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The game is described in pictures and words.
First use words to explain how to move, and then show the diagram to represent the game after the move. There is an explanation after that.
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The two sides mark the nine vertical lines from right to left, one to nine, with the rightmost line of red corresponding to the leftmost nine lines of black.
General, rook, gun, pawn, when the four chess pieces go in a straight line, when recording, the number of advance and retreat refers to the grid, and the flat is the number of roads.
For example, the car five into six, representing the car of the five lines forward six squares.
The cannon is five flat and six, and the cannon representing the fifth line goes to the sixth line, that is, one step to the left.
Horses, elephants, and warriors are not straight when they move, and they are all divided according to the number of roads when they are recorded.
For example, the horse ** six, representing the fourth line of the horse to advance to the sixth line, that is, to walk the horizontal lying "day" word.
Like five retreats to three, the elephant representing the five lines retreats to the third line, that is, the middle elephant retreats to the bottom line on the right-hand side.
When there are two or more of the same piece on the same line, the front and back pieces are used to distinguish which piece is moving.
For example, when both horses are on the fourth line, when the horse in front of them goes to the fifth line, it is recorded as "the front horse enters the five", and not the "horse ** five", because the number of roads in the original position is meaningless.
When playing shorthand, the cannon 2 and 5 are generally recorded as package 25, the horse 2 into the third is recorded as the horse 23 (3 is underlined, indicating "in"), and the second and eight are recorded as the car 28 (8 plus the underline, indicating "retreat").
Pure hand hitting, forgetting.
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Are you a fool who doesn't even know chess?
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Count from left to right 1-9
1. Car seven into one: the right hand to the left hand to count to the 7th δΈ¨ is the car 7, into 1, is the car further.
2. Advance 4 into 1: Counting the 4th line on the left hand with the right hand is to move 4, and 1 into 1 is further.
3. Horse eight retreat seven: there is a horse on the right and left to the 8th line, and the 7th line is not the enemy's.
Believe me, you don't need to explain the following, you know!!
4 into 1, rook 8 back 2, 4 into 1 rook 7 flat 8 will be 4 back 1 horse 7 into 8 will be 4 into 1 rook 8 flat 6 soldier 5 into 4 cannon 4 flat 5 soldier 4 back 5 horse 8 back 6 will be 4 into 1 gun 6 back four.
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The board on the red side is marked by nine vertical lines from right to left, and black is counted as 1 to 9 from right to left
Red's way is Black's 9.
1. Chess pieces that walk in a straight line.
Advance and retreat are counted in a number of grids.
For example, if the rook on the red side takes a step forward, the rook goes into one.
Ping is recorded from a few roads to several roads.
The second way of the red side is the second way to the fifth way, which is the second way of the gun to the five.
Second, the chess pieces that take the diagonal line only advance and retreat, not draw.
Advance and retreat is a record from a few roads to several roads.
For example, if the horse on the second road jumps forward to the third way, the horse two into three.
If there are two identical pieces on a road, then distinguish between front and back, and it is not necessary to say that there are two rooks on several roads, such as the second road, and take a step forward for the rook in front, that is, the rook in front of you will enter one.
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The chessboard of chess has 8864 grids, 9981 points, the vertical line is fixed from one to nine, but the horizontal line is based on the original chess piece as the starting point, calculating the position of the movement, and the advance means to move away from oneself and approaching the opponent, and the opposite is to retreat, in the same way, the flat is to move horizontally. In general, red is counted with Chinese characters, black is counted with Arabic numerals, and only the second number refers to the distance traveled, and the others are vertical line numbers. For example, in the above way, the rook is seven into one (the distance that the rook on the seventh vertical line counted from the right is one point away), the four into one (Black's will move one step forward on the fourth straight (which is also the sixth straight on the red side), and the knight eight retreats seven (the knight on the red eight line retreats to the seven)...
If two identical pieces appear on the same vertical line, they become front and back, for example, the front rook is flat four (the rook far away from the red side moves horizontally to the fourth vertical line), and there may even be several pawns in the same line, which become the front pawn and the second pawn in turn. Rear soldiers, put the chess out, try it according to this, and you will understand immediately.
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Published during the reign of Jiajing of the Ming Dynasty, "Dreaming into the Divine Machine" is the earliest Chinese chess monograph that can be seen now, but it is incomplete. There is also a woodblock print of the same era, "Chess Score". This book is the earliest known chess game score.
But personally, I think that the earliest chess game cannot be accurate, as early as the Warring States period there were records about chess, and it cannot be ruled out that no one wrote chess games at that time. It should be said that the earliest surviving chess game makes sense.
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490 years ago, the "Dream into the Divine Machine" published during the Jiajing period of the Ming Dynasty should be the earliest! There is also a book of the same era called "Variety Chess Book".
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The earliest book with chess scores was published - "Lin Guangji", abbreviated as "Lin Guangji", edited by Chen Yuanliang of the Southern Song Dynasty. It is the earliest book containing chess. Yuan Zhishun (1330 1332 AD), there are two global games and one endgame.
The earliest chess game score - "Variety Chess Score". In the first year of Jiajing in the Ming Dynasty (1522 AD), the Zulong clan compiled 70 bureaus. Among them, there were eight red wins and 62 draws.
The earliest chess endgame, the global spectrum - "Appropriate Taste". In the fourth year of Longqing in the Ming Dynasty (1570 AD), Xu Zhi of Jinling compiled a book of ten volumes, with volumes one to six being endgame schemas, totaling 550 games. Books 7 and 8 are endgame plays. Nine and eleven volumes are "Jinpeng."
Eighteen changes".
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Xiangqi chess scores include: "Appropriate and Elegant Taste", "Orange in the Secret", "Wang's Plum Blossom Score", "Tao Luo Yuanji", "Wushuangpin", "Wu Zhaolong Chess Score", "Zhengbentang Plum Blossom Secret Score", "Plum Blossom Spring", "Xiangqi Full Game Score", "Zheng's Plum Blossom Transformation Score", "Wu Zhu Plum Blossom Score", "Shanqingtang Re-Plum Blossom Change", "Shiyang Relics", "Anti-Plum Blossom" (1 page, 574 pages); "Shilin Guangji", "Dream Man Divine Machine", "Hundred Variations of Chess", "Appropriate and Elegant", "Sancai Tuhui", "Orange Secret", "Taoluo Yuanji", "Wanbao Quanshu", "Xinwu Remnant Edition", "Rotten Ke Zhenji", "Hundred Game Chess Score", "Zhuxiangzhai Elephant Drama Score", "Rotten Ke Divine Machine", "New Chess Score", "Wonderful Change Chess Score", "Chess Score Secret Record", "New Engraved Jinpeng Changing Chess Score", "Xiaoguzi Chess Score", "Deep Sea Wide Chess Score", "Huya Collection", "Chess Shortcut", " Jiaozhuzhai Chess Score", "Chess Old Score", "Huizhen Pavilion".
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