3 13FQ basic problems, wow3 13 anti riding measurements problems

Updated on amusement 2024-06-05
17 answers
  1. Anonymous users2024-02-11

    Technique: 1Flying Shield, 2

    Devotion or exorcism (Note 1), 3Trial, 4Hammer of Justice, 5

    Divine shield or consecration (Note 2), then cycle. Note 1: The dedication release is judged according to whether you pull a single monster or a group pull.,If it's less than 3 monsters, the precursor evil.,Hs small monster groups and the like will be dedicated first.。

    Note 2: Same as Note 1Talent.

  2. Anonymous users2024-02-10

    Preparation: Good Blessing of Protection, Wrath of Justice. Choose the Seal of Martyrdom and the Judgment of Wisdom.

    Technique: Use the divine shield and flying shield to open the monster before opening the monster (the exorcism and the hand of reckoning are used to pull the missing monster), run to the monster group to dedicate, and then the hammer of justice + judgment. After that, it's all about what skills you can use when you're done. If you miss the blame, taunt back in time.

  3. Anonymous users2024-02-09

    Defend over 490 to avoid being critically hit by bosses.

    The 4 numbers add up, which means that no matter how the boss hits you, every time he hits you, he either dodges or parries, either parries or blocks, and either blocks or misses.

    For anti-riding, it dodges 30, parries 16, blocks about 20, plus the shield opens 30% block, and it misses 5%, and the misses provided by 500+ defense levels are about 6%, which must add up.

    So there's no need to deliberately pursue injury-free attributes, the current version, as far as graduation equipment is concerned, it's completely possible to insert hatred to German gems, 10 forces, 5 forces, 7 resistance, and 10 hits.

    The advantage of dodging is that with the blessing of protection, dodge parrying can return to blue. Look at the attributes of the blessing of shelter yourself.

  4. Anonymous users2024-02-08

    Qualified is qualified.

    But you should pile up 30% of the dodge, and you don't need to deliberately pile up the parry, just click on the deflection talent. If you block, you don't have to worry too much about it because you have an Aegis. Precision doesn't have a lot of effect on anti-riding, and your necklace doesn't have to be the abyss necklace.

    The Storm Orb Necklace is a great choice for you, or a Titan.

  5. Anonymous users2024-02-07

    First of all, the hatred of anti-riding is more than divine damage, which means that dodging high is not without hatred! Second, dodging is pure injury-free, and the high chance of pure injury-free means that T is harder! So dodge to pile!

    As for parrying with the support of talents, blocking has skills to make up for it, so you don't have to deliberately pile it up. The defense level of 490 is the minimum standard, and it is necessary to be immune to critical hits, otherwise it will be seconds, and it is useless to say anything, and the total of the three measurements is enough! The current t, as long as it is not seconds, the rest will be handed over!

    All you have to do is not let the DPS ot, so without being seconded, you can only be kingly stacked with your own divine damage!

  6. Anonymous users2024-02-06

    I don't know much about FQ, but there is a little bit of SW level FQ defense level with a minimum defense level of 500

  7. Anonymous users2024-02-05

    1 If you can change it, you can change the cloak and necklace, and the necklace can be changed to the sw or the Titan, I have always used the Titan, and the cloak can only be changed for the cloak of the twins.

    2 gems, blue definite 15 endurance, there are currently 4 schools of thought in the hole with red, one is all 10 power, the pursuit of hatred maximization: one is all 15 resistance, the pursuit of the highest resistance, one is the 10 dodge in the middle of the gauge range, and the other is the compromise of 5 power 7 endurance, I personally think that all 15 resistance and 10 strength are not necessary, and the pressure of hatred is not very great, except for a few very brainless SS, so most of the ones I chose are still 10 dodges, and a small part uses 5 strength and 7 endurance. After all, dodging has the highest returns for FQ.

    Yellow hole I used 2 10 hits on the breastplate, and if you don't think it's enough, you can add 10 hits.

    3 FM is basically the mainstream FM.,It's just that the glove's FM I use 15 power.,It's not 2% hatred.,Or that sentence I don't think the hatred is stressful.,Cloak F is dodge.,FQ with agility is up for debate.,4 If you pursue the 4t6 effect,,Don't use the fortress glove.,I'm useless.,I think it's very real to dedicate 10% damage.,The fortress loses a lot of strength by increasing 20 stamina.,If you don't want the 4t6 effect, use the fortress.,This is a personal opinion.,For reference.。

  8. Anonymous users2024-02-04

    - -What is your profession? Anti-war or anti-horse?

    The direct anti-riding group of lala mobs is all brainless 15 resistance.

