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1) Bow and arrow. Archers are long-range, agile heroes. Obviously, starting from the attributes of archers, we can know that playing archers will have higher requirements for operation than other heroes.
Because the archer's defense is very low, as long as the distance between the monster and the boss is very close, the archer will almost only be in a passive state, and the archer needs to constantly move when farming the dungeon, and implement the guerrilla policy of "fight if you win, and flee if you can't win".
2) Mage. The Hero War Spirit Mage has intelligence attributes, is proficient in storm, fire, and ice spells, and although his defense against hand-to-hand attacks is weak, the mage is a first-class ranged spellcaster and a good hand at killing large areas.
3) Warriors.
In "Heroes", the warrior, as the class with the highest defense and the most blood among the four characters, is bound to be the role that rushes to the forefront in the dungeon and guild wars. But the disadvantage is that the crit rate and crit damage are low, of course, RMB players can make up for it with gems. A lot of people now think that equipping damage reduction and absorption is very good and ignore defense, but I'd say that a higher defense means a higher damage reduction.
This must be taken seriously.
4) Wizards.
The profession of wizard, I believe that people who have played wizards think that the output is low, the defense is low, and the blood is low, but the wizard plus points can take several routes, black law and survival, black law and summoning, summoning and survival, which is why so many players choose wizards.
Well, now everyone should have some understanding of these four professions... You can also express your own opinions, and tell me which of the four professions is the strongest in your mind.
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There is no good profession, but the current version of the dream is powerful.
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The most troublesome question for newcomers to Hero War Spirit is which class is the best. In fact, this problem is not good for old players in time, which class is the best, so I will bring together these six professions and analyze them together.
1) Archers.
The archer class is a hero who attacks from a distance. In terms of attributes, we know that the archers have very high requirements for operation, and the archers' defense is very low, and they can't be too close when fighting monsters and bosses, and if they get too close, they will be in a passive state.
Archers also need to constantly move when they are farming dungeons, and they must thoroughly implement the guerrilla warfare policy of fighting if they can win and running if they can't win.
2) Mage.
The hero war soul mage profession mainly plays wisdom, and the spells that he is good at are storm, fire, ice, etc., although the mage is not good at hand-to-hand combat, but it is a first-class original killer, and a large piece of the ground will fall to the ground with one move.
3) Warriors.
The Warrior is a typical master of hand-to-hand combat, the class with the highest melee defense, and is also the character at the forefront of quest battles. However, the critical strike rate and damage of the warrior are relatively low, and if you are a RMB player, you can use gems to make up for it. Don't think that equipping equipment with damage reduction and absorption is good, and you can't ignore defense.
If you have high defense, your damage will be reduced.
4) Wizards.
The first impression of a wizard is that it has low output, low defense, and low health. But there is one thing that wizards can remember, and that is that wizards can take three routes when adding points: 1) black magic and survival; 2) Black Law and Summoning; 3) Summoning and surviving.
This is probably the biggest reason why players choose the wizard profession.
5) Knights.
In a word, the knight doesn't have much of a charge skill, and it's a headache to encounter ranged elements (because he can't hit them). If you run over by yourself, people will run too, and the elements are the natural enemies of knights.
6) Assassins.
Assassins come and go without a trace, agile as lightning, quick attack and dodge, the main skills are seven stars: ice falls, tiger strikes, murderous energy, assassination. Right now, the most popular class of Heroes is the Assassin.
To sum up, the above are the six major professions of the heroic soul, the mage profession brushes the cattle, the warrior brushes the gem cow wizard and is powerful at a distance, and the assassin comes and goes without a trace. In short,Which profession is in line with your personality is far from which profession.,I've always liked the profession of mage.,As soon as I make a move, I feel very cool to sweep a large area.。
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element, a little wise to play her seconds to kill everything that is not of the same kind.
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Wizards are more powerful, huh.
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First of all, every Glory Soul player must know one sentence, just look at the characters, the knight's family is a hooligan, the strength of the Viking depends on the feel, and the samurai is pure faith.
