-
Recently, I have met a lot of novice players who have been asking, the four major professions of the hero war spirit: bow and arrow, mage, warrior, wizard, which one is the strongest, in fact, I believe that most players don't know what to do, so the following can only make an overall analysis of the four major professions, everyone combines this and then slowly experiences and discovers it in the game.
1) Bow and arrow. Archers are long-range, agile heroes. Obviously, starting from the attributes of archers, we can know that playing archers will have higher requirements for operation than other heroes.
Because the archer's defense is very low, as long as the distance between the monster and the boss is very close, the archer will almost only be in a passive state, and the archer needs to constantly move when farming the dungeon, and implement the guerrilla policy of "fight if you win, and flee if you can't win".
2) Mage. The Hero War Spirit Mage has intelligence attributes, is proficient in storm, fire, and ice spells, and although his defense against hand-to-hand attacks is weak, the mage is a first-class ranged spellcaster and a good hand at killing large areas.
3) Warriors.
In "Heroes", the warrior, as the class with the highest defense and the most blood among the four characters, is bound to be the role that rushes to the forefront in the dungeon and guild wars. But the disadvantage is that the crit rate and crit damage are low, of course, RMB players can make up for it with gems. A lot of people now think that equipping damage reduction and absorption is very good and ignore defense, but I'd say that a higher defense means a higher damage reduction.
This must be taken seriously.
4) Wizards.
The profession of wizard, I believe that people who have played wizards think that the output is low, the defense is low, and the blood is low, but the wizard plus points can take several routes, black law and survival, black law and summoning, summoning and survival, which is why so many players choose wizards.
Well, now everyone should have some understanding of these four professions... You can also express your own opinions and say which of the four professions is the strongest in your mind.
Can it solve your problem?
-
1L's big brother, are you wrong, it's Hero Warspirit, not League of Legends.
Warrior] Class characteristics: high blood, high defense, high stun, initial DHP: 485, close evasion 150, long flash: 50, there are two stun skills, the good point of cultivation is the stun chance, and there are red jewelry to assist stun!
Skill characteristics: It's still stun.,And the whirling slash is invincible.,Two auxiliary state skills.,Giant and the upper limit of blood is that.。
Shooter] Class features: PK class, ranged class, high attack speed, high explosive, high flash, and spike single class. Initial DHP540 (Grade:
Level 1) Ranged Evasion: 250 (25 percent) Ranged Evasion: 50, Critical Strike Chance:
200 (20 percent) Critical Damage: 1500 (150 percent) Block Chance: 100
Skill features: You can give full play to the characteristics of the shooter, and the close evasion of a red suit can reach 1000+, and the crit rate point double plus the red suit can also reach 1000+ (100%+) High flash, high explosive! Although the range of skills is not large, the distance is long, the real ranged profession, long-range freezing, strafing (commonly known as random shooting, because of random attacks on nearby targets) can empty the opponent's single blood, such as freezing chance to trigger can kill the same mage in seconds.
Wizard] class characteristics: control attributes, good at summoning and toxin attacks, hand-to-hand combat is not his specialty, and leading the puppet army to besiege the enemy, controlling and torturing the enemy in the rear is his most terrible way of fighting.
Skill characteristics: Active skills and passive skills, strong enough.
Mage] Class Characteristics: Medium Distance Group Damage, Group Skills, King of Dungeons, Initial DHP: 428, Melee Avoidance: 100, Ranged Avoidance: 100, Critical Strike Chance: 200, Critical Damage: 1500, Block Rate Same as Shooter. Feel good.
-
First of all, every Glory Soul player must know one sentence, just look at the characters, the knight's family is a hooligan, the strength of the Viking depends on the feel, and the samurai is pure faith.
As a newbie, this sentence is the truth, even in the later stages, or if you understand the various characters of this game thoroughly, you will very much agree with this sentence, so if you don't have a special hobby or belief, try to use the knight character as your entry character (that is, the character used when you are familiar with the various systems of the game), and then change to other characters to play after you are proficient.