    To prevent the boss from fighting, you have to consider a series of factors such as power hits, and the equipment is good. Take the halberd.

    If the defense level is enough, directly change the cloak to the demon: steel pattern.

    You can insert more gems into other attributes on your body.

    Anyway to consider. If it's a defensive war.

  9. Anonymous users2024-02-03

    FQ, if the attributes are enough, you will pile up stamina.

    Dodging is important.

    Blocking is zs, so it is not considered.

  10. Anonymous users2024-02-02

    Red's 10 power, yellow's 10 hits, or brainless' 15 resistance.

  11. Anonymous users2024-02-01

    All-resistant! It's right to pick me! Hehe! It's easy to understand!

  12. Anonymous users2024-01-31

    I basically don't lack the amount of blue, in fact, the talent is back a lot of blue. First of all, FQ can basically guarantee that it will not be hit directly, that is, if it is attacked once, it can return to dozens of blues. That is, the effect of the blessing of protection.,In addition,In the boss battle,The boss above zam has a high damage to T.,And you'll have blue when you receive **.,Judgment uses wisdom.。

    The holy seal can use blood or stack layers, and when the blood is used, it will lose blood, and if you lose blood, **add you, and you will naturally return to blue. Be blue. What you want to ensure is that the divine shield on the body has been used.,FB in the pull mob and boss are basically similar.,Start flying shield.,The monster comes up first with the ultimate talent that skill.,And then dedicate.,Blame the way over with the holy shield.,Then dedicate the judgment of the ultimate talent flying shield Holy shield So that the cd is good to use.,There's no order It's all hatred skills.,Just use it when the cd is good.。

    Undead and Demon Monsters can also be fought with exorcism and divine rage. I've basically never lacked blue when I play FQ. The little fb fq pulls the little monster and generally chooses a monster, after the flying shield is thrown, if there is a remote close to him, he will come up, if there is a legal system.

    You can get stuck under the perspective.,He came over himself.,Card perspective is to let you can't see you like the corner of the wall.,There's no perfect talent.,Talent is according to preferences, there are a few things that must be added to improve blood.,Reduce the damage too.,Share the damage that I won't add.,Shelter is a must.,It's estimated that you don't have blue.,Maybe it's the blessing of the king when pulling the monster.。

  13. Anonymous users2024-01-30

    This is my 3,13 FQ perfect talent At a glance, I know that you haven't understood FQ's method of pulling monsters, how can you hang the holy seal of wisdom, how can you hang wisdom and pull monsters, isn't it obvious that there is no hatred? At a glance, you can tell that your glyph is either added to the duration of dedication or not inlaid with glyphs. fq back to the blue means a lot of talent for soul coordination back to blue, and then it is to buy a glyph to increase the soul coordination.

    Almost ** brush you down, and you won't lack blue at all. Pull the monster to hang the holy seal of revenge, don't use any blood to not revenge stability. The trick of pulling the monster is Frisbee-Dedication-Holy Shield-Judgment-The final skill of adding talent is so cyclically beaten, and there is no blood 1w5 don't wash FQ, otherwise it will be a waste.

  14. Anonymous users2024-01-29

    1 Most of the main hatred skills of anti-riding are spells, while most of FZ's are physical attacks, so the hatred attribute of anti-riding is biased towards hits, and FZ is biased towards precision. As a t, it is necessary to ensure that your defense skills reach 491, followed by dodging and blocking (parrying is too difficult to pile, so there is no need to deliberately pile up), and there is strength, high strength = high block value + high hatred, hit and accuracy add a little bit, and that's it.

    2 The three measurements are dodging parry block A BTS level t, the blood volume should be at least 1w6 or more The anti-riding in the three measurements is mainly stacked to dodge, because the parry is too difficult to stack, and the anti-riding comes with a skill that increases the blocking rate by 30%.

    3 The conversion of defense level and defense skills is approximately:1,Defense skills need to be stacked to 491 Crushing is the extra damage caused by monsters above level 4 above the player when attacking the player (the national server doesn't have to worry about this at the moment) The measurements should generally be around 27% 17% 20% (I haven't played for a while, so I'm not impressed)

    4 There should be no school of thought in anti-riding, T only needs to resist and stabilize.

    5. The anti-riding equipment is basically the SW anti-riding parts (those that are exchanged for milk riding equipment); 4T6 can keep the hand, because the hand has the best injury-free attribute; ** Preferably Muramasa (the rising tide of the BT old one is also good); If you have a shield, break the halberd or card the heart; Rings with BT's dick and SW's; Cloaks and necklaces are still recommended to use HS and BT, I personally think that hitting is slightly more important than accuracy, and SW's cape necklaces are accurate; Accessories need to be exchanged according to the boss battle, survival to generally use praise and shadow moon emblem, hatred to use shame and betrayal; The Holy Deed is used by the BT of the Mother of the Master.

