Among the 15 major bonds of the King Simulation Battle, which bonds are more conducive to building t

Updated on Game 2024-06-10
14 answers
  1. Anonymous users2024-02-11

    Honor of Kings has been loved by many players since it was launched, and it is now the S17 season。In the new season, there is a new mode called King Sim Battle. As soon as this mode was launched, it was sought after and liked by many players.

    There are fifteen major fetters in the King Simulation Battle, and I believe that anyone who plays the King Simulation War knows it. So, among the fifteen bonds, which ones are more conducive to building the strongest team? Today, I will talk to you about my opinion.

    WangThe bonds in the simulation battle are a bit complicated, and I think the bonds of the Great Wall Guardians are very strong。The fetters of the Great Wall Guardians, the death of the Great Wall heroes in it, will increase the basic attributes of teammates, when they make up 7 Great Wall fetters, the death of any hero will increase the attributes of teammates to defend the Great Wall. This bond is very powerful in the early and middle stages, and with extra gold, you can produce more equipment, which is of great benefit to future development.

    Therefore, this bond can be chosen by players, and if you want to play, try it out. As long as you play the fetters of the Great Wall Guards, you can win easily.

    The second more powerful bond is the Fusang bond, and choosing this bond is basically not far from victory。Because of the fetters of Fuso, his characteristic is that Fuso heroes can convert part of the damage into real damage, two Fuso heroes are present, 50% of the damage of Fuso heroes is converted into real damage, and four Fuso heroes are present, and 50% of the damage of all members is converted into real damage. Everyone knows what true hurt means in the glory of kings.

    Do you think that in the King Simulation Battle in Glory of Kings, which bonds have better characteristics?

  2. Anonymous users2024-02-10

    The 15 major fetters of the king's simulation battle, the terrain has become better, and there is a tacit understanding between teammates.

  3. Anonymous users2024-02-09

    The fifteen fetters of the king's simulation battle, the fetters of the terrain, are more conducive to building the strongest team.

  4. Anonymous users2024-02-08

    I think the sought-after bond is more suitable for building the strongest team, with stable development in the early stage and full output in the later stage.

  5. Anonymous users2024-02-07

    Personally, I feel that the ability to work together in a team is more conducive to building the strongest team.

  6. Anonymous users2024-02-06

    I think it's the terrain and teamwork that are more conducive to building the strongest team.

  7. Anonymous users2024-02-05

    The terrain is more important, and more importantly, the tacit understanding and cooperation of the team are essential to build the strongest team.

  8. Anonymous users2024-02-04

    There are really too many bonds, and I think that the position and terrain of the players are good for building the strongest team.

  9. Anonymous users2024-02-03

    Of course, it is a wild combination, which is more suitable for building the strongest team, and the output is explosive in the early stage of stable development and late stage.

  10. Anonymous users2024-02-02

    The 15 major bonds, terrain and teamwork of King Simulator are conducive to building the strongest team.

  11. Anonymous users2024-02-01

    There are a total of six classes and eight factions in the Glory of Kings simulation battle, and when you play a hero of the same class or faction, reaching a certain number will activate the corresponding bond bonus attribute. So what are the effects of these bonds? Presumably, many friends are not very clear, so let's take a look at it with you.

    The King's Simulated Battle Bond.

    Occupation. Classes: Warrior, Mage, Assassin, Tank, Marksman, Support.

    Warrior. Cao Cao, Liu Bei, Lao Fuzi, Miyamoto Musashi, Mulan, Dian Wei, Zhao Yun, Li Xin, Lu Bu.

    Tether effect. Hundred Battles; When battle-hardened warriors are assembled, they gain additional attributes such as Auspicious Pattern Enlightenment and Armor Piercing.

    Mage. Zhen Ji, Zhuge Liang, Zhou Yu, Wu Zetian, Mozi, Ignorant Fire Dance, Shen Mengxi, Yi Xing, Xiao Qiao.

    Tether effect. Wisdom: Mages gather together to burst into even more brilliant sparks of wisdom, and all members receive additional spell attack bonuses.

    Assassin code vertical. Sima Yi, Yuan Ge, Li Bai, Na Ke Lulu, Baili Xuance, Pei Baohu, Shangguan Wan'er, Tachibana Youjing.

    Tether effect. Nirvana; Assassins working with each other will make it easier to spot enemy weaknesses and make it easier to hit the target.

    Tank. Xiahou, Liu Chan, Sun Ce, Zhong Kui, Lian Po, Su Lie, Cheng Yanjin, Zhong Wuyan.

    Tether effect. Tenacity; Tanks are heavily armoured to gain additional health bonuses and block certain damage.

    Shooter. Huang Zhong, Sun Shangxiang, Li Yuanfang, Baili Shoujo, Gongsun Li, Di Ren Jinrujie, Jia Luo.