Very few players play a single character specifically, and basically several of them are played at the same time, so I personally think that the first goal of entering the game should be to unlock all the characters.
Playing Assassin is generally not recommended for beginners, as it is accepted by all gamers, as Assassins can be tedious in the mid-to-late game, and their move system is completely unsuitable for training the basic skills, which are the player's real skills (Assassins are generally IMBA).
I generally recommend novice players to play the 1v1 pve mode of the duel, each character to try, which one is easy to use, you choose which, I have brought a lot of newcomers into the pit, it turns out that everyone's adaptability to each character is different (except for the assassin).
ps:I'm playing knight all the characters.,Other faction characters don't dare to make presumptuous evaluations.,Personally, I highly recommend novices to play arbitration or guarding.,Resolutely oppose the use of conquest to get started (it's too difficult to get started.,PvP will be very difficult if you're not an old player.)。
In addition, if you are a season pass player, Centurion is also a good choice, the moves are mainly fixed sets, and you can basically get started after learning to operate, which is very simple and violent.
In addition, the specific gameplay of the characters is also,There are a lot of skill stickers.,Everyone has everyone's fighting style.,Read more posts to learn from the experience is very helpful for new players.。
-
Archer 1 Archer agility hero, Kaitong defense low attack high, long-range attack, from the archer's attributes, we can know that playing archers has higher requirements for operation and movement awareness than other heroes. Whether it's PK or against the monster, you have to run far away to attack.,As long as it's close-to-body.,It's going to be very passive.,Archers have to keep moving when brushing copies.,You need to strictly implement the guerrilla tactics of "shoot a shot and change places".,Otherwise, it's yourself who is dangerous.,But as long as you're proficient, both PK and copies are very strong.。
Step ReadingEnd Mage.
1 Mage intelligence hero,Good at storm,Fire and ice spells,Low attack defense is very high,Staring at the sedan Tan often sees a set of skills The whole map is quiet,It's also a strong output when you team up.,As long as you protect yourself.,Many monsters have been killed in seconds before they can keep up.,It's easy to team up with it.,Although the defense against hand-to-hand attacks is weak.,But the mage is a first-class long-range spellcaster.,Strategizing thousands of miles away is the characteristic of this high-IQ hero.。
Step ReadingEnd Warriors.
1 As in all other games, warrior power heroes, with the highest defense and most blood, and not weak attacks, must be the role of the stormtrooper leader of the desperate Saburo, whether it is a copy or a union battle, you can see the warrior rushing to the front with flesh and blood. The disadvantage is that the critical strike chance is low and the damage is not high, and RMB players can improve their abilities through gemsEnd Wizard.
1 Wizard intelligence hero, low blood resistance, I believe that people who have played wizard think that his output is not high, but wizard plus points have a lot of choice, black law and survival, black law and summoning, summoning and survival, there are various ways to play, you can also take a baby, it is not bad to play, and it is relatively easy, which is why so many players choose wizards.
Step Readingend of the day.
1 See, the four professions have their own merits, advantages and disadvantages, it can be said that the distance and the high and low are different, as a player, we can try a few more professions in the early stage of playing this game, and then choose the most suitable for themselves according to their interests, in fact, as long as you play with your heart, all professions are very powerful! I hope you all have fun in the game.
1) Bow and arrow. Archers are long-range, agile heroes. Obviously, starting from the attributes of archers, we can know that playing archers will have higher requirements for operation than other heroes. >>>More
It can be hit in elite dungeons, but the chance is very small.
element, a little wise to play her seconds to kill everything that is not of the same kind.
The positions are different, Blade is the top list hero, and Vengeance Flame Soul is the middle lane mage. There is no comparison between the two, depending on personal preference. >>>More
In the battle of the double robbery, faker became famous in one battle. In a game, both mid-laner players chose to rob, and faker half-blooded counter-kills full-blooded opposite robbery.