    If SW is in difficulty, you can choose SW Illidan's iron-walled face armor for the head, a stable belt for the belt, T6 for shoulder gloves, a brand for clothes, and pants are also a brand.

    That's it, I think all the parts are all said.

  15. Anonymous users2024-01-28

    Question 1: FQ to hit, to have 127 full, question 2: Liquidation does not add, liquidation is a skill that depends on equipment and character, but the mainstream plus points will not add liquidation, and the talent you add liquidation will seriously affect your other plus points, (if you want to add 5 points, otherwise it will be a waste of firewood.)

    Question 3 and Problem 4: Hit refers to the probability that you hit the target, including physics and spells, and if you miss, it is a "miss", which affects the establishment of hatred;

    Precision reduces the target's chance of parrying and dodging your attacks, and if the target parries or dodges your attacks, the time of their next attack will be reduced by 40%, so precision is important for survival.

    Precision for anti-riding,It only affects ordinary attacks and the hammer of justice,Generally, the accuracy is stacked to 26 even if it reaches the standard,You can avoid the dodge and parry of the boss's attack on you,About the deflection,The general deflection will only appear in ordinary attacks,The current version of the Hammer of Justice is skewed,The more popular saying is that the deflection is actually a parry written incorrectly.,There should be no deflection on the pile of precision.。

    Question 5: The ** of FQ should choose the slow speed**, where the best ** is Muramasa, followed by the high tide (BT old 1).

    Question 6: The mob uses the Holy Seal of Vengeance, and the boss can use the Holy Seal of Martyrdom with blood, or it can use the Holy Light to judge the hatred high.

  16. Anonymous users2024-01-27

    1.To hit, the current version is limited by the lack of hits in SW equipment, which can only be made up by enchantments and gems, 70-80 qualified.

    2.Because the current version of talent points is insufficient, it is generally not cleared. Even if someone points it, it is only 1 point to fight for character.

    3.Characters have default hits, generally holding two-handed ** or one-handed ** plus shield is 95-97% of hits (for monsters of the same level, for skeleton level bosses are a little lower), and generally need to increase the hit level to reach 100%. The system determines whether you hit when you attack, which is related to the hit level, and then determines whether the boss is blocking or parrying or dodging according to the attributes of the boss, at this time, it is necessary to rely on accuracy to reduce the boss's blocking, parrying, and dodging probabilities.

    Now the version is accurate about 30, which is about the same, and if you graduate with SW equipment, it will definitely be enough. Skew is normal, and there is a certain chance of deflection in the face of monsters of the skeleton level (always 3 levels higher than the player), and improving your ** skills and accuracy can help reduce the chance of skew.

    4.Anti-Riding creates aggro is increased by skill and damage, and if your skill misses, this skill will not be effective in increasing aggro, wasting skills and public cd. Only skills with valid hits can create aggro.

    So hit is the first attribute that must be considered as a mature MT. There is a big difference between hitting 4 skills in 4 public CDs and 2 skills missing.

    5.The current version of the anti-riding ** is the first choice of the village, and then the high tide, dragon scales, cruel, undefeated, what is the use of the zam axe.

    6.Under normal circumstances, the Blood Seal of Martyrdom is the first seal of hatred, and sometimes needs to be replaced according to special circumstances. If you use the light judgment, you can regain health after attacking, so that DPS will count each attack to add blood to them to calculate hatred.

  17. Anonymous users2024-01-26

    1.It seems to be 127, I can't remember clearly, anyway, it's about the same as CJQ's hit requirements. Anyway, it's best to hit more than 100, too low will cause too many skills to miss and can't pull the blame.

    2。Plus, why don't you add him if you can add hatred skills?

    3。Precision is to reduce the appearance of being dodged and parried when you attack monsters. And the hit is to reduce the number of misses in the attack, and the skew is definitely there, and the reason for the lack of accuracy is the reason.

    Now the accuracy of the version is not very high, and the equipment is limited, and if you are FQ, the panel accuracy is about the same at 20.

    4。Yes, the skill keeps appearing and misses how do you pull hatred?

    5。Slow high cap**. Because the damage of the slow ** will be relatively high, and most of the hatred skills of FQ are related to the upper limit of your ** damage.

    6。It is generally used to build martyrdom and build revenge quickly. The trial doesn't really matter.

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