Pokemon How much does it take to be an attacker?

Updated on Game 2024-06-09
7 answers
  1. Anonymous users2024-02-11

    100+ attackers, 120+ good attackers, like tyrannosaurus, big armor and the like are good.

    In the GBA Jewel Fire Leaf Edition, due to the characteristics, it also has to be matched with moves.

    For example, Rada's physical attack is only 81, but it has the characteristics of advancement (ailment attack*, using meta air in the ailment state (power 70, double the power of the ailment), and it is also a move of the system, and it has a double bonus.

    So in the ailment, Radha uses meta air, and the power is 70*2*, which is a good attacker.

  2. Anonymous users2024-02-10

    First of all, the basic attack or special attack cannot be low. More than 100 is enough.

    The second is the striking surface, if the striking surface of the trick is small, it cannot be empty, and it is meaningless to be restrained by the enemy.

    Again, it's speed. The speed can't be low. At least not under 90Compared to the speed of the pet fighting guerrilla, it is not enough, but it can surpass more than half of the elves, and it is enough to attack first.

    One more point. It's best to relay it so that the attacker can safely destroy the team. However, there are not many opportunities for relay in general. So it's better to have an attack, and a striking surface is it.

    Example: Gemstone starfish.

  3. Anonymous users2024-02-09

    Generally above 100 points. And have good skills. However, Yoga King 60 physical attack, Galagala 80 physical attack but with characteristics or exclusive prop bonuses are also counted.

    There are also things like the Electric Lion King Attack 120, but there are no good skills, so it is not suitable to be an attacker.

    Attackers should better consider high-attack high-speed sprites.

  4. Anonymous users2024-02-08

    Personally, I think the worst should be above 120 to be considered quasi-aggressive.,Historically, the protagonist has no race of more than 120.。

  5. Anonymous users2024-02-07

    Personally, I think a qualified attacker should have 120+ attack race values. The match should be good, and if you attack strongly, you must match it with good moves with love.

  6. Anonymous users2024-02-06

    Damage = Attribute Modifier Random Modifier.

    Attack - If the attacking side uses a physical attack, it is the attack power in the six attributes plus the combat modifier.

    If the attacking side uses a special attack, it is the special attack power of the six attributes plus the combat modifier value.

    Physical Attack = Normal. Fistfight. Flight.

    Poison. Earth. Cliff.

    Insect. Ghost. Steel) (Special Attack = Fire.)

    Water. Grass. Electricity.

    Super. Ice. Dragon.

    Evil) (six attributes = hp, attack, defense, special attack, special defense, speed).

    Combat Corrections: Including Skill Enhancement or Descending Attack or Special Attack, Prop Enhancement Attack or Special Attack, Characteristics of Elves, etc. There is a detailed explanation below. )

    Defense - The value of the attacker's defense and special defense after the battle has been modified. Note: When attacked, self-destruct or large**, the final value of defense is 1 2lv of the calculated value - the level of the attacking side.

  7. Anonymous users2024-02-05

    Damage [(Attacker's LV Skill Power Attacker's Attack (or Special Attack) Ability Defender's Defense (or Special Defense) Ability 50 2] Modifiers (between 217 255) 255

    HP Ability [lv (HP Race + HP Individual) 50]+[lv (Effort Lv) 100]+10+Lv

    The rest of the stats are [lv (race + individual) 50]+[lv (effort) 100]+5

    Substituting Formula 3 into Equation 1 yields: Damage Value

    Miscellaneous amendments (between 217 and 255) 255

    From this, it can be seen that the damage value against the defender is determined by the lv, individual value, effort value, race value, and attribute of the two elves. where the sum of the individual values and (217 255) 255 is a random number, and for the sake of simplifying the calculation, the maximum value can be taken, then the formula is simplified as follows: damage value

    Miscellaneous amendments. If it is assumed that both spirits reach lv100 and the effort value reaches lv63, then the above equation can be further simplified to:

    Damage Attacker Elf Attack or Special Attack Race 49) Skill Power (Defender Elf Race 49) +2] Modifiers.

    If you simplify the formula with the HP ability value of the defender elf, you can calculate the formula for whether the attacker elf can knock out the defender's elf with full HP in one move when both elves reach LV100 and the effort value reaches LV63:

    Attacker's Elven Attack or Special Attack Clan 49) Skill Power (Defender's Elven Clan 49)+2] Modifiers [Defender's Elf HP Clan 2 203].

    If the result of the above equation is greater than 1, the attacker can knock out the defender's spirit with full HP in one move, but not vice versa.

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