to obtain.
Hit Physical Attack Power 40 20 Change Opponent's Defense -1 pp30 Visual Interference Attribute 100 Change Opponent's Hit -1 pp40 Energy Bullet Physical Attack 55 pp25 Night Battle Friendship Provides Eye Light Push Attack 40 pp40
Insight Insight Attribute 100 Change Self Speed +1 PP2021 Grappling Physical Attack 70 15 Change opponent's speed -1 PP3025 Penetrating Ray Push-Attack 60 20 Change Opponent's Special Defense -1 PP2529 Shielding Barrier Stats Block 75 damage pp1034 Iron Mountain Attack 85 Doubles power when burned, poisoned, or frostbitten pp1538 Swing Ray Push-100 15 Change opponent's special defense -1 pp1542 Intimidating Sight 100% Change opponent's attack -2 pp1546 level Flaw Strike Combat Physical Attack 120 pp1050 Duel Sight 100% Change self attack +2 pp554 Crazy Ray Putt 120 20% own special attack +1 pp559 True Afterimage 3 rounds Defense is the same as opponent PP562 faster-than-light flip Combat physical attack 150 20% own speed +1 pp5
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Level 68 learns to overspeed and flip.
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Level 62, I just got to level 62, and there is.
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The Janese Eye is very strong, I have six eyeballs, one Sholo Eye, and one Janese Eye.
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High, I guess the hit rate is 95%.
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James Eye is the king of the combat system. My Janese Eye is level 46, and I can kill the level 48 Yin Tairado in two moves (the new collection quest). Very good pinch.
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Okay, put me 74 in the second of Karukes, he's only 71
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It depends on your elves, and it depends on the opponent's elves.
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The Queser is the best, trust me.
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It's not very easy, maybe yours is too bad.
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If you miss one or two moves out of ten, my James eyes are at full level, I know this.
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Landlord, James Eye Level 70 Learning Ultimate "Superluminal Somersault" %20 Speed +1 Not a starter, but the ability is relatively high.
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Your James's Eye has an individual value of 23, and your mischievous personality adds attack minus special defense. It's okay, faster-than-light somersault Combat Object Attack 150 20% Own Speed +1 PP5100J, Blood 363, Attack 353, Defense 208 Special Attack 198, Special Defense 154, Speed 297, Faster-than-light Somersault does not attack first, the ordinary skill is your James's eye with a fighting system against some systems halved, this is an ordinary skill is higher than some skills, so others want you to use ordinary skills! I don't recommend it, if someone else restricts you, you will die, and you can only beat him with some blood!
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Mind. Mind. Chaoji minds.
It's better to change it. Brave. Solid character. That's a very good character.。。 Otherwise, you will regret it when you practice to 100.
It's better to have a normal trick. A fighting move. Two attributes of the move.
It's a good brush.。。 It's just that there is a problem with the character. Let's try to be a grade product.
Jen's eyes are better than Bett Karn and Gaia.
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Landlord, it's not me who hits your ......
You don't have a single ordinary skill, it's a pure tragedy.
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Janese Eye Skill Eyeball level 30 to evolve in the evolution module to obtain.
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Hit: Power 40 Normal Physical 20% Change opponent's defense 30 30 Energy Bullet: Power 55 Normal Physical 25 25
Eye Rays: Power 40 Common Special 40 40
Insight Attribute: Speed +1
Grappling: Power 70 Normal Physics: 15% Opponent Speed -1 Visual Distraction: Attribute Opponent Hit -1 40 40
Penetrating Ray: Power 60 Normal Special 20% Opponent's Special Defense -1 Shielding Barrier: Attributes:
Fully Blocks 75 Damage 10 10 Pain Ray: Power 100 Super Special. 10% of the other party is poisoned and lost their sight:
Attributes: Opponent's Attack Special Attack -1 15 15 False Eye: Attributes:
No ailments appear for 5 turns.
Future Ray: Power 0 Super Special Power Random 50-150 10 Disintegration Ray: Power 80 Super Special:
20% Opponent's Attack Defense -1 20 20 Eyeball Mastery: Attributes: Soul Possession of the Same Shadow Ball DescriptionAfter Suicide Special Attack Special Defense +1 5 5 Heart Chile Blade:
Power 100 Super Physics Reduces opponent's combat HP by 10 10 10 Disintegration Ray: Power 80 Super Special: 20% Opponent's Attack Defense -1 20 20 Thousand Eyes Warning Wave:
Power 150 Super Special 20% Self Accuracy +1 5 5
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Hit Physical Attack Power 40 20 Change Opponent's Defense -1 pp30 Visual Interference Attribute 100 Change Opponent's Hit -1 pp40 Energy Bullet Physical Attack 55 pp25 Night Battle Friendship Provides Eye Light Push Attack 40 pp40
Insight Insight Attribute 100 Change Self Speed +1 PP2021 Grappling Physical Attack 70 15 Change opponent's speed -1 PP3025 Penetrating Ray Push-Attack 60 20 Change Opponent's Special Defense -1 PP2529 Shielding Barrier Stats Block 75 damage pp1034 Iron Mountain Attack 85 Doubles power when burned, poisoned, or frostbitten pp1538 Swing Ray Push-100 15 Change opponent's special defense -1 pp1542 Intimidating Sight 100% Change opponent's attack -2 pp1546 Vulnerability Strike Combat Physical Attack 120 pp1050 Duel Sight 100% Change self attack +2 pp554 Crazy Ray Putt 120 20% own special attack +1 pp559 True Afterimage Defense is the same as opponent in 3 rounds PP562 faster-than-light flip Combat physical attack 150 20% own speed +1 pp5 is 50
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