As a newbie, this sentence is the truth, even in the later stages, or if you understand the various characters of this game thoroughly, you will very much agree with this sentence, so if you don't have a special hobby or belief, try to use the knight character as your entry character (that is, the character used when you are familiar with the various systems of the game), and then change to other characters to play after you are proficient.
Very few players play a single character specifically, and basically several of them are played at the same time, so I personally think that the first goal of entering the game should be to unlock all the characters.
Playing Assassin is generally not recommended for beginners, as it is accepted by all gamers, as Assassins can be tedious in the mid-to-late game, and their move system is completely unsuitable for training the basic skills, which are the player's real skills (Assassins are generally IMBA).
I generally recommend novice players to play the 1v1 pve mode of the duel, each character to try, which one is easy to use, you choose which, I have brought a lot of newcomers into the pit, it turns out that everyone's adaptability to each character is different (except for the assassin).
ps:I'm playing knight all the characters.,Other faction characters don't dare to make presumptuous evaluations.,Personally, I highly recommend novices to play arbitration or guarding.,Resolutely oppose the use of conquest to get started (it's too difficult to get started.,PvP will be very difficult if you're not an old player.)。
In addition, if you are a season pass player, Centurion is also a good choice, the moves are mainly fixed sets, and you can basically get started after learning to operate, which is very simple and violent.
In addition, the specific gameplay of the characters is also,There are a lot of skill stickers.,Everyone has everyone's fighting style.,Read more posts to learn from the experience is very helpful for new players.。
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1L's big brother, are you wrong, it's Hero Warspirit, not League of Legends.
Warrior] Class characteristics: high blood, high defense, high stun, initial DHP: 485, close evasion 150, long flash: 50, there are two stun skills, the good point of cultivation is the stun chance, and there are red jewelry to assist stun!
Skill characteristics: It's still stun.,And the whirling slash is invincible.,Two auxiliary state skills.,Giant and the upper limit of blood is that.。
Shooter] Class features: PK class, ranged class, high attack speed, high explosive, high flash, and spike single class. Initial DHP540 (Grade:
Level 1) Ranged Evasion: 250 (25 percent) Ranged Evasion: 50, Critical Strike Chance:
200 (20 percent) Critical Damage: 1500 (150 percent) Block Chance: 100
Skill features: You can give full play to the characteristics of the shooter, and the close evasion of a red suit can reach 1000+, and the crit rate point double plus the red suit can also reach 1000+ (100%+) High flash, high explosive! Although the range of skills is not large, the distance is long, the real ranged profession, long-range freezing, strafing (commonly known as random shooting, because of random attacks on nearby targets) can empty the opponent's single blood, such as freezing chance to trigger can kill the same mage in seconds.
Wizard] class characteristics: control attributes, good at summoning and toxin attacks, hand-to-hand combat is not his specialty, and leading the puppet army to besiege the enemy, controlling and torturing the enemy in the rear is his most terrible way of fighting.
Skill characteristics: Active skills and passive skills, strong enough.
Mage] Class Characteristics: Medium Distance Group Damage, Group Skills, King of Dungeons, Initial DHP: 428, Melee Avoidance: 100, Ranged Avoidance: 100, Critical Strike Chance: 200, Critical Damage: 1500, Block Rate Same as Shooter. Feel good.
In the battle of the double robbery, faker became famous in one battle. In a game, both mid-laner players chose to rob, and faker half-blooded counter-kills full-blooded opposite robbery.
Mage recommends Mogana and melee recommends Mumu.
Dharma combination: The advantages of the Taoist's own survivability and treasure hunting, coupled with the high output of the mage profession, can be said to be a very powerful combination. >>>More
There are non-consumable ominous blades.,Crocodile.,Galen.,Barbarian King.,Metal Master (Blood-Draining),Vampire (Blood-Draining),Mechanical Public Enemy (I don't know if it's not.,You can take a look),In addition, Akali consumes energy but doesn't understand the difference between this energy and blue**。。。
If you like to participate in the national war to kill people, it must be long-range, a staff or a bow and arrow, and brush Wuxuan in the war of 10,000 people, it is a la-la-la-la- If you like to participate in national wars, in order to win! In order to run a little longer, hold on for a while and play the Berserk Bully Knife, the blood is as thick as pigskin, known as the boss! Beg!