    Tether effect. Downwind; The Archer gains the Blessing of the Breeze, gains an additional attack damage bonus, and basic attacks reduce the enemy's attack speed and movement speed.

    Glory of Kings|

  12. Anonymous users2024-01-31

    In the King Simulation Battle, there are a lot of talents and bonds, and many players are not very clear about the role of some talents.

    In the game, the Chinese Bond Advancement talent can make the number of players account for the largest proportion of the Bond's Bond Level +1, but the increased Bond Level will not exceed the upper limit of the level, which is a very powerful talent for some of the Bonds that need to be upgraded by the level, but this talent also has drawbacks, that is, it will reduce the damage of all heroes who have changed their own way, which can be said to be a gain or a loss, so you need to weigh the pros and cons according to the lineup.

    The King's Simulation War is a kind of auto-chess mode in "Glory of Kings", consisting of six professions and eight lineups, randomly matching with the other seven players in the game, and the player who can persist in surviving to the end will win and win the first place, Cheng Qitong is "the king of small chess gods, the first person in Tianhu".

  13. Anonymous users2024-01-30

    How should the auxiliary hero lineup Tong Yuansong in the "Glory of Kings" King Simulation Battle be matched? What should the lineup of support heroes look like? What kind of lineup is better suited to support bonds? Let's take a look!

    The auxiliary bond is a relatively unpopular fetter in the current king simulation war, and the usage rate is not very high. It's not that the support bond is too weak, but the current mainstream game Zheng's lineup is all about the pursuit of damage, which leads to the support bond being ignored by players.

    Actually, there are a lot of controls next to the auxiliary bond cavity, and in the case of multiple controls, the support hero has multiple controls in the front row and has enough frankness, which is a very good bond.

    Auxiliary Bond lineup recommended.

    1. Auxiliary Jixia (4 auxiliary 2 tanks, 4 Jixia 3 Great Wall).

    Zhang Fei + Sun Bin + Dunshan + Ming Shiyin + Zhong Wuyan + Lian Po + Mozi + Su Lie + Shen Mengxi.

    Lineup Analysis: This lineup has good resistance and protection.

    2. Assist Wu Guo (2 Assist 5 Wu Guo 5 Mage 2 Jixia).

    Da Qiao + Xiao Qiao + Zhou Yu + Sun Shangxiang + Sun Ce + Wu Zetian + Sun Bin + Mozi + Yixing.

    Lineup analysis: There are many bonds, with mages as the core.

    Summary. The compatibility of the auxiliary bond is relatively strong, and its own frankness and excellent control ability can help the auxiliary bond to gain a firm foothold on the chessboard of the king's simulation battle, but one thing to note is that the auxiliary lineup is very afraid of the defense system, and if the opponent uses the defense system, the auxiliary bond is not recommended for players to use.

    Glory of Kings|

  14. Anonymous users2024-01-29

    There are a lot of fetters in the Glory of Kings simulation battle, but my favorite is the fetters of the Wei Kingdom, and I personally feel that the thief is strong. The following is an explanation of the strong **.

    There are a lot of lineups that restrain us on the field, for example, we play a lineup like 7 mages, and as a result, several other players are playing Wu Guo, so we have to consider changing the lineup, otherwise it will be very uncomfortable in the middle and late stages.

    There are several other players on the field who are similar to the lineup we play, for example, three or four players are playing Wu Guo, then we can consider changing the lineup to restrain Wu Guo, so that we will be more comfortable in the middle and late stages, they can't go up with each other's card stars, and we can easily win by using lineup restraint and star suppression.

    In the late stage, our 8 population may have formed a lineup, and we will face a situation of whether to raise the 9 population, and the number of players left on the field in the late stage is not much, so we have to adjust our lineup in a targeted manner, and in the late stage, we usually have two ways to strengthen our lineup.

    It is recommended to equip the Blood Book, the Golden Body, and the Void. The core tank, Xiahoudun, Xiahoudun's control and HP are all good to talk about, and the output that can resist the fetters of 3 shooters. Recommended equipment Ice Heart, Unknown, Guard Glory.

    Core control, Zhen Ji, Zhen Ji's Freeze can control the assassin, and Wei's shield can provide her with the amount of blood to put her skills.

    There is also a lineup other than the lineup dominated by mages, so we will add another control hero according to the existing bonds to play control.

    After saying that, the following is the part of the heroes.,There are some heroes because they are relatively strong.,So when we're in the early stage.,When the mid-term population is relatively fast, you can take these heroes to top them when the heroes we need in the lineup don't appear.,It will have a very good effect.。

    There can be a total of 4 melee mage bonds, which provide conversion rate for melee mage heroes, which is health regeneration. But there are 3 melee mage heroes with envy, namely Ignorant Fire Dance, Mozi and Sima Yi, if there is a mage flag, you can give the mage flag to the melee hero to make up 4 melee mage bonds, so that the flag has a recovery effect like a formation hero.

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